#define GFX_SPECIAL_ARG_PREVIEW 15
#define GFX_SPECIAL_ARG_CRUMBLED 16
#define GFX_SPECIAL_ARG_TYPENAME 17
-#define GFX_SPECIAL_ARG_MENU 18
-#define GFX_SPECIAL_ARG_TOONS 19
-#define GFX_SPECIAL_ARG_FADING 20
-#define GFX_SPECIAL_ARG_QUIT 21
+#define GFX_SPECIAL_ARG_SUBMENU 18
+#define GFX_SPECIAL_ARG_MENU 19
+#define GFX_SPECIAL_ARG_TOONS 20
+#define GFX_SPECIAL_ARG_FADING 21
+#define GFX_SPECIAL_ARG_QUIT 22
-#define NUM_SPECIAL_GFX_ARGS 22
+#define NUM_SPECIAL_GFX_ARGS 23
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GAME_MODE_PSEUDO_PREVIEW 15
#define GAME_MODE_PSEUDO_CRUMBLED 16
#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_PSEUDO_MENU 18
-#define GAME_MODE_PSEUDO_TOONS 19
-#define GAME_MODE_PSEUDO_FADING 20
-#define GAME_MODE_QUIT 21
+#define GAME_MODE_PSEUDO_SUBMENU 18
+#define GAME_MODE_PSEUDO_MENU 19
+#define GAME_MODE_PSEUDO_TOONS 20
+#define GAME_MODE_PSEUDO_FADING 21
+#define GAME_MODE_QUIT 22
-#define NUM_GAME_MODES 22
+#define NUM_GAME_MODES 23
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0