-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* main.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// main.h
+// ============================================================================
#ifndef MAIN_H
#define MAIN_H
#include "conf_mus.h" /* include auto-generated data structure definitions */
-#define NEW_TILESIZE 1
-#define NEW_SCROLL 1
-
#define IMG_UNDEFINED (-1)
#define IMG_EMPTY IMG_EMPTY_SPACE
#define IMG_SP_EMPTY IMG_EMPTY_SPACE
#define SND_UNDEFINED (-1)
#define MUS_UNDEFINED (-1)
-#if 0
-#define WIN_XSIZE 672
-#define WIN_YSIZE 560
-#endif
+#define WIN_XSIZE_DEFAULT 672
+#define WIN_YSIZE_DEFAULT 560
-#define DEFAULT_FULLSCREEN_MODE "800x600"
+#define SCR_FIELDX_DEFAULT 17
+#define SCR_FIELDY_DEFAULT 17
+
+#define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
+#define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
-#if 0
-#define SCR_FIELDX 17
-#define SCR_FIELDY 17
-#endif
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
#define MIN_LEV_FIELDX 3
#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
(e) <= EL_DC_STEELWALL_2_SINGLE)
-#if 1
-
-#if 1
#define GFX_ELEMENT(e) (element_info[e].gfx_element)
-#else
-#define GFX_ELEMENT(e) (element_info[e].gfx_element == \
- (element_info[e].use_gfx_element ? \
- element_info[e].gfx_element : e) ? \
- element_info[e].gfx_element : \
- element_info[e].gfx_element + \
- 0 * printf("::: %d: %d <-> %d\n", \
- e, \
- element_info[e].gfx_element, \
- element_info[e].use_gfx_element ? \
- element_info[e].gfx_element : e))
-#endif
-
-#else
-#define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \
- element_info[e].gfx_element : e)
-#endif
/* !!! CHECK THIS !!! */
#if 1
#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
+#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
+
#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
#define BUTTON_ACTIVE(b) (ActiveButton[b])
#define FONT_ACTIVE(f) (ActiveFont[f])
-
/* fundamental game speed values */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
#define MAX_INITIAL_INVENTORY_SIZE 8
/* often used screen positions */
-#if 0
-#define SX 8
-#define SY 8
-#define REAL_SX (SX - 2)
-#define REAL_SY (SY - 2)
-#define DX 566
-#define DY 60
-#define VX DX
-#define VY 400
-#define EX DX
-#define EY (VY - 44)
-#endif
#define TILESIZE 32
#define TILEX TILESIZE
#define TILEY TILESIZE
#define MICRO_TILEY MICRO_TILESIZE
#define MIDPOSX (SCR_FIELDX / 2)
#define MIDPOSY (SCR_FIELDY / 2)
-#if NEW_TILESIZE
-#if NEW_SCROLL
-#if 0
-#define SXSIZE (SCR_FIELDX * TILEX_VAR)
-#define SYSIZE (SCR_FIELDY * TILEY_VAR)
-#endif
#define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
#define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
-#else
-#if 0
-#define SXSIZE (SCR_FIELDX * TILEX_VAR)
-#define SYSIZE (SCR_FIELDY * TILEY_VAR)
-#endif
-#define FXSIZE ((SCR_FIELDX + 2) * TILEX_VAR)
-#define FYSIZE ((SCR_FIELDY + 2) * TILEY_VAR)
-#endif
-#else
-#if NEW_SCROLL
-#if 0
-#define SXSIZE (SCR_FIELDX * TILEX)
-#define SYSIZE (SCR_FIELDY * TILEY)
-#endif
-#define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX)
-#define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY)
-#else
-#if 0
-#define SXSIZE (SCR_FIELDX * TILEX)
-#define SYSIZE (SCR_FIELDY * TILEY)
-#endif
-#define FXSIZE ((SCR_FIELDX + 2) * TILEX)
-#define FYSIZE ((SCR_FIELDY + 2) * TILEY)
-#endif
-#endif
-#define DXSIZE 100
-#define DYSIZE 280
-#define VXSIZE DXSIZE
-#define VYSIZE 100
-#define EXSIZE DXSIZE
-#define EYSIZE (VYSIZE + 44)
-#if 0
-#define FULL_SXSIZE (2 + SXSIZE + 2)
-#define FULL_SYSIZE (2 + SYSIZE + 2)
-#endif
+
#define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
#define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
#define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
#define ACTION_PAGE_30 81
#define ACTION_PAGE_31 82
#define ACTION_PAGE_32 83
-#define ACTION_OTHER 84
-
-#define NUM_ACTIONS 85
+#define ACTION_PART_1 84
+#define ACTION_PART_2 85
+#define ACTION_PART_3 86
+#define ACTION_PART_4 87
+#define ACTION_PART_5 88
+#define ACTION_PART_6 89
+#define ACTION_PART_7 90
+#define ACTION_PART_8 91
+#define ACTION_PART_9 92
+#define ACTION_PART_10 93
+#define ACTION_PART_11 94
+#define ACTION_PART_12 95
+#define ACTION_PART_13 96
+#define ACTION_PART_14 97
+#define ACTION_PART_15 98
+#define ACTION_PART_16 99
+#define ACTION_PART_17 100
+#define ACTION_PART_18 101
+#define ACTION_PART_19 102
+#define ACTION_PART_20 103
+#define ACTION_PART_21 104
+#define ACTION_PART_22 105
+#define ACTION_PART_23 106
+#define ACTION_PART_24 107
+#define ACTION_PART_25 108
+#define ACTION_PART_26 109
+#define ACTION_PART_27 110
+#define ACTION_PART_28 111
+#define ACTION_PART_29 112
+#define ACTION_PART_30 113
+#define ACTION_PART_31 114
+#define ACTION_PART_32 115
+#define ACTION_OTHER 116
+
+#define NUM_ACTIONS 117
#define ACTION_BORING_LAST ACTION_BORING_10
#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
#define GFX_SPECIAL_ARG_DEFAULT 0
#define GFX_SPECIAL_ARG_LOADING 1
#define GFX_SPECIAL_ARG_TITLE_INITIAL 2
-#define GFX_SPECIAL_ARG_TITLE 3
-#define GFX_SPECIAL_ARG_MAIN 4
-#define GFX_SPECIAL_ARG_LEVELS 5
-#define GFX_SPECIAL_ARG_LEVELNR 6
-#define GFX_SPECIAL_ARG_SCORES 7
-#define GFX_SPECIAL_ARG_EDITOR 8
-#define GFX_SPECIAL_ARG_INFO 9
-#define GFX_SPECIAL_ARG_SETUP 10
-#define GFX_SPECIAL_ARG_PLAYING 11
-#define GFX_SPECIAL_ARG_DOOR 12
-#define GFX_SPECIAL_ARG_TAPE 13
-#define GFX_SPECIAL_ARG_PANEL 14
-#define GFX_SPECIAL_ARG_PREVIEW 15
-#define GFX_SPECIAL_ARG_CRUMBLED 16
-
-#define NUM_SPECIAL_GFX_ARGS 17
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
+#define GFX_SPECIAL_ARG_TITLE 8
+#define GFX_SPECIAL_ARG_TITLE_1 9
+#define GFX_SPECIAL_ARG_TITLE_2 10
+#define GFX_SPECIAL_ARG_TITLE_3 11
+#define GFX_SPECIAL_ARG_TITLE_4 12
+#define GFX_SPECIAL_ARG_TITLE_5 13
+#define GFX_SPECIAL_ARG_MAIN 14
+#define GFX_SPECIAL_ARG_LEVELS 15
+#define GFX_SPECIAL_ARG_LEVELNR 16
+#define GFX_SPECIAL_ARG_SCORES 17
+#define GFX_SPECIAL_ARG_EDITOR 18
+#define GFX_SPECIAL_ARG_INFO 19
+#define GFX_SPECIAL_ARG_SETUP 20
+#define GFX_SPECIAL_ARG_PLAYING 21
+#define GFX_SPECIAL_ARG_DOOR 22
+#define GFX_SPECIAL_ARG_TAPE 23
+#define GFX_SPECIAL_ARG_PANEL 24
+#define GFX_SPECIAL_ARG_PREVIEW 25
+#define GFX_SPECIAL_ARG_CRUMBLED 26
+#define GFX_SPECIAL_ARG_MAINONLY 27
+#define GFX_SPECIAL_ARG_TYPENAME 28
+#define GFX_SPECIAL_ARG_SUBMENU 29
+#define GFX_SPECIAL_ARG_MENU 30
+#define GFX_SPECIAL_ARG_TOONS 31
+#define GFX_SPECIAL_ARG_SCORESOLD 32
+#define GFX_SPECIAL_ARG_SCORESNEW 33
+#define GFX_SPECIAL_ARG_FADING 34
+#define GFX_SPECIAL_ARG_QUIT 35
+
+#define NUM_SPECIAL_GFX_ARGS 36
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define NUM_SPECIAL_GFX_INFO_ARGS 8
/* these additional definitions are currently only used for draw offsets */
+/* (must match SETUP_MODE_* values as defined in src/screens.c) */
+/* (should also match corresponding entries in src/conf_gfx.c) */
#define GFX_SPECIAL_ARG_SETUP_MAIN 0
#define GFX_SPECIAL_ARG_SETUP_GAME 1
#define GFX_SPECIAL_ARG_SETUP_EDITOR 2
#define GFX_SPECIAL_ARG_SETUP_SOUND 4
#define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
#define GFX_SPECIAL_ARG_SETUP_INPUT 6
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10
-#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12
-#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13
+#define GFX_SPECIAL_ARG_SETUP_TOUCH 7
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12
+#define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14
+#define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15
-#define NUM_SPECIAL_GFX_SETUP_ARGS 14
+#define NUM_SPECIAL_GFX_SETUP_ARGS 16
/* values for image configuration suffixes */
#define GFX_ARG_DIGGABLE_LIKE 23
#define GFX_ARG_BORDER_SIZE 24
#define GFX_ARG_STEP_OFFSET 25
-#define GFX_ARG_STEP_DELAY 26
-#define GFX_ARG_DIRECTION 27
-#define GFX_ARG_POSITION 28
-#define GFX_ARG_DRAW_XOFFSET 29
-#define GFX_ARG_DRAW_YOFFSET 30
-#define GFX_ARG_DRAW_MASKED 31
-#define GFX_ARG_ANIM_DELAY_FIXED 32
-#define GFX_ARG_ANIM_DELAY_RANDOM 33
-#define GFX_ARG_POST_DELAY_FIXED 34
-#define GFX_ARG_POST_DELAY_RANDOM 35
-#define GFX_ARG_NAME 36
-#define GFX_ARG_SCALE_UP_FACTOR 37
-#define GFX_ARG_CLONE_FROM 38
-#define GFX_ARG_FADE_MODE 39
-#define GFX_ARG_FADE_DELAY 40
-#define GFX_ARG_POST_DELAY 41
-#define GFX_ARG_AUTO_DELAY 42
-#define GFX_ARG_ALIGN 43
-#define GFX_ARG_VALIGN 44
-#define GFX_ARG_SORT_PRIORITY 45
-#define GFX_ARG_CLASS 46
-#define GFX_ARG_STYLE 47
-#define GFX_ARG_ACTIVE_XOFFSET 48
-#define GFX_ARG_ACTIVE_YOFFSET 49
-#define GFX_ARG_PRESSED_XOFFSET 50
-#define GFX_ARG_PRESSED_YOFFSET 51
-
-#define NUM_GFX_ARGS 52
+#define GFX_ARG_STEP_XOFFSET 26
+#define GFX_ARG_STEP_YOFFSET 27
+#define GFX_ARG_STEP_DELAY 28
+#define GFX_ARG_DIRECTION 29
+#define GFX_ARG_POSITION 30
+#define GFX_ARG_DRAW_XOFFSET 31
+#define GFX_ARG_DRAW_YOFFSET 32
+#define GFX_ARG_DRAW_MASKED 33
+#define GFX_ARG_DRAW_ORDER 34
+#define GFX_ARG_INIT_DELAY_FIXED 35
+#define GFX_ARG_INIT_DELAY_RANDOM 36
+#define GFX_ARG_ANIM_DELAY_FIXED 37
+#define GFX_ARG_ANIM_DELAY_RANDOM 38
+#define GFX_ARG_POST_DELAY_FIXED 39
+#define GFX_ARG_POST_DELAY_RANDOM 40
+#define GFX_ARG_INIT_EVENT 41
+#define GFX_ARG_ANIM_EVENT 42
+#define GFX_ARG_NAME 43
+#define GFX_ARG_SCALE_UP_FACTOR 44
+#define GFX_ARG_TILE_SIZE 45
+#define GFX_ARG_CLONE_FROM 46
+#define GFX_ARG_FADE_MODE 47
+#define GFX_ARG_FADE_DELAY 48
+#define GFX_ARG_POST_DELAY 49
+#define GFX_ARG_AUTO_DELAY 50
+#define GFX_ARG_ALIGN 51
+#define GFX_ARG_VALIGN 52
+#define GFX_ARG_SORT_PRIORITY 53
+#define GFX_ARG_CLASS 54
+#define GFX_ARG_STYLE 55
+#define GFX_ARG_ACTIVE_XOFFSET 56
+#define GFX_ARG_ACTIVE_YOFFSET 57
+#define GFX_ARG_PRESSED_XOFFSET 58
+#define GFX_ARG_PRESSED_YOFFSET 59
+
+#define NUM_GFX_ARGS 60
/* values for sound configuration suffixes */
#define FONT_ENVELOPE_2 19
#define FONT_ENVELOPE_3 20
#define FONT_ENVELOPE_4 21
-#define FONT_INPUT_1_ACTIVE 22
-#define FONT_INPUT_2_ACTIVE 23
-#define FONT_INPUT_1 24
-#define FONT_INPUT_2 25
-#define FONT_OPTION_OFF 26
-#define FONT_OPTION_ON 27
-#define FONT_VALUE_1 28
-#define FONT_VALUE_2 29
-#define FONT_VALUE_OLD 30
-#define FONT_LEVEL_NUMBER_ACTIVE 31
-#define FONT_LEVEL_NUMBER 32
-#define FONT_TAPE_RECORDER 33
-#define FONT_GAME_INFO 34
-#define FONT_INFO_ELEMENTS 35
-#define FONT_INFO_LEVELSET 36
-
-#define NUM_FONTS 37
+#define FONT_REQUEST 22
+#define FONT_INPUT_1_ACTIVE 23
+#define FONT_INPUT_2_ACTIVE 24
+#define FONT_INPUT_1 25
+#define FONT_INPUT_2 26
+#define FONT_OPTION_OFF_NARROW 27
+#define FONT_OPTION_OFF 28
+#define FONT_OPTION_ON_NARROW 29
+#define FONT_OPTION_ON 30
+#define FONT_VALUE_1 31
+#define FONT_VALUE_2 32
+#define FONT_VALUE_OLD 33
+#define FONT_VALUE_NARROW 34
+#define FONT_LEVEL_NUMBER_ACTIVE 35
+#define FONT_LEVEL_NUMBER 36
+#define FONT_TAPE_RECORDER 37
+#define FONT_GAME_INFO 38
+#define FONT_INFO_ELEMENTS 39
+#define FONT_INFO_LEVELSET 40
+
+#define NUM_FONTS 41
#define NUM_INITIAL_FONTS 4
-#if 0
-#define FONT_ACTIVE(f) \
- ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \
- (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \
- (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \
- (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \
- (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \
- (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \
- (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \
- (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \
- (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \
- (f))
-#endif
+/* values for toon animation configuration */
+#define MAX_NUM_TOONS 20
+
+/* values for global animation configuration (must match those from main.c) */
+#define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
+#define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
+#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
+#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
+
+#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
+#define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
+#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
+#define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
+
+#define GLOBAL_ANIM_ID_PART_FIRST 0
+#define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
+#define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
+
+/* values for global border graphics */
+#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
#define GAME_MODE_TITLE_INITIAL 2
-#define GAME_MODE_TITLE 3
-#define GAME_MODE_MAIN 4
-#define GAME_MODE_LEVELS 5
-#define GAME_MODE_LEVELNR 6
-#define GAME_MODE_SCORES 7
-#define GAME_MODE_EDITOR 8
-#define GAME_MODE_INFO 9
-#define GAME_MODE_SETUP 10
-#define GAME_MODE_PLAYING 11
-#define GAME_MODE_PSEUDO_DOOR 12
-#define GAME_MODE_PSEUDO_TAPE 13
-#define GAME_MODE_PSEUDO_PANEL 14
-#define GAME_MODE_PSEUDO_PREVIEW 15
-#define GAME_MODE_PSEUDO_CRUMBLED 16
-
-/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_QUIT 18
+#define GAME_MODE_TITLE_INITIAL_1 3
+#define GAME_MODE_TITLE_INITIAL_2 4
+#define GAME_MODE_TITLE_INITIAL_3 5
+#define GAME_MODE_TITLE_INITIAL_4 6
+#define GAME_MODE_TITLE_INITIAL_5 7
+#define GAME_MODE_TITLE 8
+#define GAME_MODE_TITLE_1 9
+#define GAME_MODE_TITLE_2 10
+#define GAME_MODE_TITLE_3 11
+#define GAME_MODE_TITLE_4 12
+#define GAME_MODE_TITLE_5 13
+#define GAME_MODE_MAIN 14
+#define GAME_MODE_LEVELS 15
+#define GAME_MODE_LEVELNR 16
+#define GAME_MODE_SCORES 17
+#define GAME_MODE_EDITOR 18
+#define GAME_MODE_INFO 19
+#define GAME_MODE_SETUP 20
+#define GAME_MODE_PLAYING 21
+#define GAME_MODE_PSEUDO_DOOR 22
+#define GAME_MODE_PSEUDO_TAPE 23
+#define GAME_MODE_PSEUDO_PANEL 24
+#define GAME_MODE_PSEUDO_PREVIEW 25
+#define GAME_MODE_PSEUDO_CRUMBLED 26
+#define GAME_MODE_PSEUDO_MAINONLY 27
+#define GAME_MODE_PSEUDO_TYPENAME 28
+#define GAME_MODE_PSEUDO_SUBMENU 29
+#define GAME_MODE_PSEUDO_MENU 30
+#define GAME_MODE_PSEUDO_TOONS 31
+#define GAME_MODE_PSEUDO_SCORESOLD 32
+#define GAME_MODE_PSEUDO_SCORESNEW 33
+#define GAME_MODE_PSEUDO_FADING 34
+#define GAME_MODE_QUIT 35
+
+#define NUM_GAME_MODES 36
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* program information and versioning definitions */
-#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 3
-#define PROGRAM_VERSION_PATCH 1
-#define PROGRAM_VERSION_BUILD 1
+#define PROGRAM_VERSION_MAJOR 4
+#define PROGRAM_VERSION_MINOR 0
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_BUILD 2
+#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2010 by Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
-#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
-#define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds"
-
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
-#undef PROGRAM_TITLE_STRING
-#define PROGRAM_TITLE_STRING "R'n'D jue"
-#undef PROGRAM_UNIX_DATADIR_STRING
-#define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue"
-#endif
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2017 by Holger Schemel"
+#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
+
+#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
-#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
#define COOKIE_PREFIX "ROCKSNDIAMONDS"
-#define FILENAME_PREFIX "Rocks"
-
-#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING
-#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING
-#define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING
-#define USERDATA_DIRECTORY_DOS "userdata"
-
-#if defined(PLATFORM_WIN32)
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32
-#elif defined(PLATFORM_MACOSX)
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX
-#elif defined(PLATFORM_UNIX)
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX
-#else
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS
-#endif
-#define X11_ICON_FILENAME "rocks_icon.xbm"
-#define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
-#define SDL_ICON_FILENAME "rocks_icon_32x32.pcx"
-#define MSDOS_POINTER_FILENAME "mouse.pcx"
+#define USERDATA_DIRECTORY_OTHER "userdata"
/* file version numbers for resource files (levels, tapes, score, setup, etc.)
** currently supported/known file version numbers:
#define NUM_ENGINE_TYPES 4
+/* values for automatically playing tapes */
+#define AUTOPLAY_NONE 0
+#define AUTOPLAY_PLAY (1 << 0)
+#define AUTOPLAY_FFWD (1 << 1)
+#define AUTOPLAY_WARP (1 << 2)
+#define AUTOPLAY_TEST (1 << 3)
+#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
+
+#define AUTOPLAY_MODE_NONE 0
+#define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
+#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
+#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
+#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
+
struct BorderInfo
{
boolean draw_masked_when_fading;
};
+struct RequestButtonInfo
+{
+ struct TextPosInfo yes;
+ struct TextPosInfo no;
+ struct TextPosInfo confirm;
+ struct TextPosInfo player_1;
+ struct TextPosInfo player_2;
+ struct TextPosInfo player_3;
+ struct TextPosInfo player_4;
+};
+
struct MenuMainButtonInfo
{
struct MenuPosInfo name;
int scrollbar_xoffset;
int list_size[NUM_SPECIAL_GFX_ARGS];
+ int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
struct TitleFadingInfo enter_menu;
struct TitleFadingInfo leave_menu;
struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
- struct TitleFadingInfo next_screen;
+ struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
struct DoorInfo
{
+ struct DoorPartPosInfo part_1;
+ struct DoorPartPosInfo part_2;
+ struct DoorPartPosInfo part_3;
+ struct DoorPartPosInfo part_4;
+ struct DoorPartPosInfo part_5;
+ struct DoorPartPosInfo part_6;
+ struct DoorPartPosInfo part_7;
+ struct DoorPartPosInfo part_8;
+
+ struct DoorPartPosInfo panel;
+
int width;
int height;
int step_offset;
int anim_mode;
};
+struct RequestInfo
+{
+ struct RequestButtonInfo button;
+ int x, y;
+ int width, height;
+ int border_size;
+ int line_spacing;
+ int step_offset;
+ int step_delay;
+ int anim_mode;
+ int align;
+ int valign;
+ boolean autowrap;
+ boolean centered;
+ boolean wrap_single_words;
+};
+
struct PreviewInfo
{
int x, y;
int anim_mode;
};
+struct EditorTabsInfo
+{
+ int x;
+ int y;
+ int yoffset2;
+ int width;
+ int height;
+ int draw_xoffset;
+ int draw_yoffset;
+};
+
+struct EditorSettingsInfo
+{
+ struct MenuPosInfo headline;
+
+ struct XY element_graphic;
+ struct XY element_name;
+
+ struct EditorTabsInfo tabs;
+};
+
+struct EditorGadgetInfo
+{
+ int normal_spacing;
+ int small_spacing;
+ int tiny_spacing;
+ int line_spacing;
+ int text_spacing;
+ int tab_spacing;
+
+ struct Rect separator_line;
+};
+
+struct EditorButtonInfo
+{
+ struct XYTileSize prev_level;
+ struct XYTileSize next_level;
+
+ struct XYTileSize properties;
+ struct XYTileSize element_left;
+ struct XYTileSize element_middle;
+ struct XYTileSize element_right;
+ struct XYTileSize palette;
+
+ struct XYTileSize draw_single;
+ struct XYTileSize draw_connected;
+ struct XYTileSize draw_line;
+ struct XYTileSize draw_arc;
+ struct XYTileSize draw_rectangle;
+ struct XYTileSize draw_filled_box;
+ struct XYTileSize rotate_up;
+ struct XYTileSize draw_text;
+ struct XYTileSize flood_fill;
+ struct XYTileSize rotate_left;
+ struct XYTileSize zoom_level;
+ struct XYTileSize rotate_right;
+ struct XYTileSize draw_random;
+ struct XYTileSize grab_brush;
+ struct XYTileSize rotate_down;
+ struct XYTileSize pick_element;
+
+ struct XYTileSize ce_copy_from;
+ struct XYTileSize ce_copy_to;
+ struct XYTileSize ce_swap;
+ struct XYTileSize ce_copy;
+ struct XYTileSize ce_paste;
+
+ struct XYTileSize undo;
+ struct XYTileSize conf;
+ struct XYTileSize save;
+ struct XYTileSize clear;
+ struct XYTileSize test;
+ struct XYTileSize exit;
+};
+
+struct EditorInputInfo
+{
+ struct XY level_number;
+};
+
+struct EditorPaletteInfo
+{
+ int x, y;
+ int cols, rows;
+ int tile_size;
+ boolean show_as_separate_screen;
+ boolean show_on_element_buttons;
+
+ struct XYTileSize element_left;
+ struct XYTileSize element_middle;
+ struct XYTileSize element_right;
+};
+
+struct EditorDrawingAreaInfo
+{
+ int tile_size;
+};
+
+struct EditorInfo
+{
+ struct EditorSettingsInfo settings;
+ struct EditorGadgetInfo gadget;
+ struct EditorButtonInfo button;
+ struct EditorInputInfo input;
+ struct EditorPaletteInfo palette;
+ struct EditorDrawingAreaInfo drawingarea;
+};
+
struct ViewportInfo
{
- struct RectWithBorder window;
+ struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
boolean use_time_orb_bug; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
boolean shifted_relocation; /* no level centering when relocating player */
+ boolean lazy_relocation; /* only redraw off-screen player relocation */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
boolean use_custom_template; /* use custom properties from template file */
boolean no_valid_file; /* set when level file missing or invalid */
+ boolean no_level_file; /* set when falling back to level template */
boolean changed; /* set when level was changed in the editor */
char *autoplay_leveldir;
int autoplay_level[MAX_TAPES_PER_SET];
boolean autoplay_all;
+ boolean autoplay_mode;
char *convert_leveldir;
int convert_level_nr;
int num_toons;
float frames_per_second;
- boolean fps_slowdown;
- int fps_slowdown_factor;
/* global values for fading screens and masking borders */
int border_status;
-#if 0
- int fading_status;
- int fading_type;
-#endif
+
+ /* values for global animations */
+ int anim_status;
+ int anim_status_next;
boolean use_envelope_request;
};
/* internal bitmap ID for special graphics */
};
+struct GlobalAnimNameInfo
+{
+ char *token_name; /* global animation token in config files */
+};
+
+struct GlobalAnimInfo
+{
+ char *token_name; /* global animation token in config files */
+
+ /* global animation graphic and control definitions */
+ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+ /* global animation sound and music definitions */
+ int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+ int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+};
+
struct GraphicInfo
{
- Bitmap *bitmap;
+ Bitmap **bitmaps; /* bitmaps in all required sizes */
+ Bitmap *bitmap; /* bitmap in default size */
+
int src_image_width; /* scaled bitmap size, but w/o small images */
int src_image_height; /* scaled bitmap size, but w/o small images */
int border_size; /* border size for "crumbled" graphics */
int scale_up_factor; /* optional factor for scaling image up */
+ int tile_size; /* optional explicitly defined tile size */
int clone_from; /* graphic for cloning *all* settings */
- int anim_delay_fixed; /* optional delay values for bored and */
- int anim_delay_random; /* sleeping player animations (animation */
- int post_delay_fixed; /* intervall and following pause before */
- int post_delay_random; /* next intervall (bored animation only) */
+ int init_delay_fixed; /* optional initial delay values for global */
+ int init_delay_random; /* animations (pause interval before start) */
+ int anim_delay_fixed; /* optional delay values for bored/sleeping */
+ int anim_delay_random; /* and global animations (animation length) */
+ int post_delay_fixed; /* optional delay values after bored/global */
+ int post_delay_random; /* animations (pause before next animation) */
+
+ int init_event; /* optional event triggering animation start */
+ int anim_event; /* optional event triggering animation end */
int step_offset; /* optional step offset of toon animations */
+ int step_xoffset; /* optional step offset of toon animations */
+ int step_yoffset; /* optional step offset of toon animations */
int step_delay; /* optional step delay of toon animations */
+ int direction; /* optional move direction of toon animations */
+ int position; /* optional draw position of toon animations */
+ int x; /* optional draw position of toon animations */
+ int y; /* optional draw position of toon animations */
int draw_xoffset; /* optional offset for drawing font chars */
int draw_yoffset; /* optional offset for drawing font chars */
int draw_masked; /* optional setting for drawing envelope gfx */
+ int draw_order; /* optional draw order for global animations */
int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */
int pressed_yoffset;
boolean use_image_size; /* use image size as default width and height */
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
- GC clip_gc; /* single-graphic-only clip gc for X11 */
-#endif
};
struct SoundInfo
};
-extern Bitmap *bitmap_db_store;
-extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
-extern Bitmap *bitmap_db_door;
-extern Bitmap *bitmap_db_toons;
-extern Pixmap tile_clipmask[];
+extern Bitmap *bitmap_db_door_1;
+extern Bitmap *bitmap_db_door_2;
+extern Bitmap *bitmap_db_store_1;
+extern Bitmap *bitmap_db_store_2;
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
extern int game_status;
+extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
extern int key_joystick_mapping;
-#if 1
-#if NEW_SCROLL
-extern boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
-#else
-extern boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
-#endif
-#else
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
-extern int redraw_x1, redraw_y1;
-
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int WIN_XSIZE, WIN_YSIZE;
extern int SCR_FIELDX, SCR_FIELDY;
-extern int SX, SY;
extern int REAL_SX, REAL_SY;
+extern int SX, SY;
extern int DX, DY;
extern int VX, VY;
extern int EX, EY;
extern int dDX, dDY;
-extern int SXSIZE, SYSIZE;
extern int FULL_SXSIZE, FULL_SYSIZE;
+extern int SXSIZE, SYSIZE;
+extern int DXSIZE, DYSIZE;
+extern int VXSIZE, VYSIZE;
+extern int EXSIZE, EYSIZE;
extern int TILESIZE_VAR;
+extern int FADE_SX, FADE_SY;
+extern int FADE_SXSIZE, FADE_SYSIZE;
+
extern int FX, FY;
extern int ScrollStepSize;
extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
extern int BorderElement;
+extern int MenuFrameDelay;
extern int GameFrameDelay;
extern int FfwdFrameDelay;
extern int BX1, BY1;
extern struct ViewportInfo viewport;
extern struct TitleFadingInfo fading;
extern struct TitleFadingInfo fading_none;
+extern struct TitleFadingInfo title_initial_first_default;
extern struct TitleFadingInfo title_initial_default;
+extern struct TitleFadingInfo title_first_default;
extern struct TitleFadingInfo title_default;
+extern struct TitleMessageInfo titlescreen_initial_first_default;
+extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial[];
+extern struct TitleMessageInfo titlescreen_first_default;
+extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen[];
+extern struct TitleMessageInfo titlemessage_initial_first_default;
+extern struct TitleMessageInfo titlemessage_initial_first[];
extern struct TitleMessageInfo titlemessage_initial_default;
extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_first_default;
+extern struct TitleMessageInfo titlemessage_first[];
extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct InitInfo init, init_last;
extern struct MenuInfo menu;
extern struct DoorInfo door_1, door_2;
+extern struct RequestInfo request;
extern struct PreviewInfo preview;
+extern struct EditorInfo editor;
extern struct ElementInfo element_info[];
extern struct ElementNameInfo element_name_info[];
extern struct ElementActionInfo element_action_info[];
extern struct SpecialSuffixInfo special_suffix_info[];
extern struct TokenIntPtrInfo image_config_vars[];
extern struct FontInfo font_info[];
+extern struct GlobalAnimInfo global_anim_info[];
+extern struct GlobalAnimNameInfo global_anim_name_info[];
extern struct MusicPrefixInfo music_prefix_info[];
extern struct GraphicInfo *graphic_info;
extern struct SoundInfo *sound_info;