#include "conf_snd.h" /* include auto-generated data structure definitions */
#include "conf_mus.h" /* include auto-generated data structure definitions */
-#define IMG_UNDEFINED (-1)
-#define IMG_EMPTY IMG_EMPTY_SPACE
-#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
-#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
-#define IMG_CHAR_START IMG_CHAR_SPACE
-#define IMG_CUSTOM_START IMG_CUSTOM_1
-
-#define SND_UNDEFINED (-1)
-#define MUS_UNDEFINED (-1)
-
-#define WIN_XSIZE 672
-#define WIN_YSIZE 560
-
-#define SCR_FIELDX 17
-#define SCR_FIELDY 17
-#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
-#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
-#define MIN_LEV_FIELDX 3
-#define MIN_LEV_FIELDY 3
-#define STD_LEV_FIELDX 64
-#define STD_LEV_FIELDY 32
-#define MAX_LEV_FIELDX 128
-#define MAX_LEV_FIELDY 128
-
-#define SCREENX(a) ((a) - scroll_x)
-#define SCREENY(a) ((a) - scroll_y)
-#define LEVELX(a) ((a) + scroll_x)
-#define LEVELY(a) ((a) + scroll_y)
+#define IMG_UNDEFINED (-1)
+#define IMG_EMPTY IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
+#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
+#define IMG_CHAR_START IMG_CHAR_SPACE
+#define IMG_CUSTOM_START IMG_CUSTOM_1
+
+#define SND_UNDEFINED (-1)
+#define MUS_UNDEFINED (-1)
+
+#define WIN_XSIZE 672
+#define WIN_YSIZE 560
+
+#define SCR_FIELDX 17
+#define SCR_FIELDY 17
+#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
+#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
+#define MIN_LEV_FIELDX 3
+#define MIN_LEV_FIELDY 3
+#define STD_LEV_FIELDX 64
+#define STD_LEV_FIELDY 32
+#define MAX_LEV_FIELDX 128
+#define MAX_LEV_FIELDY 128
+
+#define SCREENX(a) ((a) - scroll_x)
+#define SCREENY(a) ((a) - scroll_y)
+#define LEVELX(a) ((a) + scroll_x)
+#define LEVELY(a) ((a) + scroll_y)
#define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
#define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
#define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
/* values for configurable properties (custom elem's only, else pre-defined) */
-#define EP_DIGGABLE 0
-#define EP_COLLECTIBLE_ONLY 1
-#define EP_DONT_RUN_INTO 2
-#define EP_DONT_COLLIDE_WITH 3
-#define EP_DONT_TOUCH 4
-#define EP_INDESTRUCTIBLE 5
-#define EP_SLIPPERY 6
-#define EP_CAN_CHANGE 7
-#define EP_CAN_MOVE 8
-#define EP_CAN_FALL 9
-#define EP_CAN_SMASH_PLAYER 10
-#define EP_CAN_SMASH_ENEMIES 11
-#define EP_CAN_SMASH_EVERYTHING 12
-#define EP_EXPLODES_BY_FIRE 13
-#define EP_EXPLODES_SMASHED 14
-#define EP_EXPLODES_IMPACT 15
-#define EP_WALKABLE_OVER 16
-#define EP_WALKABLE_INSIDE 17
-#define EP_WALKABLE_UNDER 18
-#define EP_PASSABLE_OVER 19
-#define EP_PASSABLE_INSIDE 20
-#define EP_PASSABLE_UNDER 21
-#define EP_DROPPABLE 22
-#define EP_EXPLODES_1X1_OLD 23
-#define EP_PUSHABLE 24
-#define EP_EXPLODES_CROSS_OLD 25
-#define EP_PROTECTED 26
-#define EP_CAN_MOVE_INTO_ACID 27
-#define EP_THROWABLE 28
-#define EP_CAN_EXPLODE 29
-#define EP_GRAVITY_REACHABLE 30
+#define EP_DIGGABLE 0
+#define EP_COLLECTIBLE_ONLY 1
+#define EP_DONT_RUN_INTO 2
+#define EP_DONT_COLLIDE_WITH 3
+#define EP_DONT_TOUCH 4
+#define EP_INDESTRUCTIBLE 5
+#define EP_SLIPPERY 6
+#define EP_CAN_CHANGE 7
+#define EP_CAN_MOVE 8
+#define EP_CAN_FALL 9
+#define EP_CAN_SMASH_PLAYER 10
+#define EP_CAN_SMASH_ENEMIES 11
+#define EP_CAN_SMASH_EVERYTHING 12
+#define EP_EXPLODES_BY_FIRE 13
+#define EP_EXPLODES_SMASHED 14
+#define EP_EXPLODES_IMPACT 15
+#define EP_WALKABLE_OVER 16
+#define EP_WALKABLE_INSIDE 17
+#define EP_WALKABLE_UNDER 18
+#define EP_PASSABLE_OVER 19
+#define EP_PASSABLE_INSIDE 20
+#define EP_PASSABLE_UNDER 21
+#define EP_DROPPABLE 22
+#define EP_EXPLODES_1X1_OLD 23
+#define EP_PUSHABLE 24
+#define EP_EXPLODES_CROSS_OLD 25
+#define EP_PROTECTED 26
+#define EP_CAN_MOVE_INTO_ACID 27
+#define EP_THROWABLE 28
+#define EP_CAN_EXPLODE 29
+#define EP_GRAVITY_REACHABLE 30
/* values for pre-defined properties */
-#define EP_PLAYER 32
-#define EP_CAN_PASS_MAGIC_WALL 33
-#define EP_SWITCHABLE 34
-#define EP_BD_ELEMENT 35
-#define EP_SP_ELEMENT 36
-#define EP_SB_ELEMENT 37
-#define EP_GEM 38
-#define EP_FOOD_DARK_YAMYAM 39
-#define EP_FOOD_PENGUIN 40
-#define EP_FOOD_PIG 41
-#define EP_HISTORIC_WALL 42
-#define EP_HISTORIC_SOLID 43
-#define EP_CLASSIC_ENEMY 44
-#define EP_BELT 45
-#define EP_BELT_ACTIVE 46
-#define EP_BELT_SWITCH 47
-#define EP_TUBE 48
-#define EP_KEYGATE 49
-#define EP_AMOEBOID 50
-#define EP_AMOEBALIVE 51
-#define EP_HAS_CONTENT 52
-#define EP_CAN_TURN_EACH_MOVE 53
-#define EP_CAN_GROW 54
-#define EP_ACTIVE_BOMB 55
-#define EP_INACTIVE 56
+#define EP_PLAYER 32
+#define EP_CAN_PASS_MAGIC_WALL 33
+#define EP_SWITCHABLE 34
+#define EP_BD_ELEMENT 35
+#define EP_SP_ELEMENT 36
+#define EP_SB_ELEMENT 37
+#define EP_GEM 38
+#define EP_FOOD_DARK_YAMYAM 39
+#define EP_FOOD_PENGUIN 40
+#define EP_FOOD_PIG 41
+#define EP_HISTORIC_WALL 42
+#define EP_HISTORIC_SOLID 43
+#define EP_CLASSIC_ENEMY 44
+#define EP_BELT 45
+#define EP_BELT_ACTIVE 46
+#define EP_BELT_SWITCH 47
+#define EP_TUBE 48
+#define EP_KEYGATE 49
+#define EP_AMOEBOID 50
+#define EP_AMOEBALIVE 51
+#define EP_HAS_CONTENT 52
+#define EP_CAN_TURN_EACH_MOVE 53
+#define EP_CAN_GROW 54
+#define EP_ACTIVE_BOMB 55
+#define EP_INACTIVE 56
/* values for special configurable properties (depending on level settings) */
-#define EP_EM_SLIPPERY_WALL 57
+#define EP_EM_SLIPPERY_WALL 57
/* values for special graphics properties (no effect on game engine) */
-#define EP_GFX_CRUMBLED 58
+#define EP_GFX_CRUMBLED 58
/* values for derived properties (determined from properties above) */
-#define EP_ACCESSIBLE_OVER 59
-#define EP_ACCESSIBLE_INSIDE 60
-#define EP_ACCESSIBLE_UNDER 61
-#define EP_WALKABLE 62
-#define EP_PASSABLE 63
-#define EP_ACCESSIBLE 64
-#define EP_COLLECTIBLE 65
-#define EP_SNAPPABLE 66
-#define EP_WALL 67
-#define EP_SOLID_FOR_PUSHING 68
-#define EP_DRAGONFIRE_PROOF 69
-#define EP_EXPLOSION_PROOF 70
-#define EP_CAN_SMASH 71
-#define EP_EXPLODES_3X3_OLD 72
-#define EP_CAN_EXPLODE_BY_FIRE 73
-#define EP_CAN_EXPLODE_SMASHED 74
-#define EP_CAN_EXPLODE_IMPACT 75
-#define EP_SP_PORT 76
+#define EP_ACCESSIBLE_OVER 59
+#define EP_ACCESSIBLE_INSIDE 60
+#define EP_ACCESSIBLE_UNDER 61
+#define EP_WALKABLE 62
+#define EP_PASSABLE 63
+#define EP_ACCESSIBLE 64
+#define EP_COLLECTIBLE 65
+#define EP_SNAPPABLE 66
+#define EP_WALL 67
+#define EP_SOLID_FOR_PUSHING 68
+#define EP_DRAGONFIRE_PROOF 69
+#define EP_EXPLOSION_PROOF 70
+#define EP_CAN_SMASH 71
+#define EP_EXPLODES_3X3_OLD 72
+#define EP_CAN_EXPLODE_BY_FIRE 73
+#define EP_CAN_EXPLODE_SMASHED 74
+#define EP_CAN_EXPLODE_IMPACT 75
+#define EP_SP_PORT 76
#define EP_CAN_EXPLODE_BY_DRAGONFIRE 77
#define EP_CAN_EXPLODE_BY_EXPLOSION 78
#define EP_COULD_MOVE_INTO_ACID 79
#define EP_MAYBE_DONT_COLLIDE_WITH 80
/* values for internal purpose only (level editor) */
-#define EP_WALK_TO_OBJECT 81
-#define EP_DEADLY 82
+#define EP_WALK_TO_OBJECT 81
+#define EP_DEADLY 82
/* values for internal purpose only (game engine) */
-#define EP_HAS_ACTION 83
+#define EP_HAS_ACTION 83
#define EP_CAN_CHANGE_OR_HAS_ACTION 84
-#define NUM_ELEMENT_PROPERTIES 85
+#define NUM_ELEMENT_PROPERTIES 85
-#define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
-#define EP_BITFIELD_BASE 0
+#define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
+#define EP_BITFIELD_BASE 0
-#define EP_BITMASK_DEFAULT 0
+#define EP_BITMASK_DEFAULT 0
-#define PROPERTY_BIT(p) (1 << ((p) % 32))
-#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
+#define PROPERTY_BIT(p) (1 << ((p) % 32))
+#define PROPERTY_VAR(e,p) (Properties[e][(p) / 32])
#define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
#define SET_PROPERTY(e,p,v) ((v) ? \
(PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
/* values for change events for custom elements (stored in level file) */
-#define CE_DELAY 0
-#define CE_TOUCHED_BY_PLAYER 1
-#define CE_PRESSED_BY_PLAYER 2
-#define CE_PUSHED_BY_PLAYER 3
-#define CE_DROPPED_BY_PLAYER 4
-#define CE_HITTING_SOMETHING 5
-#define CE_IMPACT 6
-#define CE_SMASHED 7
-#define CE_TOUCHING_X 8
-#define CE_CHANGE_OF_X 9
-#define CE_EXPLOSION_OF_X 10
-#define CE_PLAYER_TOUCHES_X 11
-#define CE_PLAYER_PRESSES_X 12
-#define CE_PLAYER_PUSHES_X 13
-#define CE_PLAYER_COLLECTS_X 14
-#define CE_PLAYER_DROPS_X 15
-#define CE_COUNT_AT_ZERO 16
-#define CE_COUNT_AT_ZERO_OF_X 17
-#define CE_BY_OTHER_ACTION 18 /* activates other element events */
-#define CE_BY_DIRECT_ACTION 19 /* activates direct element events */
-#define CE_PLAYER_DIGS_X 20
-#define CE_ENTERED_BY_PLAYER 21
-#define CE_LEFT_BY_PLAYER 22
-#define CE_PLAYER_ENTERS_X 23
-#define CE_PLAYER_LEAVES_X 24
-#define CE_SWITCHED 25
-#define CE_SWITCH_OF_X 26
-#define CE_HIT_BY_SOMETHING 27
-#define CE_HITTING_X 28
-#define CE_HIT_BY_X 29
-#define CE_BLOCKED 30
-
-#define NUM_CHANGE_EVENTS 31
-
-#define CE_BITMASK_DEFAULT 0
-
-#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
-#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
-
-#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
-#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
- CH_EVENT_VAR(e,c))
-#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
- CH_ANY_EVENT_VAR(e,c))
-
-#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
- CH_EVENT_VAR(e,c) = (v) : 0)
-#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
- CH_ANY_EVENT_VAR(e,c) = (v) : 0)
+#define CE_DELAY 0
+#define CE_TOUCHED_BY_PLAYER 1
+#define CE_PRESSED_BY_PLAYER 2
+#define CE_PUSHED_BY_PLAYER 3
+#define CE_DROPPED_BY_PLAYER 4
+#define CE_HITTING_SOMETHING 5
+#define CE_IMPACT 6
+#define CE_SMASHED 7
+#define CE_TOUCHING_X 8
+#define CE_CHANGE_OF_X 9
+#define CE_EXPLOSION_OF_X 10
+#define CE_PLAYER_TOUCHES_X 11
+#define CE_PLAYER_PRESSES_X 12
+#define CE_PLAYER_PUSHES_X 13
+#define CE_PLAYER_COLLECTS_X 14
+#define CE_PLAYER_DROPS_X 15
+#define CE_VALUE_GETS_ZERO 16
+#define CE_VALUE_GETS_ZERO_OF_X 17
+#define CE_BY_OTHER_ACTION 18
+#define CE_BY_DIRECT_ACTION 19
+#define CE_PLAYER_DIGS_X 20
+#define CE_ENTERED_BY_PLAYER 21
+#define CE_LEFT_BY_PLAYER 22
+#define CE_PLAYER_ENTERS_X 23
+#define CE_PLAYER_LEAVES_X 24
+#define CE_SWITCHED 25
+#define CE_SWITCH_OF_X 26
+#define CE_HIT_BY_SOMETHING 27
+#define CE_HITTING_X 28
+#define CE_HIT_BY_X 29
+#define CE_BLOCKED 30
+
+#define NUM_CHANGE_EVENTS 31
+
+#define CE_BITMASK_DEFAULT 0
+
+#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
+#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
+
+#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
+#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
+ CH_EVENT_VAR(e,c))
+#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
+ CH_ANY_EVENT_VAR(e,c))
+
+#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
+ CH_EVENT_VAR(e,c) = (v) : 0)
+#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
+ CH_ANY_EVENT_VAR(e,c) = (v) : 0)
/* values for player bitmasks */
-#define PLAYER_BITS_NONE 0
-#define PLAYER_BITS_1 (1 << 0)
-#define PLAYER_BITS_2 (1 << 1)
-#define PLAYER_BITS_3 (1 << 2)
-#define PLAYER_BITS_4 (1 << 3)
-#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
- PLAYER_BITS_2 | \
- PLAYER_BITS_3 | \
- PLAYER_BITS_4)
-#define PLAYER_BITS_TRIGGER (1 << 4)
+#define PLAYER_BITS_NONE 0
+#define PLAYER_BITS_1 (1 << 0)
+#define PLAYER_BITS_2 (1 << 1)
+#define PLAYER_BITS_3 (1 << 2)
+#define PLAYER_BITS_4 (1 << 3)
+#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
+ PLAYER_BITS_2 | \
+ PLAYER_BITS_3 | \
+ PLAYER_BITS_4)
+#define PLAYER_BITS_TRIGGER (1 << 4)
/* values for change side for custom elements */
-#define CH_SIDE_NONE MV_NO_MOVING
-#define CH_SIDE_LEFT MV_LEFT
-#define CH_SIDE_RIGHT MV_RIGHT
-#define CH_SIDE_TOP MV_UP
-#define CH_SIDE_BOTTOM MV_DOWN
-#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
-#define CH_SIDE_TOP_BOTTOM MV_VERTICAL
-#define CH_SIDE_ANY MV_ANY_DIRECTION
+#define CH_SIDE_NONE MV_NONE
+#define CH_SIDE_LEFT MV_LEFT
+#define CH_SIDE_RIGHT MV_RIGHT
+#define CH_SIDE_TOP MV_UP
+#define CH_SIDE_BOTTOM MV_DOWN
+#define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
+#define CH_SIDE_TOP_BOTTOM MV_VERTICAL
+#define CH_SIDE_ANY MV_ANY_DIRECTION
/* values for change player for custom elements */
-#define CH_PLAYER_NONE PLAYER_BITS_NONE
-#define CH_PLAYER_1 PLAYER_BITS_1
-#define CH_PLAYER_2 PLAYER_BITS_2
-#define CH_PLAYER_3 PLAYER_BITS_3
-#define CH_PLAYER_4 PLAYER_BITS_4
-#define CH_PLAYER_ANY PLAYER_BITS_ANY
+#define CH_PLAYER_NONE PLAYER_BITS_NONE
+#define CH_PLAYER_1 PLAYER_BITS_1
+#define CH_PLAYER_2 PLAYER_BITS_2
+#define CH_PLAYER_3 PLAYER_BITS_3
+#define CH_PLAYER_4 PLAYER_BITS_4
+#define CH_PLAYER_ANY PLAYER_BITS_ANY
/* values for change page for custom elements */
-#define CH_PAGE_ANY_FILE (0xff)
-#define CH_PAGE_ANY (0xffffffff)
+#define CH_PAGE_ANY_FILE (0xff)
+#define CH_PAGE_ANY (0xffffffff)
/* values for change power for custom elements */
-#define CP_WHEN_EMPTY 0
-#define CP_WHEN_DIGGABLE 1
-#define CP_WHEN_DESTRUCTIBLE 2
-#define CP_WHEN_COLLECTIBLE 3
-#define CP_WHEN_REMOVABLE 4
-#define CP_WHEN_WALKABLE 5
+#define CP_WHEN_EMPTY 0
+#define CP_WHEN_DIGGABLE 1
+#define CP_WHEN_DESTRUCTIBLE 2
+#define CP_WHEN_COLLECTIBLE 3
+#define CP_WHEN_REMOVABLE 4
+#define CP_WHEN_WALKABLE 5
/* values for change actions for custom elements */
-#define CA_NO_ACTION 0
-#define CA_EXIT_PLAYER 1
-#define CA_KILL_PLAYER 2
-#define CA_RESTART_LEVEL 3
-#define CA_SHOW_ENVELOPE 4
-#define CA_ADD_KEY 5
-#define CA_DEL_KEY 6
-#define CA_SET_PLAYER_SPEED 7
-#define CA_SET_GEMS 8
-#define CA_SET_TIME 9
-#define CA_SET_SCORE 10
-#define CA_SET_CE_SCORE 11
-#define CA_SET_CE_COUNT 12
-#define CA_SET_DYNABOMB_NUMBER 13
-#define CA_SET_DYNABOMB_SIZE 14
-#define CA_SET_DYNABOMB_POWER 15
-#define CA_TOGGLE_PLAYER_GRAVITY 16
-#define CA_ENABLE_PLAYER_GRAVITY 17
-#define CA_DISABLE_PLAYER_GRAVITY 18
+#define CA_NO_ACTION 0
+#define CA_EXIT_PLAYER 1
+#define CA_KILL_PLAYER 2
+#define CA_RESTART_LEVEL 3
+#define CA_SHOW_ENVELOPE 4
+#define CA_ADD_KEY 5
+#define CA_REMOVE_KEY 6
+#define CA_SET_PLAYER_SPEED 7
+#define CA_SET_PLAYER_GRAVITY 8
+#define CA_SET_WIND_DIRECTION 9
+#define CA_SET_LEVEL_GEMS 10
+#define CA_SET_LEVEL_TIME 11
+#define CA_SET_LEVEL_SCORE 12
+#define CA_SET_CE_SCORE 13
+#define CA_SET_CE_VALUE 14
+#if 0
+#define CA_SET_DYNABOMB_NUMBER 15
+#define CA_SET_DYNABOMB_SIZE 16
+#define CA_SET_DYNABOMB_POWER 17
+#endif
/* values for change action mode for custom elements */
-#define CA_MODE_UNDEFINED 0
-#define CA_MODE_SET 1
-#define CA_MODE_ADD 2
-#define CA_MODE_SUBTRACT 3
-#define CA_MODE_MULTIPLY 4
-#define CA_MODE_DIVIDE 5
-#define CA_MODE_MODULO 6
+#define CA_MODE_UNDEFINED 0
+#define CA_MODE_SET 1
+#define CA_MODE_ADD 2
+#define CA_MODE_SUBTRACT 3
+#define CA_MODE_MULTIPLY 4
+#define CA_MODE_DIVIDE 5
+#define CA_MODE_MODULO 6
/* values for change action parameters for custom elements */
-#define CA_ARG_MIN 0
-#define CA_ARG_0 0
-#define CA_ARG_1 1
-#define CA_ARG_2 2
-#define CA_ARG_3 3
-#define CA_ARG_4 4
-#define CA_ARG_5 5
-#define CA_ARG_10 10
-#define CA_ARG_100 100
-#define CA_ARG_1000 1000
-#define CA_ARG_MAX 9999
-#define CA_ARG_PLAYER 10000
-#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 0)
-#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
-#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
-#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
-#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
-#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
-#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
-#define CA_ARG_NUMBER 20000
-#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 0)
-#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 1)
-#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 2)
-#define CA_ARG_NUMBER_NORMAL (CA_ARG_NUMBER + 3)
-#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 4)
-#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 5)
-#define CA_ARG_NUMBER_CE_COUNT (CA_ARG_NUMBER + 6)
-#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 7)
-#define CA_ARG_ELEMENT 30000
-#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 0)
-#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
-#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
-#define CA_ARG_UNDEFINED 30999
+#define CA_ARG_MIN 0
+#define CA_ARG_0 0
+#define CA_ARG_1 1
+#define CA_ARG_2 2
+#define CA_ARG_3 3
+#define CA_ARG_4 4
+#define CA_ARG_5 5
+#define CA_ARG_6 6
+#define CA_ARG_7 7
+#define CA_ARG_8 8
+#define CA_ARG_9 9
+#define CA_ARG_10 10
+#define CA_ARG_100 100
+#define CA_ARG_1000 1000
+#define CA_ARG_MAX 9999
+#define CA_ARG_PLAYER 10000
+#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
+#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
+#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
+#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
+#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
+#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
+#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
+#define CA_ARG_NUMBER 11000
+#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
+#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
+#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
+#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
+#define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
+#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
+#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
+#define CA_ARG_ELEMENT 12000
+#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 0)
+#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 1)
+#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 999)
+#define CA_ARG_SPEED 13000
+#define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + 1)
+#define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + 2)
+#define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + 4)
+#define CA_ARG_SPEED_FAST (CA_ARG_SPEED + 8)
+#define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + 16)
+#define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + 32)
+#define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + 50)
+#define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + 200)
+#define CA_ARG_SPEED_RESET (CA_ARG_SPEED + 0)
+#define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
+#define CA_ARG_GRAVITY 14000
+#define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
+#define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
+#define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
+#define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
+#define CA_ARG_DIRECTION 15000
+#define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
+#define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
+#define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
+#define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
+#define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
+#define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_ANY_DIRECTION)
+#define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
+#define CA_ARG_UNDEFINED 19999
/* values for custom move patterns (bits 0 - 3: basic move directions) */
-#define MV_BIT_TOWARDS_PLAYER 4
-#define MV_BIT_AWAY_FROM_PLAYER 5
-#define MV_BIT_ALONG_LEFT_SIDE 6
-#define MV_BIT_ALONG_RIGHT_SIDE 7
-#define MV_BIT_TURNING_LEFT 8
-#define MV_BIT_TURNING_RIGHT 9
-#define MV_BIT_WHEN_PUSHED 10
-#define MV_BIT_MAZE_RUNNER 11
-#define MV_BIT_MAZE_HUNTER 12
-#define MV_BIT_WHEN_DROPPED 13
-#define MV_BIT_TURNING_LEFT_RIGHT 14
-#define MV_BIT_TURNING_RIGHT_LEFT 15
-#define MV_BIT_TURNING_RANDOM 16
+#define MV_BIT_TOWARDS_PLAYER 4
+#define MV_BIT_AWAY_FROM_PLAYER 5
+#define MV_BIT_ALONG_LEFT_SIDE 6
+#define MV_BIT_ALONG_RIGHT_SIDE 7
+#define MV_BIT_TURNING_LEFT 8
+#define MV_BIT_TURNING_RIGHT 9
+#define MV_BIT_WHEN_PUSHED 10
+#define MV_BIT_MAZE_RUNNER 11
+#define MV_BIT_MAZE_HUNTER 12
+#define MV_BIT_WHEN_DROPPED 13
+#define MV_BIT_TURNING_LEFT_RIGHT 14
+#define MV_BIT_TURNING_RIGHT_LEFT 15
+#define MV_BIT_TURNING_RANDOM 16
+#define MV_BIT_WIND_DIRECTION 17
/* values for custom move patterns */
-#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
-#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
-#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
-#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
-#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
-#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
-#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
-#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
-#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
-#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
-#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
-#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
-#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
-#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
+#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+#define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
+#define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
+#define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
+#define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
+#define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
+#define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
+#define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
+#define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
+#define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
/* values for initial move direction (bits 0 - 3: basic move directions) */
-#define MV_START_BIT_PREVIOUS 4
+#define MV_START_BIT_PREVIOUS 4
/* values for initial move direction */
-#define MV_START_AUTOMATIC (MV_NO_MOVING)
-#define MV_START_LEFT (MV_LEFT)
-#define MV_START_RIGHT (MV_RIGHT)
-#define MV_START_UP (MV_UP)
-#define MV_START_DOWN (MV_DOWN)
-#define MV_START_RANDOM (MV_ALL_DIRECTIONS)
-#define MV_START_PREVIOUS (1 << MV_START_BIT_PREVIOUS)
+#define MV_START_NONE (MV_NONE)
+#define MV_START_AUTOMATIC (MV_NONE)
+#define MV_START_LEFT (MV_LEFT)
+#define MV_START_RIGHT (MV_RIGHT)
+#define MV_START_UP (MV_UP)
+#define MV_START_DOWN (MV_DOWN)
+#define MV_START_RANDOM (MV_ALL_DIRECTIONS)
+#define MV_START_PREVIOUS (1 << MV_START_BIT_PREVIOUS)
/* values for elements left behind by custom elements */
-#define LEAVE_TYPE_UNLIMITED 0
-#define LEAVE_TYPE_LIMITED 1
+#define LEAVE_TYPE_UNLIMITED 0
+#define LEAVE_TYPE_LIMITED 1
/* values for slippery property for custom elements */
-#define SLIPPERY_ANY_RANDOM 0
-#define SLIPPERY_ANY_LEFT_RIGHT 1
-#define SLIPPERY_ANY_RIGHT_LEFT 2
-#define SLIPPERY_ONLY_LEFT 3
-#define SLIPPERY_ONLY_RIGHT 4
+#define SLIPPERY_ANY_RANDOM 0
+#define SLIPPERY_ANY_LEFT_RIGHT 1
+#define SLIPPERY_ANY_RIGHT_LEFT 2
+#define SLIPPERY_ONLY_LEFT 3
+#define SLIPPERY_ONLY_RIGHT 4
/* values for explosion type for custom elements */
-#define EXPLODES_3X3 0
-#define EXPLODES_1X1 1
-#define EXPLODES_CROSS 2
+#define EXPLODES_3X3 0
+#define EXPLODES_1X1 1
+#define EXPLODES_CROSS 2
/* macros for configurable properties */
#define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
int amoeba_speed;
int amoeba_content;
+ int game_of_life[4];
+ int biomaze[4];
+
int time_magic_wall;
int time_wheel;
int time_light;
int time_timegate;
+ int shield_normal_time;
+ int shield_deadly_time;
+
+ int extra_time;
+ int time_orb_time;
+
/* values for the new EMC elements */
int android_move_time;
int android_clone_time;
int belt_dir[4];
int belt_dir_nr[4];
int switchgate_pos;
- int balloon_dir;
+ int wind_direction;
boolean gravity;
boolean explosions_delayed;
boolean envelope_active;
void (*post_change_function)(int x, int y);
short actual_trigger_element; /* element that actually triggered change */
+ int actual_trigger_side; /* element side that triggered the change */
int actual_trigger_player; /* player which actually triggered change */
+ int actual_trigger_ce_value; /* CE value of element that triggered change */
boolean can_change_or_has_action; /* can_change | has_action */
int collect_score_initial; /* initial score value for collecting */
int collect_count_initial; /* initial count value for collecting */
+ int ce_value_fixed_initial; /* initial value for custom variable (fix) */
+ int ce_value_random_initial; /* initial value for custom variable (rnd) */
+ boolean use_last_ce_value; /* use value from element before change */
+
int push_delay_fixed; /* constant delay before pushing */
int push_delay_random; /* additional random delay before pushing */
int drop_delay_fixed; /* constant delay after dropping */
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short Count[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];