broadcast(NULL, 2, 0);
}
-static void Handle_OP_MOVE_FIGURE(struct NetworkServerPlayerInfo *player)
+static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
{
struct NetworkServerPlayerInfo *v;
int last_client_nr = 0;
Handle_OP_STOP_PLAYING(player);
break;
- case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(player);
+ case OP_MOVE_PLAYER:
+ Handle_OP_MOVE_PLAYER(player);
break;
case OP_BROADCAST_MESSAGE: