#define EL_TRAP_ACTIVE 522
#define EL_SPRING_MOVING 523
#define EL_SP_MURPHY_CLONE 524
-#define EL_QUICKSAND_FILLING 525
-#define EL_QUICKSAND_EMPTYING 526
+#define EL_QUICKSAND_EMPTYING 525
+#define EL_MAGIC_WALL_EMPTYING 526
+#define EL_MAGIC_WALL_BD_EMPTYING 527
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 600
#define EL_MAUERND 607
#define EL_BURNING 608
#define EL_PLAYER_IS_LEAVING 609
+#define EL_QUICKSAND_FILLING 610
+#define EL_MAGIC_WALL_FILLING 611
+#define EL_MAGIC_WALL_BD_FILLING 612
/* game graphics:
** 0 - 255: graphics from "RocksScreen"