#define GFX_SPECIAL_ARG_SUBMENU 29
#define GFX_SPECIAL_ARG_MENU 30
#define GFX_SPECIAL_ARG_TOONS 31
-#define GFX_SPECIAL_ARG_FADING 32
-#define GFX_SPECIAL_ARG_QUIT 33
+#define GFX_SPECIAL_ARG_SCORESOLD 32
+#define GFX_SPECIAL_ARG_SCORESNEW 33
+#define GFX_SPECIAL_ARG_FADING 34
+#define GFX_SPECIAL_ARG_QUIT 35
-#define NUM_SPECIAL_GFX_ARGS 34
+#define NUM_SPECIAL_GFX_ARGS 36
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GAME_MODE_PSEUDO_SUBMENU 29
#define GAME_MODE_PSEUDO_MENU 30
#define GAME_MODE_PSEUDO_TOONS 31
-#define GAME_MODE_PSEUDO_FADING 32
-#define GAME_MODE_QUIT 33
+#define GAME_MODE_PSEUDO_SCORESOLD 32
+#define GAME_MODE_PSEUDO_SCORESNEW 33
+#define GAME_MODE_PSEUDO_FADING 34
+#define GAME_MODE_QUIT 35
-#define NUM_GAME_MODES 34
+#define NUM_GAME_MODES 36
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0