added support for busy animation on non-loading screens
[rocksndiamonds.git] / src / main.h
index b931e707317a04470338accad4e3f591b6edffa0..f3e757126a43e06115932f01563fb4b010f1d4bd 100644 (file)
@@ -2856,6 +2856,7 @@ struct InitInfo
 {
   struct MenuPosInfo busy_initial;
   struct MenuPosInfo busy;
+  struct MenuPosInfo busy_playfield;
 };
 
 struct MenuInfo
@@ -3125,6 +3126,7 @@ struct ScoreInfo
 
   boolean updated;
   boolean uploaded;
+  boolean tape_downloaded;
   boolean force_last_added;
 
   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
@@ -3761,6 +3763,7 @@ extern DrawBuffer        *drawto_field;
 extern int                     game_status;
 extern int                     game_status_last_screen;
 extern boolean                 level_editor_test_game;
+extern boolean                 score_info_tape_play;
 extern boolean                 network_playing;
 
 extern int                     key_joystick_mapping;