#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
-
-#if 0
-#define MIN_LEV_FIELDX (SCR_FIELDX - 2)
-#define MIN_LEV_FIELDY (SCR_FIELDY - 2)
-#else
#define MIN_LEV_FIELDX 3
#define MIN_LEV_FIELDY 3
-#endif
#define STD_LEV_FIELDX 64
#define STD_LEV_FIELDY 32
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
+#define ED_FIELDX (2 * SCR_FIELDX - 2)
+#define ED_FIELDY (2 * SCR_FIELDY - 2)
#define MAX_PLAYERS 4
extern int FfwdFrameDelay;
extern int MoveSpeed;
extern int BX1,BY1, BX2,BY2;
-extern int SBX_Left, SBX_Middle, SBX_Right;
-extern int SBY_Upper, SBY_Middle, SBY_Lower;
+extern int SBX_Left, SBX_Right;
+extern int SBY_Upper, SBY_Lower;
extern int ZX,ZY, ExitX,ExitY;
extern int AllPlayersGone;
extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;