-/*
- * A server for a multi-player version of Tetris
- *
- * Copyright (C) 1996 Roger Espel Llima <roger.espel.llima@pobox.com>
- *
- * Started: 10 Oct 1996
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation. See the file COPYING for details.
- *
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <unistd.h>
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// netserv.c
+// ============================================================================
+
#include <fcntl.h>
-#include <sys/types.h>
#include <sys/time.h>
#include <signal.h>
-#include <sys/socket.h>
#include <errno.h>
-#include <string.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
+
+#include "libgame/libgame.h"
#include "netserv.h"
+#include "main.h"
+
+static int num_clients = 0;
+static boolean run_server_only_once = FALSE;
+
+struct NetworkServerPlayerInfo
+{
+ TCPsocket fd;
+ char player_name[MAX_PLAYER_NAME_LEN + 1];
+ int number;
+ boolean active;
+ boolean introduced;
+ byte action;
+ boolean action_received;
+
+ struct NetworkServerPlayerInfo *next;
+};
+static struct NetworkServerPlayerInfo *first_player = NULL;
-extern int verbose;
+#define NEXT(player) ((player)->next ? (player)->next : first_player)
-extern void copydown(char *, char *, int);
-extern void fatal(char *);
+// TODO: peer address
+static TCPsocket lfd; // listening TCP socket
+static UDPsocket udp; // listening UDP socket
+static SDLNet_SocketSet fds; // socket set
+static struct NetworkBuffer *read_buffer = NULL;
+static struct NetworkBuffer *write_buffer = NULL;
+static unsigned int ServerFrameCounter = 0;
-static int clients = 0;
-static int bots = 0;
-static int onceonly = 0;
-static int timetoplay = 0;
-static int daemon = 0;
-static int level = 5;
-static int mode = -1;
-static int paused = 0;
-struct user
+int getNetwork8BitInteger(byte *ptr)
{
- int fd;
- unsigned char nick[16];
- unsigned char number;
- struct user *next, *nextvictim;
- char active;
- char introduced;
- unsigned char readbuf[MAX_BUFFER_SIZE];
- int nread;
- unsigned char writbuf[MAX_BUFFER_SIZE];
- int nwrite;
- char playing;
- char isbot;
- int lines;
- unsigned int games;
- unsigned char action;
- int action_received;
-};
+ return ptr[0];
+}
-static struct user *user0 = NULL;
+int putNetwork8BitInteger(byte *ptr, int value)
+{
+ ptr[0] = value;
-#define NEXT(u) ((u)->next ? (u)->next : user0)
+ return 1;
+}
-static struct sockaddr_in saddr;
-static int lfd;
-static unsigned char realbuf[512], *buf = realbuf + 4;
+int getNetwork16BitInteger(byte *ptr)
+{
+ return ((ptr[0] << 8) |
+ (ptr[1] << 0));
+}
+
+int putNetwork16BitInteger(byte *ptr, int value)
+{
+ ptr[0] = (value >> 8) & 0xff;
+ ptr[1] = (value >> 0) & 0xff;
+
+ return 2;
+}
-static int interrupt;
-static int tcp = -1;
+int getNetwork32BitInteger(byte *ptr)
+{
+ return ((ptr[0] << 24) |
+ (ptr[1] << 16) |
+ (ptr[2] << 8) |
+ (ptr[3] << 0));
+}
-static unsigned long frame_counter = 0;
+int putNetwork32BitInteger(byte *ptr, int value)
+{
+ ptr[0] = (value >> 24) & 0xff;
+ ptr[1] = (value >> 16) & 0xff;
+ ptr[2] = (value >> 8) & 0xff;
+ ptr[3] = (value >> 0) & 0xff;
-static fd_set fds;
+ return 4;
+}
-static void syserr(char *s)
+char *getNetworkString(byte *ptr)
{
- if (!daemon)
- fprintf(stderr, "fatal: %s failed.\n", s);
- exit(1);
+ return (char *)ptr;
}
-static void addtobuffer(struct user *u, unsigned char *b, int len)
+int putNetworkString(byte *ptr, char *s)
{
- if (u->nwrite + len >= MAX_BUFFER_SIZE)
- fatal("Internal error: send buffer overflow");
- memcpy(u->writbuf + u->nwrite, b, len);
- u->nwrite += len;
+ strcpy((char *)ptr, s);
+
+ return strlen(s) + 1;
}
-static void flushuser(struct user *u)
+struct NetworkBuffer *newNetworkBuffer(void)
{
- if (u->nwrite)
+ struct NetworkBuffer *new = checked_calloc(sizeof(struct NetworkBuffer));
+
+ new->max_size = MAX_BUFFER_SIZE;
+ new->size = 0;
+ new->pos = 0;
+
+ new->buffer = checked_calloc(new->max_size);
+
+ return new;
+}
+
+static void resetNetworkBufferForReading(struct NetworkBuffer *nb)
+{
+ nb->pos = 0;
+}
+
+static void resetNetworkBufferForWriting(struct NetworkBuffer *nb)
+{
+ nb->size = 0;
+ nb->pos = 0;
+}
+
+void initNetworkBufferForReceiving(struct NetworkBuffer *nb)
+{
+ resetNetworkBufferForWriting(nb);
+}
+
+void initNetworkBufferForReading(struct NetworkBuffer *nb)
+{
+ resetNetworkBufferForReading(nb);
+
+ // skip message length header
+ getNetworkBuffer32BitInteger(nb);
+}
+
+void initNetworkBufferForWriting(struct NetworkBuffer *nb, int message_type,
+ int player_nr)
+{
+ resetNetworkBufferForWriting(nb);
+
+ // will be replaced with message length before sending
+ putNetworkBuffer32BitInteger(nb, 0);
+
+ putNetworkBuffer8BitInteger(nb, message_type);
+ putNetworkBuffer8BitInteger(nb, player_nr);
+}
+
+static void copyNetworkBufferForWriting(struct NetworkBuffer *nb_from,
+ struct NetworkBuffer *nb_to,
+ int player_nr)
+{
+ initNetworkBufferForReading(nb_from);
+
+ int message_type = getNetworkBuffer8BitInteger(nb_from);
+
+ // skip player number
+ getNetworkBuffer8BitInteger(nb_from);
+
+ initNetworkBufferForWriting(nb_to, message_type, player_nr);
+
+ while (nb_from->pos < nb_from->size)
+ {
+ int b = getNetworkBuffer8BitInteger(nb_from);
+
+ putNetworkBuffer8BitInteger(nb_to, b);
+ }
+}
+
+static void increaseNetworkBuffer(struct NetworkBuffer *nb, int additional_size)
+{
+ // add some more buffer size than is really required this time
+ nb->max_size += additional_size + MAX_BUFFER_SIZE;
+ nb->buffer = checked_realloc(nb->buffer, nb->max_size);
+}
+
+int receiveNetworkBufferBytes(struct NetworkBuffer *nb, TCPsocket socket,
+ int num_bytes)
+{
+ if (num_bytes > MAX_PACKET_SIZE)
{
- write(u->fd, u->writbuf, u->nwrite);
- u->nwrite = 0;
+ Debug("network:server", "protocol error: invalid packet size %d",
+ num_bytes);
+
+ return -1;
}
+
+ if (nb->pos + num_bytes > nb->max_size)
+ increaseNetworkBuffer(nb, num_bytes);
+
+ int result = SDLNet_TCP_Recv(socket, &nb->buffer[nb->pos], num_bytes);
+
+ if (result != num_bytes)
+ return result;
+
+ nb->pos += num_bytes;
+ nb->size = nb->pos;
+
+ return num_bytes;
+}
+
+int receiveNetworkBufferPacket(struct NetworkBuffer *nb, TCPsocket socket)
+{
+ int num_bytes, num_bytes_head, num_bytes_body;
+
+ num_bytes_head = 4;
+ num_bytes = receiveNetworkBufferBytes(nb, socket, num_bytes_head);
+
+ if (num_bytes != num_bytes_head)
+ return num_bytes;
+
+ num_bytes_body = getNetwork32BitInteger(nb->buffer);
+ num_bytes = receiveNetworkBufferBytes(nb, socket, num_bytes_body);
+
+ return num_bytes;
}
-static void broadcast(struct user *except, int len, int activeonly)
+int getNetworkBuffer8BitInteger(struct NetworkBuffer *nb)
{
- struct user *u;
+ int num_bytes = 1;
- realbuf[0] = realbuf[1] = realbuf[2] = 0;
- realbuf[3] = (unsigned char)len;
- for (u=user0; u; u=u->next)
- if (u != except && (u->active || !activeonly) && u->introduced)
- addtobuffer(u, realbuf, 4 + len);
+ if (nb->pos + num_bytes > nb->size)
+ return 0;
+
+ int value = getNetwork8BitInteger(&nb->buffer[nb->pos]);
+
+ nb->pos += num_bytes;
+
+ return value;
}
-static void sendtoone(struct user *to, int len)
+void putNetworkBuffer8BitInteger(struct NetworkBuffer *nb, int value)
{
- realbuf[0] = realbuf[1] = realbuf[2] = 0;
- realbuf[3] = (unsigned char)len;
- addtobuffer(to, realbuf, 4 + len);
+ int num_bytes = 1;
+
+ if (nb->pos + num_bytes > nb->max_size)
+ increaseNetworkBuffer(nb, num_bytes);
+
+ nb->pos += putNetwork8BitInteger(&nb->buffer[nb->pos], value);
+ nb->size = nb->pos;
}
-static void dropuser(struct user *u)
+int getNetworkBuffer16BitInteger(struct NetworkBuffer *nb)
{
- struct user *v, *w;
-
- if (verbose)
- printf("RND_SERVER: dropping client %d (%s)\n", u->number, u->nick);
+ int num_bytes = 2;
- if (u == user0)
- user0 = u->next;
- else
+ if (nb->pos + num_bytes > nb->size)
+ return 0;
+
+ int value = getNetwork16BitInteger(&nb->buffer[nb->pos]);
+
+ nb->pos += num_bytes;
+
+ return value;
+}
+
+void putNetworkBuffer16BitInteger(struct NetworkBuffer *nb, int value)
+{
+ int num_bytes = 2;
+
+ if (nb->pos + num_bytes > nb->max_size)
+ increaseNetworkBuffer(nb, num_bytes);
+
+ nb->pos += putNetwork16BitInteger(&nb->buffer[nb->pos], value);
+ nb->size = nb->pos;
+}
+
+int getNetworkBuffer32BitInteger(struct NetworkBuffer *nb)
+{
+ int num_bytes = 4;
+
+ if (nb->pos + num_bytes > nb->size)
+ return 0;
+
+ int value = getNetwork32BitInteger(&nb->buffer[nb->pos]);
+
+ nb->pos += num_bytes;
+
+ return value;
+}
+
+void putNetworkBuffer32BitInteger(struct NetworkBuffer *nb, int value)
+{
+ int num_bytes = 4;
+
+ if (nb->pos + num_bytes > nb->max_size)
+ increaseNetworkBuffer(nb, num_bytes);
+
+ nb->pos += putNetwork32BitInteger(&nb->buffer[nb->pos], value);
+ nb->size = nb->pos;
+}
+
+char *getNetworkBufferString(struct NetworkBuffer *nb)
+{
+ char *s = getNetworkString(&nb->buffer[nb->pos]);
+
+ nb->pos += strlen(s) + 1;
+
+ return s;
+}
+
+void putNetworkBufferString(struct NetworkBuffer *nb, char *s)
+{
+ int num_bytes = strlen(s) + 1;
+
+ if (nb->pos + num_bytes > nb->max_size)
+ increaseNetworkBuffer(nb, num_bytes);
+
+ nb->pos += putNetworkString(&nb->buffer[nb->pos], s);
+ nb->size = nb->pos;
+}
+
+int getNetworkBufferFile(struct NetworkBuffer *nb, char *filename)
+{
+ FILE *file;
+ int num_bytes = getNetworkBuffer32BitInteger(nb);
+ int i;
+
+ if (!(file = fopen(filename, MODE_WRITE)))
{
- for (v=user0; v; v=v->next)
- {
- if (v->next && v->next == u)
- {
- v->next = u->next;
- break;
- }
- }
+ Warn("cannot write file '%s' from network buffer", filename);
+
+ return 0;
+ }
+
+ for (i = 0; i < num_bytes; i++)
+ {
+ int b = getNetworkBuffer8BitInteger(nb);
+
+ putFile8Bit(file, b);
+ }
+
+ fclose(file);
+
+ return num_bytes;
+}
+
+int putNetworkBufferFile(struct NetworkBuffer *nb, char *filename)
+{
+ File *file;
+ int filesize_pos = nb->pos;
+ int num_bytes = 0;
+
+ // will be replaced with file size
+ putNetworkBuffer32BitInteger(nb, 0);
+
+ if (!(file = openFile(filename, MODE_READ)))
+ {
+ Warn("cannot read file '%s' to network buffer", filename);
+
+ return 0;
+ }
+
+ while (1)
+ {
+ int b = getFile8Bit(file);
+
+ if (checkEndOfFile(file))
+ break;
+
+ putNetworkBuffer8BitInteger(nb, b);
+
+ num_bytes++;
}
- close(u->fd);
- if (u->introduced)
+ closeFile(file);
+
+ // set file size
+ putNetwork32BitInteger(&nb->buffer[filesize_pos], num_bytes);
+
+ return num_bytes;
+}
+
+void dumpNetworkBuffer(struct NetworkBuffer *nb)
+{
+ int i;
+
+ Print("::: network buffer maximum size: %d\n", nb->max_size);
+ Print("::: network buffer size: %d\n", nb->size);
+ Print("::: network buffer position : %d\n", nb->pos);
+
+ for (i = 0; i < nb->size; i++)
{
- buf[0] = u->number;
- buf[1] = OP_PLAYER_DISCONNECTED;
- broadcast(u, 2, 0);
+ if ((i % 16) == 0)
+ Print("\n::: ");
+
+ Print("%02x ", nb->buffer[i]);
}
- for (v=user0; v; v=v->next)
+ Print("\n");
+}
+
+static void SendNetworkBufferToAllButOne(struct NetworkBuffer *nb,
+ struct NetworkServerPlayerInfo *except)
+{
+ struct NetworkServerPlayerInfo *player;
+
+ // set message length header
+ putNetwork32BitInteger(nb->buffer, nb->size - 4);
+
+ for (player = first_player; player != NULL; player = player->next)
{
- if (v->nextvictim == u)
+ if (player != except && player->introduced)
{
- for (w=NEXT(v); w!=v; w=NEXT(w))
- {
- if (w->active && w->playing)
- {
- v->nextvictim = w;
- break;
- }
- }
- if (v->nextvictim == u)
- v->nextvictim = NULL;
+ // directly send the buffer to the network client
+ SDLNet_TCP_Send(player->fd, nb->buffer, nb->size);
}
}
+}
+
+static void SendNetworkBufferToAll(struct NetworkBuffer *nb)
+{
+ SendNetworkBufferToAllButOne(nb, NULL);
+}
+
+static void SendNetworkBufferToClient(struct NetworkBuffer *nb,
+ struct NetworkServerPlayerInfo *player)
+{
+ // set message length header
+ putNetwork32BitInteger(nb->buffer, nb->size - 4);
+
+ // directly send the buffer to the network client
+ SDLNet_TCP_Send(player->fd, nb->buffer, nb->size);
+}
- if (u->isbot)
- bots--;
+static void RemovePlayer(struct NetworkServerPlayerInfo *player)
+{
+ Debug("network:server", "dropping client %d (%s)",
+ player->number, player->player_name);
- free(u);
- clients--;
+ SDLNet_TCP_DelSocket(fds, player->fd);
+ SDLNet_TCP_Close(player->fd);
- if (onceonly && clients == bots)
+ if (player == first_player)
{
- if (verbose)
+ first_player = player->next;
+ }
+ else
+ {
+ struct NetworkServerPlayerInfo *p;
+
+ for (p = first_player; p != NULL; p = p->next)
{
- printf("RND_SERVER: no clients left\n");
- printf("RND_SERVER: aborting\n");
+ if (p->next && p->next == player)
+ {
+ p->next = player->next;
+
+ break;
+ }
}
- exit(0);
}
- if (clients == 0)
+ if (player->introduced)
+ {
+ initNetworkBufferForWriting(write_buffer, OP_PLAYER_DISCONNECTED,
+ player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
+ }
+
+ free(player);
+ num_clients--;
+
+#if 0 // do not terminate network server if last player disconnected
+ if (run_server_only_once && num_clients == 0)
{
- mode = -1;
- level = 5;
- timetoplay = 0;
+ Debug("network:server", "no clients left");
+ Debug("network:server", "aborting");
+
+ exit(0);
}
+#endif
}
-static void new_connect(int fd)
+static void AddPlayer(TCPsocket fd)
{
- struct user *u, *v;
- unsigned char nxn;
+ struct NetworkServerPlayerInfo *player, *p;
+ int number = 1;
+ boolean again = TRUE;
- u = malloc(sizeof (struct user));
- if (!u)
- fatal("Out of memory");
- u->fd = fd;
- u->nick[0] = 0;
- u->next = user0;
- u->nextvictim = NULL;
- u->active = 0;
- u->nread = 0;
- u->nwrite = 0;
- u->playing = 0;
- u->isbot = 0;
- u->introduced = 0;
- u->games = 0;
- u->action = 0;
- u->action_received = 0;
+ SDLNet_TCP_AddSocket(fds, fd);
- user0 = u;
+ player = checked_calloc(sizeof(struct NetworkServerPlayerInfo));
- nxn = 1;
+ player->fd = fd;
+ player->player_name[0] = 0;
+ player->active = FALSE;
+ player->introduced = FALSE;
+ player->action = 0;
+ player->action_received = FALSE;
+ player->next = first_player;
- again:
- v = u->next;
- while(v)
+ first_player = player;
+
+ while (again)
{
- if (v->number == nxn)
+ again = FALSE;
+ p = player->next;
+
+ while (p)
{
- nxn++;
- goto again;
+ if (p->number == number)
+ {
+ number++;
+
+ again = TRUE;
+
+ break;
+ }
+
+ p = p->next;
}
- v = v->next;
}
- u->number = nxn;
- if (verbose)
- printf("RND_SERVER: client %d connecting from %s\n", nxn, inet_ntoa(saddr.sin_addr));
- clients++;
+ player->number = number;
+ num_clients++;
+
+ initNetworkBufferForWriting(write_buffer, OP_YOUR_NUMBER, 0);
+
+ putNetworkBuffer8BitInteger(write_buffer, player->number);
- buf[0] = 0;
- buf[1] = OP_YOUR_NUMBER;
- buf[2] = u->number;
- sendtoone(u, 3);
+ SendNetworkBufferToClient(write_buffer, player);
}
-static void Handle_OP_PROTOCOL_VERSION(struct user *u, unsigned int len)
+static void Handle_OP_PROTOCOL_VERSION(struct NetworkServerPlayerInfo *player)
{
- if (len != 5 || buf[2] != PROT_VERS_1 || buf[3] != PROT_VERS_2)
+ int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
+ int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
+ int protocol_version_patch = getNetworkBuffer8BitInteger(read_buffer);
+
+ if (protocol_version_major != PROTOCOL_VERSION_MAJOR ||
+ protocol_version_minor != PROTOCOL_VERSION_MINOR)
{
- if (verbose)
- printf("RND_SERVER: client %d (%s) has wrong protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
-
- buf[0] = 0;
- buf[1] = OP_BADVERS;
- buf[2] = PROT_VERS_1;
- buf[3] = PROT_VERS_2;
- buf[4] = PROT_VERS_3;
- sendtoone(u, 5);
- flushuser(u);
-
- dropuser(u);
- interrupt = 1;
+ Debug("network:server",
+ "client %d (%s) has wrong protocol version %d.%d.%d",
+ player->number, player->player_name,
+ protocol_version_major,
+ protocol_version_minor,
+ protocol_version_patch);
+
+ initNetworkBufferForWriting(write_buffer, OP_BAD_PROTOCOL_VERSION, 0);
+
+ putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MAJOR);
+ putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_MINOR);
+ putNetworkBuffer8BitInteger(write_buffer, PROTOCOL_VERSION_PATCH);
+
+ SendNetworkBufferToClient(write_buffer, player);
+
+ RemovePlayer(player);
}
else
{
- if (verbose)
- printf("RND_SERVER: client %d (%s) uses protocol version %d.%d.%d\n", u->number, u->nick, buf[2], buf[3], buf[4]);
+ Debug("network:server",
+ "client %d (%s) uses protocol version %d.%d.%d",
+ player->number, player->player_name,
+ protocol_version_major,
+ protocol_version_minor,
+ protocol_version_patch);
}
}
-static void Handle_OP_NUMBER_WANTED(struct user *u)
+static void Handle_OP_NUMBER_WANTED(struct NetworkServerPlayerInfo *player)
{
- struct user *v;
- int nr_wanted = buf[2];
- int nr_is_free = 1;
+ int nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
+ int client_nr = player->number;
+ boolean nr_is_free = TRUE;
+ struct NetworkServerPlayerInfo *p;
- if (verbose)
- printf("RND_SERVER: client %d (%s) wants to switch to # %d\n",
- u->number, u->nick, nr_wanted);
+ Debug("network:server", "client %d (%s) wants to switch to # %d",
+ player->number, player->player_name, nr_wanted);
- for (v=user0; v; v=v->next)
+ for (p = first_player; p != NULL; p = p->next)
{
- if (v->number == nr_wanted)
+ if (p->number == nr_wanted)
{
- nr_is_free = 0;
+ nr_is_free = FALSE;
+
break;
}
}
- if (verbose)
- {
- if (nr_is_free)
- printf("RND_SERVER: client %d (%s) switches to # %d\n",
- u->number, u->nick, nr_wanted);
- else if (u->number == nr_wanted)
- printf("RND_SERVER: client %d (%s) still has # %d\n",
- u->number, u->nick, nr_wanted);
- else
- printf("RND_SERVER: client %d (%s) cannot switch (client %d still exists)\n",
- u->number, u->nick, nr_wanted);
- }
+ if (nr_is_free)
+ Debug("network:server", "client %d (%s) switches to # %d",
+ player->number, player->player_name, nr_wanted);
+ else if (player->number == nr_wanted)
+ Debug("network:server", "client %d (%s) already has # %d",
+ player->number, player->player_name, nr_wanted);
+ else
+ Debug("network:server",
+ "client %d (%s) cannot switch (client %d already exists)",
+ player->number, player->player_name, nr_wanted);
if (nr_is_free)
- u->number = nr_wanted;
+ player->number = nr_wanted;
- buf[0] = 0;
- buf[1] = OP_NUMBER_WANTED;
- buf[2] = nr_wanted;
- buf[3] = u->number;
- sendtoone(u, 4);
+ initNetworkBufferForWriting(write_buffer, OP_NUMBER_WANTED, client_nr);
+
+ putNetworkBuffer8BitInteger(write_buffer, nr_wanted);
+ putNetworkBuffer8BitInteger(write_buffer, player->number);
+
+ SendNetworkBufferToAll(write_buffer);
}
-static void Handle_OP_NICKNAME(struct user *u, unsigned int len)
+static void Handle_OP_PLAYER_NAME(struct NetworkServerPlayerInfo *player)
{
- struct user *v;
+ char *player_name = getNetworkBufferString(read_buffer);
int i;
- if (len>16)
- len=16;
- memcpy(u->nick, &buf[2], len-2);
- u->nick[len-2] = 0;
- for (i=0; i<len-2; i++)
+ strncpy(player->player_name, player_name, MAX_PLAYER_NAME_LEN);
+ player->player_name[MAX_PLAYER_NAME_LEN] = '\0';
+
+ for (i = 0; i < MAX_PLAYER_NAME_LEN; i++)
{
- if (u->nick[i] < ' ' ||
- (u->nick[i] > 0x7e && u->nick[i] <= 0xa0))
+ if (player->player_name[i] < ' ' ||
+ ((unsigned char)(player->player_name[i]) > 0x7e &&
+ (unsigned char)(player->player_name[i]) <= 0xa0))
{
- u->nick[i] = 0;
+ player->player_name[i] = 0;
+
break;
}
}
- if (!u->introduced)
+ if (!player->introduced)
{
- buf[0] = u->number;
- buf[1] = OP_PLAYER_CONNECTED;
- broadcast(u, 2, 0);
+ initNetworkBufferForWriting(write_buffer, OP_PLAYER_CONNECTED,
+ player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
}
- if (verbose)
- printf("RND_SERVER: client %d calls itself \"%s\"\n", u->number, u->nick);
- buf[1] = OP_NICKNAME;
- broadcast(u, len, 0);
+ Debug("network:server", "client %d calls itself \"%s\"",
+ player->number, player->player_name);
- if (!u->introduced)
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
+
+ if (!player->introduced)
{
- for (v=user0; v; v=v->next)
+ struct NetworkServerPlayerInfo *p;
+
+ for (p = first_player; p != NULL; p = p->next)
{
- if (v != u && v->introduced)
+ if (p != player && p->introduced)
{
- buf[0] = v->number;
- buf[1] = OP_PLAYER_CONNECTED;
- buf[2] = (v->games >> 8);
- buf[3] = (v->games & 0xff);
- sendtoone(u, 4);
- buf[1] = OP_NICKNAME;
- memcpy(&buf[2], v->nick, 14);
- sendtoone(u, 2+strlen(v->nick));
+ initNetworkBufferForWriting(write_buffer, OP_PLAYER_CONNECTED,
+ p->number);
+
+ SendNetworkBufferToClient(write_buffer, player);
+
+ initNetworkBufferForWriting(write_buffer, OP_PLAYER_NAME, p->number);
+
+ putNetworkBufferString(write_buffer, p->player_name);
+
+ SendNetworkBufferToClient(write_buffer, player);
}
}
- if (level != 5)
- {
- buf[0] = 0;
- buf[1] = OP_LEVEL;
- buf[2] = level;
- sendtoone(u, 3);
- }
- if (mode >= 0)
- {
- buf[1] = OP_MODE;
- buf[2] = mode;
- sendtoone(u, 3);
- }
}
- u->introduced = 1;
+ player->introduced = TRUE;
}
-static void Handle_OP_START_PLAYING(struct user *u)
+static void Handle_OP_START_PLAYING(struct NetworkServerPlayerInfo *player)
{
- struct user *v, *w;
+ char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
+ int level_nr = getNetworkBuffer16BitInteger(read_buffer);
- if (verbose)
- printf("RND_SERVER: client %d (%s) starts game [level %d from levedir %d (%s)]\n",
- u->number, u->nick,
- (buf[2] << 8) + buf[3],
- (buf[4] << 8) + buf[5],
- &buf[6]);
- timetoplay = 0;
+ Debug("network:server",
+ "client %d (%s) starts game [level %d from level set '%s']",
+ player->number, player->player_name, level_nr,
+ new_leveldir_identifier);
- for (w=user0; w; w=w->next)
- {
- if (w->introduced)
- {
- w->active = 1;
- w->playing = 1;
- w->lines = 0;
- w->nextvictim = NULL;
- for (v=NEXT(w); v!=w; v=NEXT(v))
- {
- if (v->introduced)
- {
- w->nextvictim = v;
- break;
- }
- }
- }
- }
+ struct NetworkServerPlayerInfo *p;
- /*
- if (paused)
- {
- paused = 0;
- buf[1] = OP_CONT;
- broadcast(NULL, 2, 0);
- }
- buf[1] = OP_START_PLAYING;
- broadcast(NULL, 2, 0);
- */
+ // reset frame counter
+ ServerFrameCounter = 0;
- /* reset frame counter */
- frame_counter = 0;
+ Debug("network:server", "resetting ServerFrameCounter to 0");
- /* reset player actions */
- for (v=user0; v; v=v->next)
+ // reset player actions
+ for (p = first_player; p != NULL; p = p->next)
{
- v->action = 0;
- v->action_received = 0;
+ p->action = 0;
+ p->action_received = FALSE;
+
+ if (p->introduced)
+ p->active = TRUE;
}
- broadcast(NULL, 10 + strlen(&buf[10])+1, 0);
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAll(write_buffer);
}
-static void Handle_OP_PAUSE_PLAYING(struct user *u)
+static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)
{
- if (verbose)
- printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
- broadcast(NULL, 2, 0);
- paused = 1;
+ Debug("network:server", "client %d (%s) pauses game",
+ player->number, player->player_name);
+
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAll(write_buffer);
}
-static void Handle_OP_CONTINUE_PLAYING(struct user *u)
+static void Handle_OP_CONTINUE_PLAYING(struct NetworkServerPlayerInfo *player)
{
- if (verbose)
- printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
- broadcast(NULL, 2, 0);
- paused = 0;
+ Debug("network:server", "client %d (%s) continues game",
+ player->number, player->player_name);
+
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAll(write_buffer);
}
-static void Handle_OP_STOP_PLAYING(struct user *u)
+static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
{
- if (verbose)
- printf("RND_SERVER: client %d (%s) stops game\n", u->number, u->nick);
- broadcast(NULL, 2, 0);
+ int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
+
+ Debug("network:server", "client %d (%s) stops game [%d]",
+ player->number, player->player_name, cause_for_stopping);
+
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAll(write_buffer);
}
-static void Handle_OP_MOVE_FIGURE(struct user *u)
+static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
{
- struct user *v;
- int actions_complete = 1;
+ int player_action = getNetworkBuffer8BitInteger(read_buffer);
int last_client_nr = 0;
+ struct NetworkServerPlayerInfo *p;
+ int i;
- /* store player action */
- for (v=user0; v; v=v->next)
+ // store player action
+ for (p = first_player; p != NULL; p = p->next)
{
- if (v->number == u->number)
+ if (p->number == player->number)
{
- v->action = buf[2];
- v->action_received = 1;
+ p->action = player_action;
+ p->action_received = TRUE;
}
}
- /* check if server received action from each player */
- for (v=user0; v; v=v->next)
+ // check if server received action from each player
+ for (p = first_player; p != NULL; p = p->next)
{
- if (!v->action_received)
- {
- actions_complete = 0;
- break;
- }
+ if (!p->action_received)
+ return;
+
+ if (p->number > last_client_nr)
+ last_client_nr = p->number;
}
- if (!actions_complete)
- return;
+ int player_action_all[last_client_nr];
+
+ // initialize all player actions to zero
+ for (i = 0; i < last_client_nr; i++)
+ player_action_all[i] = 0;
- /* broadcast actions of all players to all players */
- for (v=user0; v; v=v->next)
+ // broadcast actions of all players to all players
+ for (p = first_player; p != NULL; p = p->next)
{
- buf[6 + v->number-1] = v->action;
- v->action = 0;
- v->action_received = 0;
+ player_action_all[p->number - 1] = p->action;
- if (v->number > last_client_nr)
- last_client_nr = v->number;
+ p->action = 0;
+ p->action_received = FALSE;
}
- buf[2] = (unsigned char)((frame_counter >> 24) & 0xff);
- buf[3] = (unsigned char)((frame_counter >> 16) & 0xff);
- buf[4] = (unsigned char)((frame_counter >> 8) & 0xff);
- buf[5] = (unsigned char)((frame_counter >> 0) & 0xff);
+ initNetworkBufferForWriting(write_buffer, OP_MOVE_PLAYER, player->number);
- broadcast(NULL, 6 + last_client_nr, 0);
+ putNetworkBuffer32BitInteger(write_buffer, ServerFrameCounter);
- frame_counter++;
+ for (i = 0; i < last_client_nr; i++)
+ putNetworkBuffer8BitInteger(write_buffer, player_action_all[i]);
- /*
- if (verbose)
- printf("RND_SERVER: frame %d: client %d (%s) moves player [0x%02x]\n",
- frame_counter,
- u->number, u->nick, buf[2]);
- */
+ SendNetworkBufferToAll(write_buffer);
+
+ ServerFrameCounter++;
+}
+
+static void Handle_OP_BROADCAST_MESSAGE(struct NetworkServerPlayerInfo *player)
+{
+ char *message = getNetworkBufferString(read_buffer);
+
+ Debug("network:server", "client %d (%s) sends message: %s",
+ player->number, player->player_name, message);
+
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
+}
+
+static void Handle_OP_LEVEL_FILE(struct NetworkServerPlayerInfo *player)
+{
+ copyNetworkBufferForWriting(read_buffer, write_buffer, player->number);
+
+ SendNetworkBufferToAllButOne(write_buffer, player);
+}
+
+static void ExitNetworkServer(int exit_value)
+{
+ Debug("network:server", "exiting network server");
+
+ exit(exit_value);
+}
+
+// the following is not used for a standalone server;
+// the pointer points to an integer containing the port-number
+int NetworkServerThread(void *ptr)
+{
+ network.is_server_thread = TRUE;
+
+ NetworkServer(*((int *) ptr), 0);
+
+ // should never be reached
+ return 0;
}
void NetworkServer(int port, int serveronly)
{
- int i, sl, on;
- struct user *u, *v, *w;
- int mfd;
- int r;
- unsigned int len;
- struct protoent *tcpproto;
- struct timeval tv;
- int daemon = 0;
+ struct NetworkServerPlayerInfo *player;
+ IPaddress ip;
-#ifndef NeXT
+#if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
struct sigaction sact;
#endif
+ if (read_buffer == NULL)
+ read_buffer = newNetworkBuffer();
+
+ if (write_buffer == NULL)
+ write_buffer = newNetworkBuffer();
+
if (port == 0)
- port = DEFAULTPORT;
+ port = DEFAULT_SERVER_PORT;
- if (!serveronly)
- onceonly = 1;
+ // if only running the network server, exit on Ctrl-C
+ if (serveronly)
+ signal(SIGINT, ExitNetworkServer);
- if ((tcpproto = getprotobyname("tcp")) != NULL)
- tcp = tcpproto->p_proto;
+ if (!serveronly)
+ run_server_only_once = TRUE;
-#ifdef NeXT
+#if defined(PLATFORM_UNIX)
+#if defined(PLATFORM_NEXT)
signal(SIGPIPE, SIG_IGN);
#else
sact.sa_handler = SIG_IGN;
sigemptyset(&sact.sa_mask);
sact.sa_flags = 0;
sigaction(SIGPIPE, &sact, NULL);
+#endif
#endif
+ if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
+ Fail("SDLNet_ResolveHost() failed: %s", SDLNet_GetError());
- lfd = socket(PF_INET, SOCK_STREAM, 0);
- saddr.sin_family = AF_INET;
- saddr.sin_addr.s_addr = htonl(INADDR_ANY);
- saddr.sin_port = htons(port);
-
- if (lfd < 0)
- syserr("socket");
- on = 1;
+ if ((fds = SDLNet_AllocSocketSet(MAX_PLAYERS + 1 + 1)) == NULL)
+ Fail("SDLNet_AllocSocketSet() failed: %s"), SDLNet_GetError();
- setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
- if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
- syserr("bind");
+ if ((lfd = SDLNet_TCP_Open(&ip)) == NULL)
+ Fail("SDLNet_TCP_Open() failed: %s"), SDLNet_GetError();
- listen(lfd, 5);
+ if (SDLNet_TCP_AddSocket(fds, lfd) == -1)
+ Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
- if (daemon)
- {
- /* become a daemon, breaking all ties with the controlling terminal */
- verbose = 0;
- for (i=0; i<255; i++)
- {
- if (i != lfd)
- close(i);
- }
+ if ((udp = SDLNet_UDP_Open(port)) == NULL)
+ Fail("SDLNet_UDP_Open() failed: %s", SDLNet_GetError());
- if (fork())
- exit(0);
- setsid();
- if (fork())
- exit(0);
- chdir("/");
-
- /* open a fake stdin, stdout, stderr, just in case */
- open("/dev/null", O_RDONLY);
- open("/dev/null", O_WRONLY);
- open("/dev/null", O_WRONLY);
- }
+ if (SDLNet_UDP_AddSocket(fds, udp) == -1)
+ Fail("SDLNet_TCP_AddSocket() failed: %s"), SDLNet_GetError();
- if (verbose)
- {
- printf("rocksndiamonds network server: started up, listening on port %d\n",
- port);
- printf("rocksndiamonds network server: using protocol version %d.%d.%d\n",
- PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
- }
+ Debug("network:server", "started up, listening on port %d", port);
+ Debug("network:server", "using protocol version %d.%d.%d",
+ PROTOCOL_VERSION_MAJOR,
+ PROTOCOL_VERSION_MINOR,
+ PROTOCOL_VERSION_PATCH);
- while(1)
+ while (1)
{
- interrupt = 0;
+ // wait for 100 ms for activity on open network sockets
+ if (SDLNet_CheckSockets(fds, 100) < 1)
+ continue;
- /*
- if (timetoplay && time(NULL) >= timetoplay)
+ // accept incoming TCP connections
+ if (SDLNet_SocketReady(lfd))
{
- buf[0] = 0;
- do_play();
- if (verbose)
- printf("RND_SERVER: everyone lost... restarting game\n");
- timetoplay = 0;
- }
- */
+ Debug("network:server", "got TCP packet");
- for (u=user0; u; u=u->next)
- flushuser(u);
+ TCPsocket newsock;
- FD_ZERO(&fds);
- mfd = lfd;
- u = user0;
- while (u)
- {
- FD_SET(u->fd, &fds);
- if (u->fd > mfd)
- mfd = u->fd;
- u = u->next;
+ newsock = SDLNet_TCP_Accept(lfd);
+
+ if (newsock)
+ AddPlayer(newsock);
}
- FD_SET(lfd, &fds);
- tv.tv_sec = 0;
- tv.tv_usec = 500000;
- if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
- if (errno != EINTR)
- syserr("select");
- else continue;
-
- if (sl < 0)
- continue;
- if (clients > 0 && clients == bots)
+ // accept incoming UDP packets
+ if (SDLNet_SocketReady(udp))
{
- if (verbose)
- printf("RND_SERVER: only bots left... dropping all bots\n");
- while (user0)
- dropuser(user0);
- continue;
+ Debug("network:server", "got UDP packet");
+
+ static UDPpacket packet;
+
+ int num_packets = SDLNet_UDP_Recv(udp, &packet);
+
+ if (num_packets == 1)
+ {
+ // bounce packet
+ SDLNet_UDP_Send(udp, -1, &packet);
+ }
}
-
- if (sl == 0)
- continue;
- if (FD_ISSET(lfd, &fds))
+ for (player = first_player; player != NULL; player = player->next)
{
- int newfd, slen;
+ if (!SDLNet_SocketReady(player->fd))
+ continue;
+
+ initNetworkBufferForReceiving(read_buffer);
- slen = sizeof(saddr);
- newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
- if (newfd < 0)
+ int num_bytes = receiveNetworkBufferPacket(read_buffer, player->fd);
+
+ if (num_bytes <= 0)
{
- if (errno != EINTR)
- syserr("accept");
+ Debug("network:server", "EOF from client %d (%s)",
+ player->number, player->player_name);
+
+ RemovePlayer(player);
+
+ break;
}
- else
+
+ initNetworkBufferForReading(read_buffer);
+
+ int message_type = getNetworkBuffer8BitInteger(read_buffer);
+
+ // skip player number
+ getNetworkBuffer8BitInteger(read_buffer);
+
+ if (!player->introduced &&
+ message_type != OP_PLAYER_NAME &&
+ message_type != OP_PROTOCOL_VERSION)
{
- if (tcp != -1)
- {
- on = 1;
- setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
- }
- new_connect(newfd);
- }
- continue;
- }
+ Debug("network:server", "got opcode %d for client %d which is not introduced yet (expected OP_PLAYER_NAME or OP_PROTOCOL_VERSION)", message_type, player->number);
- u = user0;
+ RemovePlayer(player);
- do
- {
- if (FD_ISSET(u->fd, &fds))
+ break;
+ }
+
+ switch (message_type)
{
- r = read(u->fd, u->readbuf + u->nread, MAX_BUFFER_SIZE - u->nread);
- if (r <= 0)
- {
- if (verbose)
- printf("RND_SERVER: EOF from client %d (%s)\n", u->number, u->nick);
- dropuser(u);
- interrupt = 1;
+ case OP_PROTOCOL_VERSION:
+ Handle_OP_PROTOCOL_VERSION(player);
+ break;
+
+ case OP_NUMBER_WANTED:
+ Handle_OP_NUMBER_WANTED(player);
+ break;
+
+ case OP_PLAYER_NAME:
+ Handle_OP_PLAYER_NAME(player);
+ break;
+
+ case OP_START_PLAYING:
+ Handle_OP_START_PLAYING(player);
+ break;
+
+ case OP_PAUSE_PLAYING:
+ Handle_OP_PAUSE_PLAYING(player);
+ break;
+
+ case OP_CONTINUE_PLAYING:
+ Handle_OP_CONTINUE_PLAYING(player);
+ break;
+
+ case OP_STOP_PLAYING:
+ Handle_OP_STOP_PLAYING(player);
+ break;
+
+ case OP_MOVE_PLAYER:
+ Handle_OP_MOVE_PLAYER(player);
break;
- }
- u->nread += r;
- while (u->nread >= 4 && u->nread >= 4 + u->readbuf[3])
- {
- len = u->readbuf[3];
- if (u->readbuf[0] || u->readbuf[1] || u->readbuf[2])
- {
- if (verbose)
- printf("RND_SERVER: crap from client %d (%s)\n", u->number, u->nick);
- write(u->fd, "\033]50;kanji24\007\033#8\033(0", 19);
- dropuser(u);
- interrupt = 1;
- break;
- }
- memcpy(buf, &u->readbuf[4], len);
- u->nread -= 4 + len;
- copydown(u->readbuf, u->readbuf + 4 + len, u->nread);
-
- buf[0] = u->number;
- if (!u->introduced && buf[1] != OP_NICKNAME)
- {
- if (verbose)
- printf("RND_SERVER: !(client %d)->introduced && buf[1]==%d (expected OP_NICKNAME)\n", buf[0], buf[1]);
-
- dropuser(u);
- interrupt = 1;
- break;
- }
-
- switch(buf[1])
- {
- case OP_NICKNAME:
- Handle_OP_NICKNAME(u, len);
- break;
-
- case OP_PROTOCOL_VERSION:
- Handle_OP_PROTOCOL_VERSION(u, len);
- break;
-
- case OP_NUMBER_WANTED:
- Handle_OP_NUMBER_WANTED(u);
- break;
-
- case OP_START_PLAYING:
- Handle_OP_START_PLAYING(u);
- break;
-
- case OP_PAUSE_PLAYING:
- Handle_OP_PAUSE_PLAYING(u);
- break;
-
- case OP_CONTINUE_PLAYING:
- Handle_OP_CONTINUE_PLAYING(u);
- break;
-
- case OP_STOP_PLAYING:
- Handle_OP_STOP_PLAYING(u);
- break;
-
- case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(u);
- break;
-
- case OP_KILL:
- for (v=user0; v; v=v->next)
- {
- if (v->number == buf[2])
- break;
- }
- if (v)
- {
- if (v->isbot)
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
-
- dropuser(v);
- interrupt = 1;
- break;
- }
- else
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
- }
- }
- break;
-
- case OP_MODE:
- mode = buf[2];
- if (verbose)
- printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown"));
- broadcast(NULL, 3, 0);
- break;
-
- case OP_BOT:
- if (!u->isbot)
- bots++;
- u->isbot = 1;
- if (verbose)
- printf("RND_SERVER: client %d (%s) declares itself to be a bot\n", u->number, u->nick);
- break;
-
- case OP_LEVEL:
- level = buf[2];
- if (verbose)
- printf("RND_SERVER: client %d (%s) sets level %d\n", u->number, u->nick, buf[2]);
- broadcast(NULL, 3, 0);
- break;
-
- case OP_LOST:
- {
- struct user *won = NULL;
-
- if (verbose)
- printf("RND_SERVER: client %d (%s) has lost\n", u->number, u->nick);
- u->playing = 0;
- broadcast(u, 2, 1);
- i = 0;
- for (v=user0; v; v=v->next)
- {
- if (v->nextvictim == u)
- {
- for (w=NEXT(v); w!=v; w=NEXT(w))
- {
- if (w->active && w->playing)
- {
- v->nextvictim = w;
- break;
- }
- }
- if (v->nextvictim == u)
- v->nextvictim = NULL;
- }
- }
- for (v=user0; v; v=v->next)
- {
- if (v->playing)
- {
- i++;
- won = v;
- }
- }
- if (i == 1)
- {
- buf[0] = won->number;
- buf[1] = OP_WON;
- won->games++;
- broadcast(NULL, 2, 0);
- }
- else if (i == 0)
- {
- buf[0] = u->number;
- buf[1] = OP_WON;
- u->games++;
- broadcast(NULL, 2, 0);
- }
- if (i < 2 && clients > 1)
- timetoplay = time(NULL) + 4;
- }
- break;
-
- case OP_ZERO:
- broadcast(NULL, 2, 0);
- if (verbose)
- printf("RND_SERVER: client %d (%s) resets the game counters\n", u->number, u->nick);
- for (v=user0; v; v=v->next)
- v->games = 0;
- break;
-
- case OP_CLEAR:
- case OP_GROW:
- broadcast(u, 2, 1);
- break;
-
- case OP_MSG:
- buf[len] = '\0';
- if (verbose)
- printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]);
- broadcast(u, len, 0);
- break;
-
- case OP_LINES:
- if (len != 3)
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) sends crap for an OP_LINES\n", u->number, u->nick);
-
- dropuser(u);
- interrupt = 1;
- break;
- }
- if (u->nextvictim)
- {
- if (verbose)
- printf("RND_SERVER: client %d (%s) sends %d %s to client %d (%s)\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines", u->nextvictim->number, u->nextvictim->nick);
- sendtoone(u->nextvictim, 3);
- buf[3] = u->nextvictim->number;
- buf[1] = OP_LINESTO;
- broadcast(u->nextvictim, 4, 1);
- for (v=NEXT(u->nextvictim); v!=u->nextvictim; v=NEXT(v))
- {
- if (v->active && v != u && v->playing)
- {
- u->nextvictim = v;
- break;
- }
- }
- }
- else if (verbose)
- printf("RND_SERVER: client %d (%s) makes %d %s but has no victim\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines");
- break;
-
- default:
- if (verbose)
- printf("RND_SERVER: opcode %d from client %d (%s) not understood\n", buf[0], u->number, u->nick);
- }
- }
- }
- if (u && !interrupt)
- u = u->next;
+ case OP_BROADCAST_MESSAGE:
+ Handle_OP_BROADCAST_MESSAGE(player);
+ break;
+
+ case OP_LEVEL_FILE:
+ Handle_OP_LEVEL_FILE(player);
+ break;
+
+ default:
+ Debug("network:server", "unknown opcode %d from client %d (%s)",
+ message_type, player->number, player->player_name);
+ }
}
- while (u && !interrupt);
}
}