#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
-
-#ifndef MSDOS
-#define XK_MISCELLANY
-#define XK_LATIN1
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xatom.h>
-#include <X11/Xos.h>
-#include <X11/Intrinsic.h>
-#include <X11/keysymdef.h>
-
-#ifdef XPM_INCLUDE_FILE
-#define USE_XPM_LIBRARY
-#include XPM_INCLUDE_FILE
-#endif
-#else /* MSDOS */
-#include "msdos.h"
-#endif /* MSDOS */
+#include <unistd.h>
+#include <fcntl.h>
#ifdef DEBUG
#define DEBUG_TIMING 0
typedef unsigned char boolean;
typedef unsigned char byte;
+#include "system.h"
+
#ifndef FALSE
#define FALSE 0
#define TRUE (!FALSE)
#define WIN_XSIZE 672
#define WIN_YSIZE 560
+#define WIN_SDL_DEPTH 16 /* !!! change this !!! */
#ifndef MSDOS
#define WIN_XPOS 0
#define WIN_YPOS 0
/* values for 'Elementeigenschaften2' */
#define EP_BIT_BELT (1 << 0)
#define EP_BIT_BELT_SWITCH (1 << 1)
+#define EP_BIT_TUBE (1 << 2)
#define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
#define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
#define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
#define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
+#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
+ (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
(e) == EL_EDELSTEIN ? EL_DIAMANT : \
(e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
(e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
(e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
EL_FELSBROCKEN)
#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
- EL_FELSBROCKEN)
+ (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
+ EL_BD_ROCK)
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
+#define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
+#define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
+ PROTECTED_FIELD(x, y))
-/* Pixmaps with graphic file */
+/* Bitmaps with graphic file */
#define PIX_BACK 0
#define PIX_DOOR 1
#define PIX_HEROES 2
#define PIX_BIGFONT 7
#define PIX_SMALLFONT 8
#define PIX_MEDIUMFONT 9
-/* Pixmaps without graphic file */
+/* Bitmaps without graphic file */
#define PIX_DB_BACK 10
#define PIX_DB_DOOR 11
#define PIX_DB_FIELD 12
#define NUM_PICTURES 10
-#define NUM_PIXMAPS 13
+#define NUM_BITMAPS 13
/* boundaries of arrays etc. */
#define MAX_PLAYER_NAME_LEN 10
boolean serveronly;
boolean network;
boolean verbose;
+ boolean debug;
};
struct SetupJoystickInfo
struct SetupKeyboardInfo
{
- KeySym left;
- KeySym right;
- KeySym up;
- KeySym down;
- KeySym snap;
- KeySym bomb;
+ Key left;
+ Key right;
+ Key up;
+ Key down;
+ Key snap;
+ Key bomb;
};
struct SetupInputInfo
boolean team_mode;
boolean handicap;
boolean time_limit;
+ boolean fullscreen;
struct SetupInputInfo input[MAX_PLAYERS];
};
struct GlobalInfo
{
+ float frames_per_second;
+ boolean fps_slowdown;
+ int fps_slowdown_factor;
};
extern Display *display;
extern Visual *visual;
extern int screen;
-extern Window window;
+extern DrawWindow window;
extern GC gc, clip_gc[], tile_clip_gc;
-extern Pixmap pix[];
+extern Bitmap pix[];
+extern Bitmap pix_masked[], tile_masked[];
extern Pixmap clipmask[], tile_clipmask[];
#ifdef USE_XPM_LIBRARY
extern XpmAttributes xpm_att[];
#endif
-extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
+extern DrawBuffer drawto, drawto_field, backbuffer, fieldbuffer;
extern Colormap cmap;
extern int sound_pipe[2];
extern int global_joystick_status, joystick_status;
extern int sound_status;
extern boolean sound_loops_allowed;
+extern boolean fullscreen_available;
+extern boolean fullscreen_enabled;
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
extern int redraw_x1, redraw_y1;
#define EL_MORAST_VOLL 17
#define EL_TROPFEN 18
#define EL_BOMBE 19
-#define EL_SIEB_INAKTIV 20
+#define EL_MAGIC_WALL_OFF 20
#define EL_SPEED_PILL 21
#define EL_SALZSAEURE 22
#define EL_AMOEBE_NASS 23
#define EL_ERZ_EDEL_BD 58
#define EL_ERZ_EDEL_GELB 59
#define EL_MAMPFER2 60
-#define EL_SIEB2_INAKTIV 61
+#define EL_MAGIC_WALL_BD_OFF 61
#define EL_INVISIBLE_STEEL 62
#define EL_UNUSED_63 63
#define EL_BADEWANNE3 102
#define EL_BADEWANNE4 103
#define EL_BADEWANNE5 104
-
-#define EL_UNUSED_105 105
-#define EL_UNUSED_106 106
-
+#define EL_BD_WALL 105
+#define EL_BD_ROCK 106
#define EL_AUSGANG_AUF 107
-
#define EL_BLACK_ORB 108
-
#define EL_AMOEBA2DIAM 109
#define EL_MOLE 110
#define EL_PINGUIN 111
#define EL_EMC_WALL_7 342
#define EL_EMC_WALL_8 343
+#define EL_TUBE_CROSS 344
+#define EL_TUBE_VERTICAL 345
+#define EL_TUBE_HORIZONTAL 346
+#define EL_TUBE_VERT_LEFT 347
+#define EL_TUBE_VERT_RIGHT 348
+#define EL_TUBE_HORIZ_UP 349
+#define EL_TUBE_HORIZ_DOWN 350
+#define EL_TUBE_LEFT_UP 351
+#define EL_TUBE_LEFT_DOWN 352
+#define EL_TUBE_RIGHT_UP 353
+#define EL_TUBE_RIGHT_DOWN 354
+#define EL_SPRING 355
+#define EL_TRAP_INACTIVE 356
+#define EL_DX_SUPABOMB 357
/* "real" (and therefore drawable) runtime elements */
#define EL_FIRST_RUNTIME_EL 500
-#define EL_SIEB_LEER 500
-#define EL_SIEB2_LEER 501
-#define EL_SIEB_VOLL 502
-#define EL_SIEB2_VOLL 503
-#define EL_SIEB_TOT 504
-#define EL_SIEB2_TOT 505
+#define EL_MAGIC_WALL_EMPTY 500
+#define EL_MAGIC_WALL_BD_EMPTY 501
+#define EL_MAGIC_WALL_FULL 502
+#define EL_MAGIC_WALL_BD_FULL 503
+#define EL_MAGIC_WALL_DEAD 504
+#define EL_MAGIC_WALL_BD_DEAD 505
#define EL_AUSGANG_ACT 506
#define EL_SP_TERMINAL_ACTIVE 507
#define EL_SP_BUG_ACTIVE 508
#define EL_SWITCHGATE_CLOSING 518
#define EL_TIMEGATE_OPENING 519
#define EL_TIMEGATE_CLOSING 520
+#define EL_PEARL_BREAKING 521
+#define EL_TRAP_ACTIVE 522
+#define EL_SPRING_MOVING 523
+#define EL_SP_MURPHY_CLONE 524
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 600
#define GFX_SOKOBAN_FELD_VOLL 123
#define GFX_GEBLUBBER 124
/* Zeile 8 (128) */
-#define GFX_SIEB_INAKTIV 128
-#define GFX_SIEB_LEER GFX_SIEB_INAKTIV
-#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
-#define GFX_SIEB_TOT GFX_SIEB_INAKTIV
+#define GFX_MAGIC_WALL_OFF 128
+#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
+#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
+#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
#define GFX_ERZ_EDEL 132
#define GFX_ERZ_DIAM 133
#define GFX_ERZ_EDEL_ROT 134
#define GFX_MAUER_L1 GFX_MAUER_LEFT
#define GFX_MAUER_L 170
#define GFX_MAUER_LEBT 171
-#define GFX_SIEB2_INAKTIV 172
-#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
-#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
-#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
+#define GFX_MAGIC_WALL_BD_OFF 172
+#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
+#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
+#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
/* Zeile 11 (176) */
#define GFX_AUSGANG_ZU 176
#define GFX_AUSGANG_ACT 177
#define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
+#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
+
/* graphics from "RocksDC" */
#define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
#define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
#define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
#define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
#define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
+#define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
+#define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
+#define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
+#define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
+#define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
+#define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
+#define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
+#define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
+#define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
+#define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
+#define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
+
+#define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_CHAR_END (GFX_CHAR_START + 79)
/* new elements which still have no graphic */
-#define GFX_PEARL GFX_CHAR_FRAGE
-#define GFX_CRYSTAL GFX_CHAR_FRAGE
-#define GFX_WALL_PEARL GFX_CHAR_FRAGE
-#define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE
#define GFX_DOOR_WHITE GFX_CHAR_FRAGE
#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
#define GFX_KEY_WHITE GFX_CHAR_FRAGE
#define NUM_SOUNDS 62
/* default input keys */
-#define KEY_UNDEFINDED XK_VoidSymbol
-#define DEFAULT_KEY_LEFT XK_Left
-#define DEFAULT_KEY_RIGHT XK_Right
-#define DEFAULT_KEY_UP XK_Up
-#define DEFAULT_KEY_DOWN XK_Down
-#define DEFAULT_KEY_SNAP XK_Shift_L
-#define DEFAULT_KEY_BOMB XK_Shift_R
-#define DEFAULT_KEY_OKAY XK_Return
-#define DEFAULT_KEY_CANCEL XK_Escape
+#define DEFAULT_KEY_LEFT KEY_Left
+#define DEFAULT_KEY_RIGHT KEY_Right
+#define DEFAULT_KEY_UP KEY_Up
+#define DEFAULT_KEY_DOWN KEY_Down
+#define DEFAULT_KEY_SNAP KEY_Shift_L
+#define DEFAULT_KEY_BOMB KEY_Shift_R
+#define DEFAULT_KEY_OKAY KEY_Return
+#define DEFAULT_KEY_CANCEL KEY_Escape
/* directions for moving */
#define MV_NO_MOVING 0
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
-#define PROGRAM_VERSION_STRING "1.3.5"
+#define PROGRAM_VERSION_STRING "1.5.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
-#define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
+#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2000 by"
+#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
+#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " PLATFORM_STRING
+#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
+#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
#define MB_MENU_CHOICE FALSE
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
-#define MB_LEFT 1
-#define MB_MIDDLE 2
-#define MB_RIGHT 3
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
/* values for redraw_mask */
#define REDRAW_ALL (1 << 0)
#define REDRAW_MAIN (REDRAW_FIELD | \
REDRAW_TILES | \
REDRAW_MICROLEVEL)
+#define REDRAW_FPS (1 << 10)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-/* areas in pixmap PIX_DOOR */
+/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
PAGEX2: 2. buffer for DOOR_1