/* values for special image configuration suffixes (must match game mode) */
#define GFX_SPECIAL_ARG_DEFAULT 0
-#define GFX_SPECIAL_ARG_TITLE 1
-#define GFX_SPECIAL_ARG_MESSAGE 2
+#define GFX_SPECIAL_ARG_TITLE_INITIAL 1
+#define GFX_SPECIAL_ARG_TITLE 2
#define GFX_SPECIAL_ARG_MAIN 3
#define GFX_SPECIAL_ARG_LEVELS 4
#define GFX_SPECIAL_ARG_SCORES 5
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
-#define GAME_MODE_TITLE 1
-#define GAME_MODE_MESSAGE 2
+#define GAME_MODE_TITLE_INITIAL 1
+#define GAME_MODE_TITLE 2
#define GAME_MODE_MAIN 3
#define GAME_MODE_LEVELS 4
#define GAME_MODE_SCORES 5
struct TitleInfo
{
+ int anim_mode;
int fade_delay;
int post_delay;
int auto_delay;
-
- int fade_delay_final;
- int post_delay_final;
- int auto_delay_final;
};
struct TitleMessageInfo
int font;
boolean autowrap;
boolean centered;
- boolean skip_comments;
+ boolean parse_comments;
int sort_priority;
+
+ int anim_mode;
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
};
struct MenuInfo
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;
+extern struct TitleInfo title_initial_default;
+extern struct TitleInfo title_default;
extern struct TitleInfo title;
+extern struct TitleMessageInfo titlemessage_initial_default;
extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct MenuInfo menu;