#define EP_BITMASK_DEFAULT 0
#define PROPERTY_BIT(p) (1u << ((p) % 32))
-#define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
-#define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
-#define SET_PROPERTY(e,p,v) ((v) ? \
+#define PROPERTY_VAR(e, p) (element_info[e].properties[(p) / 32])
+#define HAS_PROPERTY(e, p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
+#define SET_PROPERTY(e, p, v) ((v) ? \
(PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
(PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
#define CH_EVENT_BITFIELD_NR(e) (e / 32)
#define CH_EVENT_BIT(e) (1 << ((e) % 32))
-#define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
-#define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
+#define CH_EVENT_VAR(e, c) (element_info[e].change->has_event[c])
+#define CH_ANY_EVENT_VAR(e, c) (element_info[e].has_change_event[c])
-#define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
-#define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
- CH_EVENT_VAR(e,c))
-#define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
- CH_ANY_EVENT_VAR(e,c))
+#define PAGE_HAS_CHANGE_EVENT(p, c) ((p)->has_event[c])
+#define HAS_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && \
+ CH_EVENT_VAR(e, c))
+#define HAS_ANY_CHANGE_EVENT(e, c) (IS_CUSTOM_ELEMENT(e) && \
+ CH_ANY_EVENT_VAR(e, c))
-#define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
- CH_EVENT_VAR(e,c) = (v) : 0)
-#define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
- CH_ANY_EVENT_VAR(e,c) = (v) : 0)
+#define SET_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? \
+ CH_EVENT_VAR(e, c) = (v) : 0)
+#define SET_ANY_CHANGE_EVENT(e, c, v) (IS_CUSTOM_ELEMENT(e) ? \
+ CH_ANY_EVENT_VAR(e, c) = (v) : 0)
// values for player bitmasks
#define PLAYER_BITS_NONE 0
#define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
(e) <= EL_INTERNAL_END)
-#define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
- (e) <= EL_MM_END)
-
-#define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
- (e) <= EL_DF_END)
+#define IS_MM_ELEMENT_1(e) ((e) >= EL_MM_START_1 && \
+ (e) <= EL_MM_END_1)
+#define IS_MM_ELEMENT_2(e) ((e) >= EL_MM_START_2 && \
+ (e) <= EL_MM_END_2)
+#define IS_MM_ELEMENT_3(e) ((e) >= EL_MM_START_3 && \
+ (e) <= EL_MM_END_3)
+#define IS_MM_ELEMENT(e) (IS_MM_ELEMENT_1(e) || \
+ IS_MM_ELEMENT_2(e) || \
+ IS_MM_ELEMENT_3(e))
+
+#define IS_DF_ELEMENT_1(e) ((e) >= EL_DF_START_1 && \
+ (e) <= EL_DF_END_1)
+#define IS_DF_ELEMENT_2(e) ((e) >= EL_DF_START_2 && \
+ (e) <= EL_DF_END_2)
+#define IS_DF_ELEMENT(e) (IS_DF_ELEMENT_1(e) || \
+ IS_DF_ELEMENT_2(e))
#define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
(e) <= EL_MM_MCDUFFIN_END)
#define IS_FREE(x, y) (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
#define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
-#define IS_MOVING(x,y) (MovPos[x][y] != 0)
-#define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
-#define IS_BLOCKED(x,y) (Tile[x][y] == EL_BLOCKED)
+#define IS_MOVING(x, y) (MovPos[x][y] != 0)
+#define IS_FALLING(x, y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
+#define IS_BLOCKED(x, y) (Tile[x][y] == EL_BLOCKED)
#define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
-#define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
+#define PLAYERINFO(x, y) (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
#define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
-#define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Tile[x][y]) || \
+#define ENEMY_PROTECTED_FIELD(x, y) (IS_PROTECTED(Tile[x][y]) || \
IS_PROTECTED(Back[x][y]))
-#define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Tile[x][y]))
-#define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
+#define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
+#define PLAYER_ENEMY_PROTECTED(x, y) (SHIELD_ON(PLAYERINFO(x, y)) || \
ENEMY_PROTECTED_FIELD(x, y))
#define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
EXPLOSION_PROTECTED_FIELD(x, y))
#define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
(p)->drop_x == (x) && (p)->drop_y == (y))
-#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
+#define PLAYER_NR_GFX(g, i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
#define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
(e) : EL_PLAYER_1)
#define EL_MM_START_2 (EL_MM_START + 160)
#define EL_DF_START EL_MM_START_2
+#define EL_DF_START_1 EL_MM_START_2
#define EL_DF_START2 (EL_DF_START - 240)
#define EL_DF_MIRROR_START EL_DF_START
#define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
#define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
-#define EL_DF_END (EL_DF_START2 + 355)
+#define EL_DF_END_1 (EL_DF_START2 + 355)
#define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
#define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
#define EL_DF_WOODEN_WALL 1214
#define EL_MM_END_2 (EL_DF_START2 + 430)
-#define EL_MM_END EL_MM_END_2
#define EL_SPRING_LEFT 1215
#define EL_SPRING_RIGHT 1216
#define EL_EMPTY_SPACE_END 1232
// ---------- end of empty space elements section -----------------------------
-#define NUM_FILE_ELEMENTS 1233
+#define EL_MM_START_3 EL_DF_MIRROR_FIXED_START
+#define EL_DF_START_2 EL_DF_MIRROR_FIXED_START
+
+#define EL_DF_MIRROR_FIXED_START 1233
+#define EL_DF_MIRROR_FIXED_1 (EL_DF_MIRROR_FIXED_START + 0)
+#define EL_DF_MIRROR_FIXED_2 (EL_DF_MIRROR_FIXED_START + 1)
+#define EL_DF_MIRROR_FIXED_3 (EL_DF_MIRROR_FIXED_START + 2)
+#define EL_DF_MIRROR_FIXED_4 (EL_DF_MIRROR_FIXED_START + 3)
+#define EL_DF_MIRROR_FIXED_5 (EL_DF_MIRROR_FIXED_START + 4)
+#define EL_DF_MIRROR_FIXED_6 (EL_DF_MIRROR_FIXED_START + 5)
+#define EL_DF_MIRROR_FIXED_7 (EL_DF_MIRROR_FIXED_START + 6)
+#define EL_DF_MIRROR_FIXED_8 (EL_DF_MIRROR_FIXED_START + 7)
+#define EL_DF_MIRROR_FIXED_9 (EL_DF_MIRROR_FIXED_START + 8)
+#define EL_DF_MIRROR_FIXED_10 (EL_DF_MIRROR_FIXED_START + 9)
+#define EL_DF_MIRROR_FIXED_11 (EL_DF_MIRROR_FIXED_START + 10)
+#define EL_DF_MIRROR_FIXED_12 (EL_DF_MIRROR_FIXED_START + 11)
+#define EL_DF_MIRROR_FIXED_13 (EL_DF_MIRROR_FIXED_START + 12)
+#define EL_DF_MIRROR_FIXED_14 (EL_DF_MIRROR_FIXED_START + 13)
+#define EL_DF_MIRROR_FIXED_15 (EL_DF_MIRROR_FIXED_START + 14)
+#define EL_DF_MIRROR_FIXED_16 (EL_DF_MIRROR_FIXED_START + 15)
+#define EL_DF_MIRROR_FIXED_END EL_DF_MIRROR_FIXED_16
+
+#define EL_DF_SLOPE_START 1249
+#define EL_DF_SLOPE_1 (EL_DF_SLOPE_START + 0)
+#define EL_DF_SLOPE_2 (EL_DF_SLOPE_START + 1)
+#define EL_DF_SLOPE_3 (EL_DF_SLOPE_START + 2)
+#define EL_DF_SLOPE_4 (EL_DF_SLOPE_START + 3)
+#define EL_DF_SLOPE_END EL_DF_SLOPE_4
+
+#define EL_MM_END_3 EL_DF_SLOPE_END
+#define EL_DF_END_2 EL_DF_SLOPE_END
+
+#define NUM_FILE_ELEMENTS 1253
// "real" (and therefore drawable) runtime elements
#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
#define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
#define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
-#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
-#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
-#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
-#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
-#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
-#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
-#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
-#define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 81)
-#define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
-
-#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 83)
+#define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
+#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
+#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
+#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
+#define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
+#define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
+
+#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84)
#define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
#define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
GFX_SPECIAL_ARG_SCORESNEW,
GFX_SPECIAL_ARG_NO_TITLE,
GFX_SPECIAL_ARG_FADING,
+ GFX_SPECIAL_ARG_RESTARTING,
GFX_SPECIAL_ARG_QUIT,
NUM_SPECIAL_GFX_ARGS
#define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
#define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
#define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
+#define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
#define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
#define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
// program information and versioning definitions
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 4
-#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_MINOR 7
+#define PROGRAM_VERSION_PATCH 0
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "1995-2022 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "1995-2023 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "icons/icon.png"
int list_size[NUM_SPECIAL_GFX_ARGS];
int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
int left_spacing[NUM_SPECIAL_GFX_ARGS];
int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
+ int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
int right_spacing[NUM_SPECIAL_GFX_ARGS];
int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
int num_mm_ball_contents;
int mm_ball_choice_mode;
int mm_ball_content[MAX_MM_BALL_CONTENTS];
+ boolean rotate_mm_ball_content;
+ boolean explode_mm_ball;
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level
char *artist_header;
char *album_header;
char *year_header;
+ char *played_header;
char *title;
char *artist;
char *album;
char *year;
+ char *played;
int music;