#define WIN_XSIZE 672
#define WIN_YSIZE 560
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS 0
-#define WIN_YPOS 0
-#else
-#define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
-#endif
-
#define SCR_FIELDX 17
#define SCR_FIELDY 17
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
int fps_slowdown_factor;
};
+struct ElementInfo
+{
+ char *sound_class_name;
+ char *editor_description;
+};
+
extern GC tile_clip_gc;
extern Bitmap *pix[];
extern Pixmap tile_clipmask[];
extern struct TapeInfo tape;
extern struct GameInfo game;
extern struct GlobalInfo global;
-
-extern char *sound_name[];
-extern char *element_info[];
-extern int num_element_info;
+extern struct ElementInfo element_info[];
+extern struct SoundEffectInfo sound_effects[];
/* often used screen positions */
#define SX 8
#define EL_TRAP_INACTIVE 356
#define EL_DX_SUPABOMB 357
+#define NUM_LEVEL_ELEMENTS 358
+
+
/* "real" (and therefore drawable) runtime elements */
#define EL_FIRST_RUNTIME_EL 500
#define NUM_SOUNDS 55
-/* sound effects */
-#define SND_TEST1 0
-#define SND_TEST2 1
-#define SND_TEST3 2
-
-#define NUM_SOUND_EFFECTS 3
+/* values for sound effects */
+#define SND_BD_EMPTY_SPACE_DIGGING 0
+#define SND_BD_SAND_DIGGING 1
+#define SND_BD_DIAMOND_COLLECTING 2
+#define SND_BD_DIAMOND_IMPACT 3
+#define SND_BD_ROCK_PUSHING 4
+#define SND_BD_ROCK_IMPACT 5
+#define SND_BD_MAGIC_WALL_ACTIVATING 6
+#define SND_BD_MAGIC_WALL_CHANGING 7
+#define SND_BD_MAGIC_WALL_RUNNING 8
+#define SND_BD_AMOEBA_WAITING 9
+#define SND_BD_AMOEBA_CREATING 10
+#define SND_BD_AMOEBA_GROWING 11
+#define SND_BD_AMOEBA_TURNING_TO_GEM 12
+#define SND_BD_AMOEBA_TURNING_TO_ROCK 13
+#define SND_BD_BUTTERFLY_MOVING 14
+#define SND_BD_BUTTERFLY_WAITING 15
+#define SND_BD_FIREFLY_MOVING 16
+#define SND_BD_FIREFLY_WAITING 17
+#define SND_BD_EXIT_ENTERING 18
+#define SND_SP_EMPTY_SPACE_DIGGING 19
+#define SND_SP_BASE_DIGGING 20
+#define SND_SP_BUGGY_BASE_DIGGING 21
+#define SND_SP_BUGGY_BASE_ACTIVATING 22
+#define SND_SP_INFOTRON_COLLECTING 23
+#define SND_SP_INFOTRON_IMPACT 24
+#define SND_SP_ZONK_PUSHING 25
+#define SND_SP_ZONK_IMPACT 26
+#define SND_SP_DISK_RED_COLLECTING 27
+#define SND_SP_DISK_ORANGE_PUSHING 28
+#define SND_SP_DISK_YELLOW_PUSHING 29
+#define SND_SP_PORT_PASSING 30
+#define SND_SP_EXIT_ENTERING 31
+#define SND_SP_ELEMENT_EXPLODING 32
+#define SND_SP_SNIKSNAK_MOVING 33
+#define SND_SP_SNIKSNAK_WAITING 34
+#define SND_SP_ELECTRON_MOVING 35
+#define SND_SP_ELECTRON_WAITING 36
+#define SND_SP_TERMINAL_ACTIVATING 37
+#define SND_SOKOBAN_OBJECT_PUSHING 38
+#define SND_SOKOBAN_FIELD_FILLING 39
+#define SND_SOKOBAN_FIELD_CLEARING 40
+#define SND_SOKOBAN_GAME_SOLVING 41
+#define SND_EMPTY_SPACE_DIGGING 42
+#define SND_SAND_DIGGING 43
+#define SND_EMERALD_COLLECTING 44
+#define SND_EMERALD_IMPACT 45
+#define SND_DIAMOND_COLLECTING 46
+#define SND_DIAMOND_IMPACT 47
+#define SND_DIAMOND_BREAKING 48
+#define SND_ROCK_PUSHING 49
+#define SND_ROCK_IMPACT 50
+#define SND_BOMB_PUSHING 51
+#define SND_NUT_PUSHING 52
+#define SND_NUT_CRACKING 53
+#define SND_NUT_IMPACT 54
+#define SND_DYNAMITE_COLLECTING 55
+#define SND_DYNAMITE_PLACING 56
+#define SND_DYNAMITE_BURNING 57
+#define SND_KEY_COLLECTING 58
+#define SND_GATE_PASSING 59
+#define SND_BUG_MOVING 60
+#define SND_BUG_WAITING 61
+#define SND_SPACESHIP_MOVING 62
+#define SND_SPACESHIP_WAITING 63
+#define SND_YAMYAM_MOVING 64
+#define SND_YAMYAM_WAITING 65
+#define SND_YAMYAM_EATING_DIAMOND 66
+#define SND_ROBOT_STEPPING 67
+#define SND_ROBOT_WAITING 68
+#define SND_ROBOT_WHEEL_ACTIVATING 69
+#define SND_ROBOT_WHEEL_RUNNING 70
+#define SND_MAGIC_WALL_ACTIVATING 71
+#define SND_MAGIC_WALL_CHANGING 72
+#define SND_MAGIC_WALL_RUNNING 73
+#define SND_AMOEBA_WAITING 74
+#define SND_AMOEBA_CREATING 75
+#define SND_AMOEBA_GROWING 76
+#define SND_AMOEBA_DROPPING 77
+#define SND_ACID_SPLASHING 78
+#define SND_QUICKSAND_FILLING 79
+#define SND_QUICKSAND_SLIPPING_THROUGH 80
+#define SND_QUICKSAND_EMPTYING 81
+#define SND_EXIT_OPENING 82
+#define SND_EXIT_ENTERING 83
+#define SND_BALLOON_MOVING 84
+#define SND_BALLOON_WAITING 85
+#define SND_BALLOON_PUSHING 86
+#define SND_BALLOON_SWITCH_ACTIVATING 87
+#define SND_SPRING_MOVING 88
+#define SND_SPRING_PUSHING 89
+#define SND_SPRING_IMPACT 90
+#define SND_WALL_GROWING 91
+#define SND_PEARL_COLLECTING 92
+#define SND_PEARL_BREAKING 93
+#define SND_PEARL_IMPACT 94
+#define SND_CRYSTAL_COLLECTING 95
+#define SND_CRYSTAL_IMPACT 96
+#define SND_ENVELOPE_COLLECTING 97
+#define SND_SAND_INVISIBLE_DIGGING 98
+#define SND_SHIELD_PASSIVE_COLLECTING 99
+#define SND_SHIELD_PASSIVE_ACTIVATED 100
+#define SND_SHIELD_ACTIVE_COLLECTING 101
+#define SND_SHIELD_ACTIVE_ACTIVATED 102
+#define SND_EXTRA_TIME_COLLECTING 103
+#define SND_MOLE_MOVING 104
+#define SND_MOLE_WAITING 105
+#define SND_MOLE_EATING_AMOEBA 106
+#define SND_SWITCHGATE_SWITCH_ACTIVATING 107
+#define SND_SWITCHGATE_OPENING 108
+#define SND_SWITCHGATE_CLOSING 109
+#define SND_SWITCHGATE_PASSING 110
+#define SND_TIMEGATE_WHEEL_ACTIVATING 111
+#define SND_TIMEGATE_WHEEL_RUNNING 112
+#define SND_TIMEGATE_OPENING 113
+#define SND_TIMEGATE_CLOSING 114
+#define SND_TIMEGATE_PASSING 115
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 116
+#define SND_CONVEYOR_BELT_RUNNING 117
+#define SND_LIGHT_SWITCH_ACTIVATING 118
+#define SND_LIGHT_SWITCH_DEACTIVATING 119
+#define SND_DX_BOMB_PUSHING 120
+#define SND_TRAP_INACTIVE_DIGGING 121
+#define SND_TRAP_ACTIVATING 122
+#define SND_TUBE_PASSING 123
+#define SND_AMOEBA_TURNING_TO_GEM 124
+#define SND_AMOEBA_TURNING_TO_ROCK 125
+#define SND_SPEED_PILL_COLLECTING 126
+#define SND_DYNABOMB_NR_COLLECTING 127
+#define SND_DYNABOMB_SZ_COLLECTING 128
+#define SND_DYNABOMB_XL_COLLECTING 129
+#define SND_DYNABOMB_PLACING 130
+#define SND_DYNABOMB_BURNING 131
+#define SND_SATELLITE_MOVING 132
+#define SND_SATELLITE_WAITING 133
+#define SND_SATELLITE_PUSHING 134
+#define SND_LAMP_ACTIVATING 135
+#define SND_LAMP_DEACTIVATING 136
+#define SND_TIME_ORB_FULL_COLLECTING 137
+#define SND_TIME_ORB_FULL_IMPACT 138
+#define SND_TIME_ORB_EMPTY_PUSHING 139
+#define SND_TIME_ORB_EMPTY_IMPACT 140
+#define SND_GAMEOFLIFE_WAITING 141
+#define SND_GAMEOFLIFE_CREATING 142
+#define SND_GAMEOFLIFE_GROWING 143
+#define SND_BIOMAZE_WAITING 144
+#define SND_BIOMAZE_CREATING 145
+#define SND_BIOMAZE_GROWING 146
+#define SND_PACMAN_MOVING 147
+#define SND_PACMAN_WAITING 148
+#define SND_PACMAN_EATING_AMOEBA 149
+#define SND_DARK_YAMYAM_MOVING 150
+#define SND_DARK_YAMYAM_WAITING 151
+#define SND_DARK_YAMYAM_EATING_ANY 152
+#define SND_PENGUIN_MOVING 153
+#define SND_PENGUIN_WAITING 154
+#define SND_PENGUIN_ENTERING_EXIT 155
+#define SND_PIG_MOVING 156
+#define SND_PIG_WAITING 157
+#define SND_PIG_EATING_GEM 158
+#define SND_DRAGON_MOVING 159
+#define SND_DRAGON_WAITING 160
+#define SND_DRAGON_ATTACKING 161
+#define SND_PLAYER_DYING 162
+#define SND_ELEMENT_EXPLODING 163
+#define SND_GAME_STARTING 164
+#define SND_GAME_RUNNING_OUT_OF_TIME 165
+#define SND_GAME_LEVELTIME_BONUS 166
+#define SND_GAME_LOSING 167
+#define SND_GAME_WINNING 168
+#define SND_MENU_DOOR_OPENING 169
+#define SND_MENU_DOOR_CLOSING 170
+#define SND_MENU_HALL_OF_FAME 171
+#define SND_MENU_INFO_SCREEN 172
+
+#define NUM_SOUND_EFFECTS 173
/* values for game_status */
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 0
#define PROGRAM_VERSION_PATCH 2
-#define PROGRAM_VERSION_STRING "2.0.2"
+#define PROGRAM_VERSION_STRING "2.1.0"
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"