#if defined(TARGET_SDL)
SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
#else
- write(player->fd, player->writbuffer, player->nwrite);
+ if (write(player->fd, player->writbuffer, player->nwrite) == -1)
+ Error(ERR_WARN, "write() failed; %s", strerror(errno));
#endif
player->nwrite = 0;
}
setsid();
if (fork())
exit(0);
- chdir("/");
+ if (chdir("/") == -1)
+ Error(ERR_WARN, "chdir() failed; %s", strerror(errno));
/* open a fake stdin, stdout, stderr, just in case */
open("/dev/null", O_RDONLY);
#if defined(TARGET_SDL)
if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
{
- Error(ERR_NETWORK_SERVER, SDLNet_GetError());
+ Error(ERR_NETWORK_SERVER, "SDLNet_CheckSockets failed: %s",
+ SDLNet_GetError());
perror("SDLNet_CheckSockets");
}