#define GFX_SPECIAL_ARG_PANEL 14
#define GFX_SPECIAL_ARG_PREVIEW 15
#define GFX_SPECIAL_ARG_CRUMBLED 16
+#define GFX_SPECIAL_ARG_TYPENAME 17
+#define GFX_SPECIAL_ARG_SUBMENU 18
+#define GFX_SPECIAL_ARG_MENU 19
+#define GFX_SPECIAL_ARG_TOONS 20
+#define GFX_SPECIAL_ARG_FADING 21
+#define GFX_SPECIAL_ARG_QUIT 22
-#define NUM_SPECIAL_GFX_ARGS 17
+#define NUM_SPECIAL_GFX_ARGS 23
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GFX_ARG_STEP_OFFSET 25
#define GFX_ARG_STEP_XOFFSET 26
#define GFX_ARG_STEP_YOFFSET 27
-#define GFX_ARG_STEP_FRAMES 28
-#define GFX_ARG_STEP_DELAY 29
-#define GFX_ARG_DIRECTION 30
-#define GFX_ARG_POSITION 31
-#define GFX_ARG_DRAW_XOFFSET 32
-#define GFX_ARG_DRAW_YOFFSET 33
-#define GFX_ARG_DRAW_MASKED 34
+#define GFX_ARG_STEP_DELAY 28
+#define GFX_ARG_DIRECTION 29
+#define GFX_ARG_POSITION 30
+#define GFX_ARG_DRAW_XOFFSET 31
+#define GFX_ARG_DRAW_YOFFSET 32
+#define GFX_ARG_DRAW_MASKED 33
+#define GFX_ARG_DRAW_ORDER 34
#define GFX_ARG_INIT_DELAY_FIXED 35
#define GFX_ARG_INIT_DELAY_RANDOM 36
#define GFX_ARG_ANIM_DELAY_FIXED 37
#define GLOBAL_ANIM_ID_PART_LAST 7
#define GLOBAL_ANIM_ID_PART_BASE 8
+/* values for global border graphics */
+#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
+
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
#define GAME_MODE_PSEUDO_PANEL 14
#define GAME_MODE_PSEUDO_PREVIEW 15
#define GAME_MODE_PSEUDO_CRUMBLED 16
-
-/* there are no special config file suffixes for these modes */
#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_QUIT 18
+#define GAME_MODE_PSEUDO_SUBMENU 18
+#define GAME_MODE_PSEUDO_MENU 19
+#define GAME_MODE_PSEUDO_TOONS 20
+#define GAME_MODE_PSEUDO_FADING 21
+#define GAME_MODE_QUIT 22
+
+#define NUM_GAME_MODES 23
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* global values for fading screens and masking borders */
int border_status;
+ /* values for global animations */
+ int anim_status;
+ int anim_status_next;
+
boolean use_envelope_request;
};
int init_delay_fixed; /* optional initial delay values for global */
int init_delay_random; /* animations (pause interval before start) */
- int anim_delay_fixed; /* optional delay values for bored and */
- int anim_delay_random; /* sleeping player animations (animation */
- int post_delay_fixed; /* intervall and following pause before */
- int post_delay_random; /* next intervall (bored animation only) */
+ int anim_delay_fixed; /* optional delay values for bored/sleeping */
+ int anim_delay_random; /* and global animations (animation length) */
+ int post_delay_fixed; /* optional delay values after bored/global */
+ int post_delay_random; /* animations (pause before next animation) */
int step_offset; /* optional step offset of toon animations */
int step_xoffset; /* optional step offset of toon animations */
int step_yoffset; /* optional step offset of toon animations */
- int step_frames; /* optional step frames of toon animations */
int step_delay; /* optional step delay of toon animations */
int direction; /* optional move direction of toon animations */
int position; /* optional draw position of toon animations */
int draw_yoffset; /* optional offset for drawing font chars */
int draw_masked; /* optional setting for drawing envelope gfx */
+ int draw_order; /* optional draw order for global animations */
int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */