#ifndef MAIN_H
#define MAIN_H
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
#include <time.h>
#include <sys/time.h>
#include <sys/types.h>
#define CE_LEFT_BY_PLAYER 22
#define CE_OTHER_GETS_ENTERED 23
#define CE_OTHER_GETS_LEFT 24
+#define CE_SWITCHED_BY_PLAYER 25
+#define CE_OTHER_GETS_SWITCHED 26
-/* values for derived change events (determined from properties above) */
-#define CE_TOUCHING_SOME_SIDE 25 /* summarized left/right/up/down/any */
-
-#define NUM_CHANGE_EVENTS 26
+#define NUM_CHANGE_EVENTS 27
#define CE_BITMASK_DEFAULT 0
(CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
/* values for change sides for custom elements */
+#define CH_SIDE_NONE MV_NO_MOVING
#define CH_SIDE_LEFT MV_LEFT
#define CH_SIDE_RIGHT MV_RIGHT
#define CH_SIDE_TOP MV_UP
#define MV_BIT_ALONG_RIGHT_SIDE 7
#define MV_BIT_TURNING_LEFT 8
#define MV_BIT_TURNING_RIGHT 9
+#define MV_BIT_WHEN_PUSHED 10
/* values for special move patterns for custom elements */
#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
/* values for slippery property for custom elements */
#define SLIPPERY_ANY_RANDOM 0
#define FONT_TEXT_2 13
#define FONT_TEXT_3 14
#define FONT_TEXT_4 15
-#define FONT_INPUT_1_ACTIVE 16
-#define FONT_INPUT_2_ACTIVE 17
-#define FONT_INPUT_1 18
-#define FONT_INPUT_2 19
-#define FONT_OPTION_OFF 20
-#define FONT_OPTION_ON 21
-#define FONT_VALUE_1 22
-#define FONT_VALUE_2 23
-#define FONT_VALUE_OLD 24
-#define FONT_LEVEL_NUMBER 25
-#define FONT_TAPE_RECORDER 26
-#define FONT_GAME_INFO 27
-
-#define NUM_FONTS 28
+#define FONT_ENVELOPE_1 16
+#define FONT_ENVELOPE_2 17
+#define FONT_ENVELOPE_3 18
+#define FONT_ENVELOPE_4 19
+#define FONT_INPUT_1_ACTIVE 20
+#define FONT_INPUT_2_ACTIVE 21
+#define FONT_INPUT_1 22
+#define FONT_INPUT_2 23
+#define FONT_OPTION_OFF 24
+#define FONT_OPTION_ON 25
+#define FONT_VALUE_1 26
+#define FONT_VALUE_2 27
+#define FONT_VALUE_OLD 28
+#define FONT_LEVEL_NUMBER 29
+#define FONT_TAPE_RECORDER 30
+#define FONT_GAME_INFO 31
+
+#define NUM_FONTS 32
#define NUM_INITIAL_FONTS 4
/* values for game_status (must match special image configuration suffixes) */
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 5
+#define PROGRAM_VERSION_PATCH 6
#define PROGRAM_VERSION_RELEASE 0
-#define PROGRAM_VERSION_STRING "3.0.5"
+#define PROGRAM_VERSION_STRING "3.0.6"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"