moved code to separate function
[rocksndiamonds.git] / src / main.h
index 9a54263f204e3aace9ce1e5ab7a81cb6af8966e1..fc07b5eaffa9b57ab845bf9109d119ad1c183853 100644 (file)
@@ -3480,6 +3480,7 @@ struct LevelInfo
   int initial_inventory_size[MAX_PLAYERS];
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
+  boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour