#define MAX_ELEMENT_NAME_LEN 32
#define MAX_TAPES_PER_SET 1024
#define MAX_SCORE_ENTRIES 100
-#define MAX_NUM_TITLE_SCREENS 5
+#define MAX_NUM_TITLE_IMAGES 5
+#define MAX_NUM_TITLE_MESSAGES 5
#define MAX_NUM_AMOEBA 100
#define GFX_SPECIAL_ARG_INFO_MUSIC 3
#define GFX_SPECIAL_ARG_INFO_CREDITS 4
#define GFX_SPECIAL_ARG_INFO_PROGRAM 5
-#define GFX_SPECIAL_ARG_INFO_LEVELSET 6
+#define GFX_SPECIAL_ARG_INFO_VERSION 6
+#define GFX_SPECIAL_ARG_INFO_LEVELSET 7
-#define NUM_SPECIAL_GFX_INFO_ARGS 7
+#define NUM_SPECIAL_GFX_INFO_ARGS 8
/* values for image configuration suffixes */
#define FONT_LEVEL_NUMBER 32
#define FONT_TAPE_RECORDER 33
#define FONT_GAME_INFO 34
+#define FONT_INFO_ELEMENTS 35
+#define FONT_INFO_LEVELSET 36
-#define NUM_FONTS 35
+#define NUM_FONTS 37
#define NUM_INITIAL_FONTS 4
#define FONT_ACTIVE(f) \
int draw_masked[NUM_SPECIAL_GFX_ARGS];
};
+#if 0
struct MenuPosInfo
{
int x, y;
int width, height;
int align;
};
+#endif
struct MenuMainButtonInfo
{
struct MenuMainTextInfo
{
- struct MenuPosInfo name;
- struct MenuPosInfo levels;
- struct MenuPosInfo scores;
- struct MenuPosInfo editor;
- struct MenuPosInfo info;
- struct MenuPosInfo game;
- struct MenuPosInfo setup;
- struct MenuPosInfo quit;
-
- struct MenuPosInfo current_level;
- struct MenuPosInfo first_level;
- struct MenuPosInfo last_level;
- struct MenuPosInfo level_info_1;
- struct MenuPosInfo level_info_2;
- struct MenuPosInfo title_1;
- struct MenuPosInfo title_2;
- struct MenuPosInfo title_3;
+ struct TextPosInfo name;
+ struct TextPosInfo levels;
+ struct TextPosInfo scores;
+ struct TextPosInfo editor;
+ struct TextPosInfo info;
+ struct TextPosInfo game;
+ struct TextPosInfo setup;
+ struct TextPosInfo quit;
+
+ struct TextPosInfo current_level;
+ struct TextPosInfo first_level;
+ struct TextPosInfo last_level;
+ struct TextPosInfo level_info_1;
+ struct TextPosInfo level_info_2;
+ struct TextPosInfo title_1;
+ struct TextPosInfo title_2;
+ struct TextPosInfo title_3;
};
struct MenuMainInputInfo
int xsize;
int ysize;
+ boolean autowrap;
+ boolean centered;
+
char text[MAX_ENVELOPE_TEXT_LEN + 1];
};