/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* main.h *
+* main.h *
***********************************************************/
#ifndef MAIN_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <time.h>
+#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
+#include <unistd.h>
+#include <fcntl.h>
-#ifndef MSDOS
-#define XK_MISCELLANY
-#define XK_LATIN1
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/Xatom.h>
-#include <X11/Xos.h>
-#include <X11/Intrinsic.h>
-#include <X11/keysymdef.h>
-
-#ifdef XPM_INCLUDE_FILE
-#define USE_XPM_LIBRARY
-#include XPM_INCLUDE_FILE
-#endif
-#else /* MSDOS */
-#include "msdos.h"
-#endif /* MSDOS */
-
-#ifdef DEBUG
-#define DEBUG_TIMING 0
-#endif
-
-typedef unsigned char boolean;
-typedef unsigned char byte;
-
-#ifndef FALSE
-#define FALSE 0
-#define TRUE (!FALSE)
-#endif
+#include "libgame/libgame.h"
#define WIN_XSIZE 672
#define WIN_YSIZE 560
-#ifndef MSDOS
+
+#if !defined(PLATFORM_MSDOS)
#define WIN_XPOS 0
#define WIN_YPOS 0
-#else /* MSDOS */
+#else
#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
-#endif /* MSDOS */
+#endif
+
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_LEV_FIELDX 128
#define MAX_LEV_FIELDY 128
-#define MAX_PLAYERS 4
-
-#ifndef MIN
-#define MIN(a,b) ((a) < (b) ? (a) : (b))
-#endif
-#ifndef MAX
-#define MAX(a,b) ((a) > (b) ? (a) : (b))
-#endif
-#ifndef ABS
-#define ABS(a) ((a) < 0 ? -(a) : (a))
-#endif
-#ifndef SIGN
-#define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
-#endif
-
#define SCREENX(a) ((a) - scroll_x)
#define SCREENY(a) ((a) - scroll_y)
#define LEVELX(a) ((a) + scroll_x)
/* values for 'Elementeigenschaften2' */
#define EP_BIT_BELT (1 << 0)
#define EP_BIT_BELT_SWITCH (1 << 1)
+#define EP_BIT_TUBE (1 << 2)
+#define EP_BIT_EM_SLIPPERY_WALL (1 << 3)
#define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
#define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
#define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
#define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
#define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
+#define IS_TUBE(e) (Elementeigenschaften2[e] & EP_BIT_TUBE)
+#define IS_EM_SLIPPERY_WALL(e) (Elementeigenschaften2[e] & EP_BIT_EM_SLIPPERY_WALL)
#define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
#define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
#define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
+ (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
(e) == EL_EDELSTEIN ? EL_DIAMANT : \
(e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
(e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
(e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
EL_FELSBROCKEN)
#define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
- EL_FELSBROCKEN)
+ (e) == EL_BD_ROCK ? EL_EDELSTEIN_BD : \
+ EL_BD_ROCK)
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
#define SHIELD_ON(p) ((p)->shield_passive_time_left > 0)
+#define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
+#define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
+ PROTECTED_FIELD(x, y))
-/* Pixmaps with graphic file */
+/* Bitmaps with graphic file */
#define PIX_BACK 0
#define PIX_DOOR 1
#define PIX_HEROES 2
#define PIX_TOONS 3
#define PIX_SP 4
#define PIX_DC 5
-#define PIX_BIGFONT 6
-#define PIX_SMALLFONT 7
-/* Pixmaps without graphic file */
-#define PIX_DB_BACK 8
-#define PIX_DB_DOOR 9
-#define PIX_DB_FIELD 10
+#define PIX_MORE 6
+#define PIX_BIGFONT 7
+#define PIX_SMALLFONT 8
+#define PIX_MEDIUMFONT 9
+/* Bitmaps without graphic file */
+#define PIX_DB_DOOR 10
+#define PIX_DB_FIELD 11
-#define NUM_PICTURES 8
-#define NUM_PIXMAPS 10
+#define NUM_PICTURES 10
+#define NUM_BITMAPS 12
/* boundaries of arrays etc. */
-#define MAX_PLAYER_NAME_LEN 10
#define MAX_LEVEL_NAME_LEN 32
#define MAX_LEVEL_AUTHOR_LEN 32
#define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
-#define MAX_LEVDIR_ENTRIES 100
#define MAX_SCORE_ENTRIES 100
#define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
#define MAX_NUM_AMOEBA 100
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
-#define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
int Score;
};
-struct OptionInfo
-{
- char *display_name;
- char *server_host;
- int server_port;
- char *ro_base_directory;
- char *rw_base_directory;
- char *level_directory;
- boolean serveronly;
- boolean network;
- boolean verbose;
-};
-
-struct SetupJoystickInfo
-{
- char *device_name;
- int xleft, xmiddle, xright;
- int yupper, ymiddle, ylower;
- int snap;
- int bomb;
-};
-
-struct SetupKeyboardInfo
-{
- KeySym left;
- KeySym right;
- KeySym up;
- KeySym down;
- KeySym snap;
- KeySym bomb;
-};
-
-struct SetupInputInfo
-{
- boolean use_joystick;
- struct SetupJoystickInfo joy;
- struct SetupKeyboardInfo key;
-};
-
-struct SetupInfo
-{
- char *player_name;
-
- boolean sound;
- boolean sound_loops;
- boolean sound_music;
- boolean sound_simple;
- boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
- boolean scroll_delay;
- boolean soft_scrolling;
- boolean fading;
- boolean autorecord;
- boolean quick_doors;
- boolean team_mode;
- boolean handicap;
- boolean time_limit;
-
- struct SetupInputInfo input[MAX_PLAYERS];
-};
-
-struct SetupFileList
-{
- char *token;
- char *value;
- struct SetupFileList *next;
-};
-
struct PlayerInfo
{
boolean present; /* player present in level playfield */
int index_nr, client_nr, element_nr;
byte action; /* action from local input device */
- byte effective_action; /* action aknowledged from network server
+ byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
- int joystick_fd; /* file descriptor of player's joystick */
-
int jx,jy, last_jx,last_jy;
int MovDir, MovPos, GfxPos;
int Frame;
int move_delay_value;
int last_move_dir;
+ int is_moving;
unsigned long push_delay;
unsigned long push_delay_value;
struct LevelInfo
{
+ int file_version; /* file format version the level is stored with */
+ int game_version; /* game engine version the level was created with */
+ boolean encoding_16bit_field; /* level contains 16-bit elements */
+ boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
+ boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
+
int fieldx;
int fieldy;
int time;
int time_timegate;
boolean double_speed;
boolean gravity;
-};
-
-struct LevelDirInfo
-{
- char *filename; /* level series sub-directory inside level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
- int levels; /* number of levels in level series */
- int first_level; /* first level number (to allow start with 0 or 1) */
- int last_level; /* last level number (automatically calculated) */
- int sort_priority; /* sort levels by 'sort_priority' and then by name */
- boolean user_defined; /* user defined levels are stored in home directory */
- boolean readonly; /* readonly levels can not be changed with editor */
- int color; /* color to use on selection screen for this level */
- char *class_desc; /* description of level series class */
- int handicap_level; /* number of the lowest unsolved level */
+ boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
};
struct TapeInfo
{
+ int file_version; /* file format version the tape is stored with */
+ int game_version; /* game engine version the tape was created with */
+ int version;
int level_nr;
unsigned long random_seed;
unsigned long date;
boolean fast_forward;
boolean changed;
boolean player_participates[MAX_PLAYERS];
+ int num_participating_players;
struct
{
byte action[MAX_PLAYERS];
struct GameInfo
{
+ int version;
int emulation;
int yam_content_nr;
boolean magic_wall_active;
int belt_dir[4];
int belt_dir_nr[4];
int switchgate_pos;
+ int balloon_dir;
+ boolean explosions_delayed;
};
struct GlobalInfo
{
+ float frames_per_second;
+ boolean fps_slowdown;
+ int fps_slowdown_factor;
};
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Window window;
-extern GC gc, clip_gc[], tile_clip_gc;
-extern Pixmap pix[];
-extern Pixmap clipmask[], tile_clipmask[];
-
-#ifdef USE_XPM_LIBRARY
-extern XpmAttributes xpm_att[];
-#endif
-
-extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
-extern Colormap cmap;
-
-extern int sound_pipe[2];
-extern int sound_device;
-extern char *sound_device_name;
-extern int joystick_device;
-extern char *joystick_device_name[];
-
-extern char *program_name;
+extern GC tile_clip_gc;
+extern Bitmap *pix[];
+extern Pixmap tile_clipmask[];
+extern DrawBuffer *fieldbuffer;
+extern DrawBuffer *drawto_field;
extern int game_status;
extern boolean level_editor_test_game;
extern boolean network_playing;
-extern int button_status;
-extern boolean motion_status;
+
extern int key_joystick_mapping;
-extern int global_joystick_status, joystick_status;
-extern int sound_status;
-extern boolean sound_loops_allowed;
extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
extern int redraw_x1, redraw_y1;
-extern int redraw_mask;
-extern int redraw_tiles;
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
-extern int level_nr, leveldir_nr, num_leveldirs;
extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
extern int FX,FY, ScrollStepSize;
extern int SBY_Upper, SBY_Lower;
extern int ZX,ZY, ExitX,ExitY;
extern int AllPlayersGone;
-extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
+
+extern int TimeFrames, TimePlayed, TimeLeft;
extern boolean SiebAktiv;
extern int SiebCount;
extern boolean network_player_action_received;
-extern struct LevelDirInfo leveldir[];
extern struct LevelInfo level;
extern struct PlayerInfo stored_player[], *local_player;
extern struct HiScore highscore[];
extern struct TapeInfo tape;
-extern struct SoundInfo Sound[];
-extern struct JoystickInfo joystick[];
-extern struct OptionInfo options;
-extern struct SetupInfo setup;
extern struct GameInfo game;
extern struct GlobalInfo global;
extern int background_loop[];
extern int num_bg_loops;
extern char *element_info[];
-
+extern int num_element_info;
/* often used screen positions */
#define SX 8
#define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define FONT1_XSIZE 32
-#define FONT1_YSIZE 32
-#define FONT2_XSIZE 14
-#define FONT2_YSIZE 14
-#define FONT3_XSIZE 11
-#define FONT3_YSIZE 14
-#define FONT4_XSIZE 16
-#define FONT4_YSIZE 16
-#define FONT5_XSIZE 10
-#define FONT5_YSIZE 14
#define GFX_STARTX SX
#define GFX_STARTY SY
#define MINI_DC_PER_LINE 16
#define MICRO_DC_PER_LINE 16
-#define FONT_CHARS_PER_LINE 16
-#define FONT_LINES_PER_FONT 4
+#define MINI_MORE_STARTX 256
+#define MINI_MORE_STARTY 256
+#define MICRO_MORE_STARTX 384
+#define MICRO_MORE_STARTY 384
+#define MORE_PER_LINE 16
+#define MINI_MORE_PER_LINE 16
+#define MICRO_MORE_PER_LINE 16
/* game elements:
** 0 - 499: real elements, stored in level file
#define EL_MORAST_VOLL 17
#define EL_TROPFEN 18
#define EL_BOMBE 19
-#define EL_SIEB_INAKTIV 20
+#define EL_MAGIC_WALL_OFF 20
#define EL_SPEED_PILL 21
#define EL_SALZSAEURE 22
#define EL_AMOEBE_NASS 23
#define EL_ERZ_EDEL_BD 58
#define EL_ERZ_EDEL_GELB 59
#define EL_MAMPFER2 60
-#define EL_SIEB2_INAKTIV 61
+#define EL_MAGIC_WALL_BD_OFF 61
#define EL_INVISIBLE_STEEL 62
#define EL_UNUSED_63 63
#define EL_BADEWANNE3 102
#define EL_BADEWANNE4 103
#define EL_BADEWANNE5 104
-
-#define EL_UNUSED_105 105
-#define EL_UNUSED_106 106
-
+#define EL_BD_WALL 105
+#define EL_BD_ROCK 106
#define EL_AUSGANG_AUF 107
-
#define EL_BLACK_ORB 108
-
#define EL_AMOEBA2DIAM 109
#define EL_MOLE 110
#define EL_PINGUIN 111
#define EL_TIMEGATE_SWITCH_ON 324
#define EL_TIMEGATE_SWITCH_OFF 325
+#define EL_BALLOON 326
+#define EL_BALLOON_SEND_LEFT 327
+#define EL_BALLOON_SEND_RIGHT 328
+#define EL_BALLOON_SEND_UP 329
+#define EL_BALLOON_SEND_DOWN 330
+#define EL_BALLOON_SEND_ANY 331
+
+#define EL_EMC_STEEL_WALL_1 332
+#define EL_EMC_STEEL_WALL_2 333
+#define EL_EMC_STEEL_WALL_3 334
+#define EL_EMC_STEEL_WALL_4 335
+#define EL_EMC_WALL_1 336
+#define EL_EMC_WALL_2 337
+#define EL_EMC_WALL_3 338
+#define EL_EMC_WALL_4 339
+#define EL_EMC_WALL_5 340
+#define EL_EMC_WALL_6 341
+#define EL_EMC_WALL_7 342
+#define EL_EMC_WALL_8 343
+
+#define EL_TUBE_CROSS 344
+#define EL_TUBE_VERTICAL 345
+#define EL_TUBE_HORIZONTAL 346
+#define EL_TUBE_VERT_LEFT 347
+#define EL_TUBE_VERT_RIGHT 348
+#define EL_TUBE_HORIZ_UP 349
+#define EL_TUBE_HORIZ_DOWN 350
+#define EL_TUBE_LEFT_UP 351
+#define EL_TUBE_LEFT_DOWN 352
+#define EL_TUBE_RIGHT_UP 353
+#define EL_TUBE_RIGHT_DOWN 354
+#define EL_SPRING 355
+#define EL_TRAP_INACTIVE 356
+#define EL_DX_SUPABOMB 357
+
/* "real" (and therefore drawable) runtime elements */
-#define EL_SIEB_LEER 500
-#define EL_SIEB2_LEER 501
-#define EL_SIEB_VOLL 502
-#define EL_SIEB2_VOLL 503
-#define EL_SIEB_TOT 504
-#define EL_SIEB2_TOT 505
+#define EL_FIRST_RUNTIME_EL 500
+
+#define EL_MAGIC_WALL_EMPTY 500
+#define EL_MAGIC_WALL_BD_EMPTY 501
+#define EL_MAGIC_WALL_FULL 502
+#define EL_MAGIC_WALL_BD_FULL 503
+#define EL_MAGIC_WALL_DEAD 504
+#define EL_MAGIC_WALL_BD_DEAD 505
#define EL_AUSGANG_ACT 506
#define EL_SP_TERMINAL_ACTIVE 507
#define EL_SP_BUG_ACTIVE 508
#define EL_SWITCHGATE_CLOSING 518
#define EL_TIMEGATE_OPENING 519
#define EL_TIMEGATE_CLOSING 520
+#define EL_PEARL_BREAKING 521
+#define EL_TRAP_ACTIVE 522
+#define EL_SPRING_MOVING 523
+#define EL_SP_MURPHY_CLONE 524
+#define EL_QUICKSAND_EMPTYING 525
+#define EL_MAGIC_WALL_EMPTYING 526
+#define EL_MAGIC_WALL_BD_EMPTYING 527
+#define EL_AMOEBA_DRIPPING 528
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_BLOCKED 600
#define EL_MAUERND 607
#define EL_BURNING 608
#define EL_PLAYER_IS_LEAVING 609
+#define EL_QUICKSAND_FILLING 610
+#define EL_MAGIC_WALL_FILLING 611
+#define EL_MAGIC_WALL_BD_FILLING 612
/* game graphics:
** 0 - 255: graphics from "RocksScreen"
** 512 - 767: graphics from "RocksHeroes"
** 768 - 1023: graphics from "RocksSP"
** 1024 - 1279: graphics from "RocksDC"
+** 1280 - 1535: graphics from "RocksMore"
*/
#define GFX_START_ROCKSSCREEN 0
#define GFX_END_ROCKSSP 1023
#define GFX_START_ROCKSDC 1024
#define GFX_END_ROCKSDC 1279
+#define GFX_START_ROCKSMORE 1280
+#define GFX_END_ROCKSMORE 1535
-#define NUM_TILES 1280
+#define NUM_TILES 1536
/* graphics from "RocksScreen" */
/* Zeile 0 (0) */
#define GFX_SOKOBAN_FELD_VOLL 123
#define GFX_GEBLUBBER 124
/* Zeile 8 (128) */
-#define GFX_SIEB_INAKTIV 128
-#define GFX_SIEB_LEER GFX_SIEB_INAKTIV
-#define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
-#define GFX_SIEB_TOT GFX_SIEB_INAKTIV
+#define GFX_MAGIC_WALL_OFF 128
+#define GFX_MAGIC_WALL_EMPTY GFX_MAGIC_WALL_OFF
+#define GFX_MAGIC_WALL_FULL GFX_MAGIC_WALL_OFF
+#define GFX_MAGIC_WALL_DEAD GFX_MAGIC_WALL_OFF
#define GFX_ERZ_EDEL 132
#define GFX_ERZ_DIAM 133
#define GFX_ERZ_EDEL_ROT 134
#define GFX_MAUER_L1 GFX_MAUER_LEFT
#define GFX_MAUER_L 170
#define GFX_MAUER_LEBT 171
-#define GFX_SIEB2_INAKTIV 172
-#define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
-#define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
-#define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
+#define GFX_MAGIC_WALL_BD_OFF 172
+#define GFX_MAGIC_WALL_BD_EMPTY GFX_MAGIC_WALL_BD_OFF
+#define GFX_MAGIC_WALL_BD_FULL GFX_MAGIC_WALL_BD_OFF
+#define GFX_MAGIC_WALL_BD_DEAD GFX_MAGIC_WALL_BD_OFF
/* Zeile 11 (176) */
#define GFX_AUSGANG_ZU 176
#define GFX_AUSGANG_ACT 177
#define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
#define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
+#define GFX_SP_MURPHY_CLONE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
+
/* graphics from "RocksDC" */
#define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
#define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
#define GFX_SWITCHGATE_OPEN (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 12)
#define GFX_TIMEGATE_CLOSED (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 8)
#define GFX_TIMEGATE_OPEN (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 8)
+#define GFX_BALLOON_SEND_RIGHT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 9)
+#define GFX_BALLOON_SEND_UP (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 10)
+#define GFX_BALLOON_SEND_DOWN (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 11)
+#define GFX_BALLOON (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 12)
+#define GFX_BALLOON_SEND_ANY (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 15)
+
+#define GFX_EMC_STEEL_WALL_1 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_2 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_3 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_STEEL_WALL_4 (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_1 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 13)
+#define GFX_EMC_WALL_2 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_3 (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_4 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_5 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_6 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 14)
+#define GFX_EMC_WALL_7 (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 15)
+#define GFX_EMC_WALL_8 (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 14)
+
+/* graphics from "RocksMore" */
+#define GFX_ARROW_BLUE_LEFT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 0)
+#define GFX_ARROW_BLUE_RIGHT (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 1)
+#define GFX_ARROW_BLUE_UP (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 2)
+#define GFX_ARROW_BLUE_DOWN (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 3)
+#define GFX_ARROW_RED_LEFT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 0)
+#define GFX_ARROW_RED_RIGHT (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 1)
+#define GFX_ARROW_RED_UP (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 2)
+#define GFX_ARROW_RED_DOWN (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 3)
+#define GFX_SCROLLBAR_BLUE (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 0)
+#define GFX_SCROLLBAR_RED (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 1)
+#define GFX_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 0)
+#define GFX_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 1)
+#define GFX_WALL_PEARL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 2)
+#define GFX_WALL_CRYSTAL (GFX_START_ROCKSMORE + 3 * MORE_PER_LINE + 3)
+#define GFX_PEARL_BREAKING (GFX_START_ROCKSMORE + 4 * MORE_PER_LINE + 0)
+#define GFX_SPRING (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 0)
+#define GFX_TUBE_RIGHT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 1)
+#define GFX_TUBE_HORIZ_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 2)
+#define GFX_TUBE_LEFT_DOWN (GFX_START_ROCKSMORE + 5 * MORE_PER_LINE + 3)
+#define GFX_TUBE_HORIZONTAL (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 0)
+#define GFX_TUBE_VERT_RIGHT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 1)
+#define GFX_TUBE_CROSS (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 2)
+#define GFX_TUBE_VERT_LEFT (GFX_START_ROCKSMORE + 6 * MORE_PER_LINE + 3)
+#define GFX_TUBE_VERTICAL (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 0)
+#define GFX_TUBE_RIGHT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 1)
+#define GFX_TUBE_HORIZ_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 2)
+#define GFX_TUBE_LEFT_UP (GFX_START_ROCKSMORE + 7 * MORE_PER_LINE + 3)
+
+#define GFX_TRAP_INACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 4)
+#define GFX_TRAP_ACTIVE (GFX_START_ROCKSMORE + 0 * MORE_PER_LINE + 7)
+#define GFX_BD_WALL (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 4)
+#define GFX_BD_ROCK (GFX_START_ROCKSMORE + 2 * MORE_PER_LINE + 4)
+#define GFX_DX_SUPABOMB (GFX_START_ROCKSMORE + 1 * MORE_PER_LINE + 7)
/* graphics from "RocksFont" */
#define GFX_CHAR_START (GFX_START_ROCKSFONT)
#define GFX_CHAR_END (GFX_CHAR_START + 79)
/* new elements which still have no graphic */
-#define GFX_PEARL GFX_CHAR_FRAGE
-#define GFX_CRYSTAL GFX_CHAR_FRAGE
-#define GFX_WALL_PEARL GFX_CHAR_FRAGE
-#define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE
#define GFX_DOOR_WHITE GFX_CHAR_FRAGE
#define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
#define GFX_KEY_WHITE GFX_CHAR_FRAGE
#define GFX_DX_UNKNOWN_15 GFX_CHAR_FRAGE
#define GFX_DX_UNKNOWN_42 GFX_CHAR_FRAGE
+
/* the names of the sounds */
-#define SND_ALCHEMY 0
-#define SND_AMOEBE 1
-#define SND_ANTIGRAV 2
-#define SND_AUTSCH 3
-#define SND_BLURB 4
-#define SND_BONG 5
-#define SND_BUING 6
-#define SND_CHASE 7
-#define SND_CZARDASZ 8
-#define SND_DENG 9
-#define SND_FUEL 10
-#define SND_GONG 11
-#define SND_HALLOFFAME 12
-#define SND_HOLZ 13
-#define SND_HUI 14
-#define SND_KABUMM 15
-#define SND_KINK 16
-#define SND_KLAPPER 17
-#define SND_KLING 18
-#define SND_KLOPF 19
-#define SND_KLUMPF 20
-#define SND_KNACK 21
-#define SND_KNURK 22
-#define SND_KRACH 23
-#define SND_LACHEN 24
-#define SND_LASER 25
-#define SND_MIEP 26
-#define SND_NETWORK 27
-#define SND_NJAM 28
-#define SND_OEFFNEN 29
-#define SND_PLING 30
-#define SND_PONG 31
-#define SND_PUSCH 32
-#define SND_QUIEK 33
-#define SND_QUIRK 34
-#define SND_RHYTHMLOOP 35
-#define SND_ROAAAR 36
-#define SND_ROEHR 37
-#define SND_RUMMS 38
-#define SND_SCHLOPP 39
-#define SND_SCHLURF 40
-#define SND_SCHRFF 41
-#define SND_SCHWIRR 42
-#define SND_SIRR 43
-#define SND_SLURP 44
-#define SND_SPROING 45
-#define SND_TWILIGHT 46
-#define SND_TYGER 47
-#define SND_VOYAGER 48
-#define SND_WARNTON 49
-#define SND_WHOOSH 50
-#define SND_ZISCH 51
-#define SND_SP_BASE 52
-#define SND_SP_INFOTRON 53
-#define SND_SP_ZONKDOWN 54
-#define SND_SP_ZONKPUSH 55
-#define SND_SP_BUG 56
-#define SND_SP_BOOM 57
-#define SND_SP_BOOOM 58
-#define SND_SP_EXIT 59
-#define SND_EMPTY 60
-#define SND_GATE 61
-
-#define NUM_SOUNDS 62
-
-/* default input keys */
-#define KEY_UNDEFINDED XK_VoidSymbol
-#define DEFAULT_KEY_LEFT XK_Left
-#define DEFAULT_KEY_RIGHT XK_Right
-#define DEFAULT_KEY_UP XK_Up
-#define DEFAULT_KEY_DOWN XK_Down
-#define DEFAULT_KEY_SNAP XK_Shift_L
-#define DEFAULT_KEY_BOMB XK_Shift_R
-#define DEFAULT_KEY_OKAY XK_Return
-#define DEFAULT_KEY_CANCEL XK_Escape
-
-/* directions for moving */
-#define MV_NO_MOVING 0
-#define MV_LEFT (1 << 0)
-#define MV_RIGHT (1 << 1)
-#define MV_UP (1 << 2)
-#define MV_DOWN (1 << 3)
-
-/* font types */
-#define FS_SMALL 0
-#define FS_BIG 1
-/* font colors */
-#define FC_RED 0
-#define FC_BLUE 1
-#define FC_GREEN 2
-#define FC_YELLOW 3
-#define FC_SPECIAL1 4
-#define FC_SPECIAL2 5
-#define FC_SPECIAL3 6
+#define SND_AMOEBE 0
+#define SND_ANTIGRAV 1
+#define SND_AUTSCH 2
+#define SND_BLURB 3
+#define SND_BONG 4
+#define SND_BUING 5
+#define SND_DENG 6
+#define SND_FUEL 7
+#define SND_GONG 8
+#define SND_HALLOFFAME 9
+#define SND_HOLZ 10
+#define SND_HUI 11
+#define SND_KABUMM 12
+#define SND_KINK 13
+#define SND_KLAPPER 14
+#define SND_KLING 15
+#define SND_KLOPF 16
+#define SND_KLUMPF 17
+#define SND_KNACK 18
+#define SND_KNURK 19
+#define SND_KRACH 20
+#define SND_LACHEN 21
+#define SND_LASER 22
+#define SND_MIEP 23
+#define SND_NJAM 24
+#define SND_OEFFNEN 25
+#define SND_PLING 26
+#define SND_PONG 27
+#define SND_PUSCH 28
+#define SND_QUIEK 29
+#define SND_QUIRK 30
+#define SND_RHYTHMLOOP 31
+#define SND_ROAAAR 32
+#define SND_ROEHR 33
+#define SND_RUMMS 34
+#define SND_SCHLOPP 35
+#define SND_SCHLURF 36
+#define SND_SCHRFF 37
+#define SND_SCHWIRR 38
+#define SND_SIRR 39
+#define SND_SLURP 40
+#define SND_SPROING 41
+#define SND_WARNTON 42
+#define SND_WHOOSH 43
+#define SND_ZISCH 44
+#define SND_SP_BASE 45
+#define SND_SP_INFOTRON 46
+#define SND_SP_ZONKDOWN 47
+#define SND_SP_ZONKPUSH 48
+#define SND_SP_BUG 49
+#define SND_SP_BOOM 50
+#define SND_SP_BOOOM 51
+#define SND_SP_EXIT 52
+#define SND_EMPTY 53
+#define SND_GATE 54
+
+#define NUM_SOUNDS 55
/* values for game_status */
#define EXITGAME 0
#define TYPENAME 6
#define HALLOFFAME 7
#define SETUP 8
-#define SETUPINPUT 9
-#define CALIBRATION 10
-
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
-#endif
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
-#endif
+#define PROGRAM_VERSION_MAJOR 2
+#define PROGRAM_VERSION_MINOR 0
+#define PROGRAM_VERSION_PATCH 2
+#define PROGRAM_VERSION_STRING "2.0.2"
-#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
-
-#define GRAPHICS_DIRECTORY "graphics"
-#define SOUNDS_DIRECTORY "sounds"
-#define LEVELS_DIRECTORY "levels"
-#define TAPES_DIRECTORY "tapes"
-#define SCORES_DIRECTORY "scores"
-
-#define PROGRAM_VERSION_STRING "1.3.5"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
-#define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
-
-/* default name for empty highscore entry */
-#define EMPTY_PLAYER_NAME "no name"
-
-/* default name for unknown player names */
-#define ANONYMOUS_NAME "anonymous"
-
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME "nameless level"
-
-/* values for button_status */
-#define MB_NOT_PRESSED FALSE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_LEFT 1
-#define MB_MIDDLE 2
-#define MB_RIGHT 3
-
-/* values for redraw_mask */
-#define REDRAW_ALL (1 << 0)
-#define REDRAW_FIELD (1 << 1)
-#define REDRAW_TILES (1 << 2)
-#define REDRAW_DOOR_1 (1 << 3)
-#define REDRAW_VIDEO_1 (1 << 4)
-#define REDRAW_VIDEO_2 (1 << 5)
-#define REDRAW_VIDEO_3 (1 << 6)
-#define REDRAW_MICROLEVEL (1 << 7)
-#define REDRAW_FROM_BACKBUFFER (1 << 8)
-#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
- REDRAW_VIDEO_2 | \
- REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3 (1 << 9)
-#define REDRAW_DOORS (REDRAW_DOOR_1 | \
- REDRAW_DOOR_2 | \
- REDRAW_DOOR_3)
-#define REDRAW_MAIN (REDRAW_FIELD | \
- REDRAW_TILES | \
- REDRAW_MICROLEVEL)
-#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-
-/* areas in pixmap PIX_DOOR */
-/* meaning in PIX_DB_DOOR: (3 PAGEs)
- PAGEX1: 1. buffer for DOOR_1
- PAGEX2: 2. buffer for DOOR_1
- PAGEX3: buffer for animations
+#define PROGRAM_RIGHTS_STRING "Copyright ^1995-2002 by"
+#define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
+#define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
+#define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
+#define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
+#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
+#define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
+#define COOKIE_PREFIX "ROCKSNDIAMONDS"
+#define FILENAME_PREFIX "Rocks"
+
+#define X11_ICON_FILENAME "rocks_icon.xbm"
+#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
+#define MSDOS_POINTER_FILENAME "mouse.pcx"
+
+/* file version numbers for resource files (levels, tapes, score, setup, etc.)
+** currently supported/known file version numbers:
+** 1.0 (old)
+** 1.2 (still in use)
+** 1.4 (still in use)
+** 2.0 (actual)
*/
-
-#define DOOR_GFX_PAGESIZE DXSIZE
-#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1 0
-#define DOOR_GFX_PAGEY2 DYSIZE
+#define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
+#define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
+#define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
+#define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
+
+/* file version does not change for every program version, but is changed
+ when new features are introduced that are incompatible with older file
+ versions, so that they can be treated accordingly */
+#define FILE_VERSION_ACTUAL FILE_VERSION_2_0
+
+#define GAME_VERSION_1_0 FILE_VERSION_1_0
+#define GAME_VERSION_1_2 FILE_VERSION_1_2
+#define GAME_VERSION_1_4 FILE_VERSION_1_4
+#define GAME_VERSION_2_0 FILE_VERSION_2_0
+
+#define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
+ PROGRAM_VERSION_MINOR, \
+ PROGRAM_VERSION_PATCH)
/* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
#define ANIM_NORMAL 0