#include "libgame/libgame.h"
#include "game_em/game_em.h"
#include "game_sp/game_sp.h"
+#include "game_mm/game_mm.h"
#include "conf_gfx.h" /* include auto-generated data structure definitions */
#include "conf_snd.h" /* include auto-generated data structure definitions */
#define SND_UNDEFINED (-1)
#define MUS_UNDEFINED (-1)
-#define DEFAULT_FULLSCREEN_MODE "800x600"
+#define WIN_XSIZE_DEFAULT 672
+#define WIN_YSIZE_DEFAULT 560
+
+#define SCR_FIELDX_DEFAULT 17
+#define SCR_FIELDY_DEFAULT 17
+
+#define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
+#define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
#define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
(e) <= EL_INTERNAL_END)
+#define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
+ (e) <= EL_MM_END)
+
+#define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
+ (e) <= EL_DF_END)
+
+#define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
+ (e) <= EL_MM_MCDUFFIN_END)
+
+#define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
+ (e) <= EL_DF_LASER_END)
+
+#define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
+ (e) <= EL_MM_WALL_END) || \
+ ((e) >= EL_DF_WALL_START && \
+ (e) <= EL_DF_WALL_END))
+
+#define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
+ (e) <= EL_DF_WALL_END)
+
+#define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
+ (e) == EL_MM_WOODEN_WALL || \
+ (e) == EL_MM_ICE_WALL || \
+ (e) == EL_MM_AMOEBA_WALL || \
+ (e) == EL_DF_STEEL_WALL || \
+ (e) == EL_DF_WOODEN_WALL)
+
#define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
(e) <= EL_ENVELOPE_4)
+#define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
+ (e) == EL_BALLOON_SWITCH_LEFT || \
+ (e) == EL_BALLOON_SWITCH_RIGHT || \
+ (e) == EL_BALLOON_SWITCH_UP || \
+ (e) == EL_BALLOON_SWITCH_DOWN || \
+ (e) == EL_BALLOON_SWITCH_ANY || \
+ (e) == EL_BALLOON_SWITCH_NONE)
+
#define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
(e) <= EL_KEY_4)
#define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
#define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
(e) <= EL_DC_STEELWALL_2_SINGLE)
+#define MM_WALL_BASE(e) ((e) & 0xfff0)
+#define MM_WALL_BITS(e) ((e) & 0x000f)
+
#define GFX_ELEMENT(e) (element_info[e].gfx_element)
/* !!! CHECK THIS !!! */
#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
+#define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
+
#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
#define BUTTON_ACTIVE(b) (ActiveButton[b])
#define FONT_ACTIVE(f) (ActiveFont[f])
-
/* fundamental game speed values */
#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
#define SC_CRYSTAL 11
#define SC_PEARL 12
#define SC_SHIELD 13
-#define SC_UNKNOWN_14 14
+#define SC_ELEM_BONUS 14
#define SC_UNKNOWN_15 15
#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
#define EL_FROM_LEVEL_TEMPLATE 863
-#define NUM_FILE_ELEMENTS 864
+#define EL_MM_START 864
+#define EL_MM_START_1 EL_MM_START
+
+#define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
+#define EL_MM_EMPTY EL_MM_EMPTY_SPACE
+#define EL_MM_MIRROR_START (EL_MM_START + 1)
+#define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
+#define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
+#define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
+#define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
+#define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
+#define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
+#define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
+#define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
+#define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
+#define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
+#define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
+#define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
+#define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
+#define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
+#define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
+#define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
+#define EL_MM_MIRROR_END EL_MM_MIRROR_15
+#define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
+#define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
+#define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
+#define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
+#define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
+#define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
+#define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
+#define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
+#define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
+#define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
+#define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
+#define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
+#define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
+#define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
+#define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
+#define EL_MM_EXIT_OPEN (EL_MM_START + 28)
+#define EL_MM_KETTLE (EL_MM_START + 29)
+#define EL_MM_BOMB (EL_MM_START + 30)
+#define EL_MM_PRISM (EL_MM_START + 31)
+#define EL_MM_WALL_START (EL_MM_START + 32)
+#define EL_MM_WALL_EMPTY EL_MM_WALL_START
+#define EL_MM_WALL_00 EL_MM_WALL_START
+#define EL_MM_STEEL_WALL_START EL_MM_WALL_00
+#define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
+#define EL_MM_WALL_15 (EL_MM_START + 47)
+#define EL_MM_STEEL_WALL_END EL_MM_WALL_15
+#define EL_MM_WALL_16 (EL_MM_START + 48)
+#define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
+#define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
+#define EL_MM_WALL_31 (EL_MM_START + 63)
+#define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
+#define EL_MM_WALL_32 (EL_MM_START + 64)
+#define EL_MM_ICE_WALL_START EL_MM_WALL_32
+#define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
+#define EL_MM_WALL_47 (EL_MM_START + 79)
+#define EL_MM_ICE_WALL_END EL_MM_WALL_47
+#define EL_MM_WALL_48 (EL_MM_START + 80)
+#define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
+#define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
+#define EL_MM_WALL_63 (EL_MM_START + 95)
+#define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
+#define EL_MM_WALL_END EL_MM_WALL_63
+#define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
+#define EL_MM_GRAY_BALL (EL_MM_START + 97)
+#define EL_MM_BEAMER_START (EL_MM_START + 98)
+#define EL_MM_BEAMER_1 (EL_MM_BEAMER_START + 0)
+#define EL_MM_BEAMER_2 (EL_MM_BEAMER_START + 1)
+#define EL_MM_BEAMER_3 (EL_MM_BEAMER_START + 2)
+#define EL_MM_BEAMER_4 (EL_MM_BEAMER_START + 3)
+#define EL_MM_BEAMER_5 (EL_MM_BEAMER_START + 4)
+#define EL_MM_BEAMER_6 (EL_MM_BEAMER_START + 5)
+#define EL_MM_BEAMER_7 (EL_MM_BEAMER_START + 6)
+#define EL_MM_BEAMER_8 (EL_MM_BEAMER_START + 7)
+#define EL_MM_BEAMER_9 (EL_MM_BEAMER_START + 8)
+#define EL_MM_BEAMER_10 (EL_MM_BEAMER_START + 9)
+#define EL_MM_BEAMER_11 (EL_MM_BEAMER_START + 10)
+#define EL_MM_BEAMER_12 (EL_MM_BEAMER_START + 11)
+#define EL_MM_BEAMER_13 (EL_MM_BEAMER_START + 12)
+#define EL_MM_BEAMER_14 (EL_MM_BEAMER_START + 13)
+#define EL_MM_BEAMER_15 (EL_MM_BEAMER_START + 14)
+#define EL_MM_BEAMER_16 (EL_MM_BEAMER_START + 15)
+#define EL_MM_BEAMER_END EL_MM_BEAMER_15
+#define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
+#define EL_MM_PACMAN_START (EL_MM_START + 115)
+#define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
+#define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
+#define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
+#define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
+#define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
+#define EL_MM_POLARISATOR_START (EL_MM_START + 119)
+#define EL_MM_POLARISATOR_1 (EL_MM_POLARISATOR_START + 0)
+#define EL_MM_POLARISATOR_2 (EL_MM_POLARISATOR_START + 1)
+#define EL_MM_POLARISATOR_3 (EL_MM_POLARISATOR_START + 2)
+#define EL_MM_POLARISATOR_4 (EL_MM_POLARISATOR_START + 3)
+#define EL_MM_POLARISATOR_5 (EL_MM_POLARISATOR_START + 4)
+#define EL_MM_POLARISATOR_6 (EL_MM_POLARISATOR_START + 5)
+#define EL_MM_POLARISATOR_7 (EL_MM_POLARISATOR_START + 6)
+#define EL_MM_POLARISATOR_8 (EL_MM_POLARISATOR_START + 7)
+#define EL_MM_POLARISATOR_9 (EL_MM_POLARISATOR_START + 8)
+#define EL_MM_POLARISATOR_10 (EL_MM_POLARISATOR_START + 9)
+#define EL_MM_POLARISATOR_11 (EL_MM_POLARISATOR_START + 10)
+#define EL_MM_POLARISATOR_12 (EL_MM_POLARISATOR_START + 11)
+#define EL_MM_POLARISATOR_13 (EL_MM_POLARISATOR_START + 12)
+#define EL_MM_POLARISATOR_14 (EL_MM_POLARISATOR_START + 13)
+#define EL_MM_POLARISATOR_15 (EL_MM_POLARISATOR_START + 14)
+#define EL_MM_POLARISATOR_16 (EL_MM_POLARISATOR_START + 15)
+#define EL_MM_POLARISATOR_END EL_MM_POLARISATOR_15
+#define EL_MM_POLARISATOR_CROSS_START (EL_MM_START + 135)
+#define EL_MM_POLARISATOR_CROSS_1 (EL_MM_POLARISATOR_CROSS_START + 0)
+#define EL_MM_POLARISATOR_CROSS_2 (EL_MM_POLARISATOR_CROSS_START + 1)
+#define EL_MM_POLARISATOR_CROSS_3 (EL_MM_POLARISATOR_CROSS_START + 2)
+#define EL_MM_POLARISATOR_CROSS_4 (EL_MM_POLARISATOR_CROSS_START + 3)
+#define EL_MM_POLARISATOR_CROSS_END EL_MM_POLARISATOR_CROSS_03
+#define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
+#define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
+#define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
+#define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
+#define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
+#define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
+#define EL_MM_STEEL_LOCK (EL_MM_START + 143)
+#define EL_MM_KEY (EL_MM_START + 144)
+#define EL_MM_LIGHTBULB (EL_MM_START + 145)
+#define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
+#define EL_MM_LIGHTBALL (EL_MM_START + 147)
+#define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
+#define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
+#define EL_MM_FUEL_FULL (EL_MM_START + 150)
+#define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
+#define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
+#define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
+#define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
+#define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
+#define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
+#define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
+
+#define EL_MM_UNUSED_156 (EL_MM_START + 156)
+#define EL_MM_UNUSED_157 (EL_MM_START + 157)
+#define EL_MM_UNUSED_158 (EL_MM_START + 158)
+#define EL_MM_UNUSED_159 (EL_MM_START + 159)
+
+#define EL_MM_END_1 (EL_MM_START + 159)
+#define EL_MM_START_2 (EL_MM_START + 160)
+
+#define EL_DF_START EL_MM_START_2
+#define EL_DF_START2 (EL_DF_START - 240)
+
+#define EL_DF_MIRROR_START EL_DF_START
+#define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
+#define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
+#define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
+#define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
+#define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
+#define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
+#define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
+#define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
+#define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
+#define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
+#define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
+#define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
+#define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
+#define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
+#define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
+#define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
+#define EL_DF_MIRROR_END EL_DF_MIRROR_15
+
+#define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
+#define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
+#define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
+#define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
+#define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
+#define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
+#define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
+#define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
+#define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
+#define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
+
+#define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
+#define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
+#define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
+#define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
+#define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
+#define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
+#define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
+#define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
+#define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
+#define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
+
+#define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
+#define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
+#define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
+
+#define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
+#define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
+#define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
+
+#define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
+#define EL_DF_WALL_END EL_DF_STEEL_WALL_END
+
+#define EL_DF_EMPTY (EL_DF_START2 + 304)
+#define EL_DF_CELL (EL_DF_START2 + 305)
+#define EL_DF_MINE (EL_DF_START2 + 306)
+#define EL_DF_REFRACTOR (EL_DF_START2 + 307)
+
+#define EL_DF_LASER_START (EL_DF_START2 + 308)
+#define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
+#define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
+#define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
+#define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
+#define EL_DF_LASER_END EL_DF_LASER_DOWN
+
+#define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
+#define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
+#define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
+#define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
+#define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
+#define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
+
+#define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
+#define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
+#define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
+#define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
+#define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
+#define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
+#define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
+#define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
+#define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
+#define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
+
+#define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
+#define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
+#define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
+#define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
+#define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
+#define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
+#define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
+#define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
+#define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
+#define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
+#define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
+#define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
+#define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
+#define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
+#define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
+#define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
+#define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
+#define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
+
+#define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
+#define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
+#define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
+#define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
+#define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
+#define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
+#define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
+#define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
+#define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
+#define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
+
+#define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
+#define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
+#define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
+#define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
+#define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
+#define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
+#define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
+#define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
+#define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
+#define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
+
+#define EL_DF_END (EL_DF_START2 + 355)
+
+#define EL_MM_BEAMER_RED_START (EL_DF_START2 + 356)
+#define EL_MM_BEAMER_RED_1 (EL_MM_BEAMER_RED_START + 0)
+#define EL_MM_BEAMER_RED_2 (EL_MM_BEAMER_RED_START + 1)
+#define EL_MM_BEAMER_RED_3 (EL_MM_BEAMER_RED_START + 2)
+#define EL_MM_BEAMER_RED_4 (EL_MM_BEAMER_RED_START + 3)
+#define EL_MM_BEAMER_RED_5 (EL_MM_BEAMER_RED_START + 4)
+#define EL_MM_BEAMER_RED_6 (EL_MM_BEAMER_RED_START + 5)
+#define EL_MM_BEAMER_RED_7 (EL_MM_BEAMER_RED_START + 6)
+#define EL_MM_BEAMER_RED_8 (EL_MM_BEAMER_RED_START + 7)
+#define EL_MM_BEAMER_RED_9 (EL_MM_BEAMER_RED_START + 8)
+#define EL_MM_BEAMER_RED_10 (EL_MM_BEAMER_RED_START + 9)
+#define EL_MM_BEAMER_RED_11 (EL_MM_BEAMER_RED_START + 10)
+#define EL_MM_BEAMER_RED_12 (EL_MM_BEAMER_RED_START + 11)
+#define EL_MM_BEAMER_RED_13 (EL_MM_BEAMER_RED_START + 12)
+#define EL_MM_BEAMER_RED_14 (EL_MM_BEAMER_RED_START + 13)
+#define EL_MM_BEAMER_RED_15 (EL_MM_BEAMER_RED_START + 14)
+#define EL_MM_BEAMER_RED_16 (EL_MM_BEAMER_RED_START + 15)
+#define EL_MM_BEAMER_RED_END EL_MM_BEAMER_RED_16
+#define EL_MM_BEAMER_YELLOW_START (EL_DF_START2 + 372)
+#define EL_MM_BEAMER_YELLOW_1 (EL_MM_BEAMER_YELLOW_START + 0)
+#define EL_MM_BEAMER_YELLOW_2 (EL_MM_BEAMER_YELLOW_START + 1)
+#define EL_MM_BEAMER_YELLOW_3 (EL_MM_BEAMER_YELLOW_START + 2)
+#define EL_MM_BEAMER_YELLOW_4 (EL_MM_BEAMER_YELLOW_START + 3)
+#define EL_MM_BEAMER_YELLOW_5 (EL_MM_BEAMER_YELLOW_START + 4)
+#define EL_MM_BEAMER_YELLOW_6 (EL_MM_BEAMER_YELLOW_START + 5)
+#define EL_MM_BEAMER_YELLOW_7 (EL_MM_BEAMER_YELLOW_START + 6)
+#define EL_MM_BEAMER_YELLOW_8 (EL_MM_BEAMER_YELLOW_START + 7)
+#define EL_MM_BEAMER_YELLOW_9 (EL_MM_BEAMER_YELLOW_START + 8)
+#define EL_MM_BEAMER_YELLOW_10 (EL_MM_BEAMER_YELLOW_START + 9)
+#define EL_MM_BEAMER_YELLOW_11 (EL_MM_BEAMER_YELLOW_START + 10)
+#define EL_MM_BEAMER_YELLOW_12 (EL_MM_BEAMER_YELLOW_START + 11)
+#define EL_MM_BEAMER_YELLOW_13 (EL_MM_BEAMER_YELLOW_START + 12)
+#define EL_MM_BEAMER_YELLOW_14 (EL_MM_BEAMER_YELLOW_START + 13)
+#define EL_MM_BEAMER_YELLOW_15 (EL_MM_BEAMER_YELLOW_START + 14)
+#define EL_MM_BEAMER_YELLOW_16 (EL_MM_BEAMER_YELLOW_START + 15)
+#define EL_MM_BEAMER_YELLOW_END EL_MM_BEAMER_YELLOW_16
+#define EL_MM_BEAMER_GREEN_START (EL_DF_START2 + 388)
+#define EL_MM_BEAMER_GREEN_1 (EL_MM_BEAMER_GREEN_START + 0)
+#define EL_MM_BEAMER_GREEN_2 (EL_MM_BEAMER_GREEN_START + 1)
+#define EL_MM_BEAMER_GREEN_3 (EL_MM_BEAMER_GREEN_START + 2)
+#define EL_MM_BEAMER_GREEN_4 (EL_MM_BEAMER_GREEN_START + 3)
+#define EL_MM_BEAMER_GREEN_5 (EL_MM_BEAMER_GREEN_START + 4)
+#define EL_MM_BEAMER_GREEN_6 (EL_MM_BEAMER_GREEN_START + 5)
+#define EL_MM_BEAMER_GREEN_7 (EL_MM_BEAMER_GREEN_START + 6)
+#define EL_MM_BEAMER_GREEN_8 (EL_MM_BEAMER_GREEN_START + 7)
+#define EL_MM_BEAMER_GREEN_9 (EL_MM_BEAMER_GREEN_START + 8)
+#define EL_MM_BEAMER_GREEN_10 (EL_MM_BEAMER_GREEN_START + 9)
+#define EL_MM_BEAMER_GREEN_11 (EL_MM_BEAMER_GREEN_START + 10)
+#define EL_MM_BEAMER_GREEN_12 (EL_MM_BEAMER_GREEN_START + 11)
+#define EL_MM_BEAMER_GREEN_13 (EL_MM_BEAMER_GREEN_START + 12)
+#define EL_MM_BEAMER_GREEN_14 (EL_MM_BEAMER_GREEN_START + 13)
+#define EL_MM_BEAMER_GREEN_15 (EL_MM_BEAMER_GREEN_START + 14)
+#define EL_MM_BEAMER_GREEN_16 (EL_MM_BEAMER_GREEN_START + 15)
+#define EL_MM_BEAMER_GREEN_END EL_MM_BEAMER_GREEN_16
+#define EL_MM_BEAMER_BLUE_START (EL_DF_START2 + 404)
+#define EL_MM_BEAMER_BLUE_1 (EL_MM_BEAMER_BLUE_START + 0)
+#define EL_MM_BEAMER_BLUE_2 (EL_MM_BEAMER_BLUE_START + 1)
+#define EL_MM_BEAMER_BLUE_3 (EL_MM_BEAMER_BLUE_START + 2)
+#define EL_MM_BEAMER_BLUE_4 (EL_MM_BEAMER_BLUE_START + 3)
+#define EL_MM_BEAMER_BLUE_5 (EL_MM_BEAMER_BLUE_START + 4)
+#define EL_MM_BEAMER_BLUE_6 (EL_MM_BEAMER_BLUE_START + 5)
+#define EL_MM_BEAMER_BLUE_7 (EL_MM_BEAMER_BLUE_START + 6)
+#define EL_MM_BEAMER_BLUE_8 (EL_MM_BEAMER_BLUE_START + 7)
+#define EL_MM_BEAMER_BLUE_9 (EL_MM_BEAMER_BLUE_START + 8)
+#define EL_MM_BEAMER_BLUE_10 (EL_MM_BEAMER_BLUE_START + 9)
+#define EL_MM_BEAMER_BLUE_11 (EL_MM_BEAMER_BLUE_START + 10)
+#define EL_MM_BEAMER_BLUE_12 (EL_MM_BEAMER_BLUE_START + 11)
+#define EL_MM_BEAMER_BLUE_13 (EL_MM_BEAMER_BLUE_START + 12)
+#define EL_MM_BEAMER_BLUE_14 (EL_MM_BEAMER_BLUE_START + 13)
+#define EL_MM_BEAMER_BLUE_15 (EL_MM_BEAMER_BLUE_START + 14)
+#define EL_MM_BEAMER_BLUE_16 (EL_MM_BEAMER_BLUE_START + 15)
+#define EL_MM_BEAMER_BLUE_END EL_MM_BEAMER_BLUE_16
+
+#define EL_MM_MCDUFFIN 1204
+#define EL_MM_PACMAN 1205
+#define EL_MM_FUSE 1206
+#define EL_MM_STEEL_WALL 1207
+#define EL_MM_WOODEN_WALL 1208
+#define EL_MM_ICE_WALL 1209
+#define EL_MM_AMOEBA_WALL 1210
+#define EL_DF_LASER 1211
+#define EL_DF_RECEIVER 1212
+#define EL_DF_STEEL_WALL 1213
+#define EL_DF_WOODEN_WALL 1214
+
+#define EL_MM_END_2 (EL_DF_START2 + 430)
+#define EL_MM_END EL_MM_END_2
+
+#define NUM_FILE_ELEMENTS 1215
/* "real" (and therefore drawable) runtime elements */
#define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
#define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
+#define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
+#define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
+#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
+#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
+#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
+
+#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
-#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72)
+#define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
+#define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
/* "unreal" (and therefore not drawable) runtime elements */
#define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
#define EL_AMOEBA (EL_FIRST_DUMMY + 20)
-#define EL_DEFAULT (EL_FIRST_DUMMY + 21)
-#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22)
-#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23)
-#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24)
-#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25)
-#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26)
-#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27)
-#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28)
-#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29)
-#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30)
-#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31)
-#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32)
+#define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
+#define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
+#define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
+#define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
+#define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
+#define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
+#define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
+#define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
+#define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
+#define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
+#define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
+#define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
+#define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 34)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
+#define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
+#define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
+#define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
+#define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
+#define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
+#define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
+#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
+#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
+#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
+
+#define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
+#define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
/* internal elements (only used for internal purposes like copying) */
-#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33)
+#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
#define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
#define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
-#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20)
-#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21)
-#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22)
-#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23)
-#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24)
-#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25)
-#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26)
-#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27)
-#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28)
-#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29)
-#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30)
-#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31)
-#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32)
-#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33)
+#define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
+#define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
+#define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
+#define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
+#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
+#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
+#define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
+#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
+#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
+#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
+#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
+#define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32)
+#define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33)
+#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34)
+#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35)
+#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36)
+#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37)
#define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
#define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
#define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
-#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33)
+#define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37)
-#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34)
+#define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38)
/* values for graphics/sounds action types */
#define ACTION_EATING 49
#define ACTION_TWINKLING 50
#define ACTION_SPLASHING 51
-#define ACTION_PAGE_1 52
-#define ACTION_PAGE_2 53
-#define ACTION_PAGE_3 54
-#define ACTION_PAGE_4 55
-#define ACTION_PAGE_5 56
-#define ACTION_PAGE_6 57
-#define ACTION_PAGE_7 58
-#define ACTION_PAGE_8 59
-#define ACTION_PAGE_9 60
-#define ACTION_PAGE_10 61
-#define ACTION_PAGE_11 62
-#define ACTION_PAGE_12 63
-#define ACTION_PAGE_13 64
-#define ACTION_PAGE_14 65
-#define ACTION_PAGE_15 66
-#define ACTION_PAGE_16 67
-#define ACTION_PAGE_17 68
-#define ACTION_PAGE_18 69
-#define ACTION_PAGE_19 70
-#define ACTION_PAGE_20 71
-#define ACTION_PAGE_21 72
-#define ACTION_PAGE_22 73
-#define ACTION_PAGE_23 74
-#define ACTION_PAGE_24 75
-#define ACTION_PAGE_25 76
-#define ACTION_PAGE_26 77
-#define ACTION_PAGE_27 78
-#define ACTION_PAGE_28 79
-#define ACTION_PAGE_29 80
-#define ACTION_PAGE_30 81
-#define ACTION_PAGE_31 82
-#define ACTION_PAGE_32 83
-#define ACTION_OTHER 84
-
-#define NUM_ACTIONS 85
+#define ACTION_HITTING 52
+#define ACTION_PAGE_1 53
+#define ACTION_PAGE_2 54
+#define ACTION_PAGE_3 55
+#define ACTION_PAGE_4 56
+#define ACTION_PAGE_5 57
+#define ACTION_PAGE_6 58
+#define ACTION_PAGE_7 59
+#define ACTION_PAGE_8 60
+#define ACTION_PAGE_9 61
+#define ACTION_PAGE_10 62
+#define ACTION_PAGE_11 63
+#define ACTION_PAGE_12 64
+#define ACTION_PAGE_13 65
+#define ACTION_PAGE_14 66
+#define ACTION_PAGE_15 67
+#define ACTION_PAGE_16 68
+#define ACTION_PAGE_17 69
+#define ACTION_PAGE_18 70
+#define ACTION_PAGE_19 71
+#define ACTION_PAGE_20 72
+#define ACTION_PAGE_21 73
+#define ACTION_PAGE_22 74
+#define ACTION_PAGE_23 75
+#define ACTION_PAGE_24 76
+#define ACTION_PAGE_25 77
+#define ACTION_PAGE_26 78
+#define ACTION_PAGE_27 79
+#define ACTION_PAGE_28 80
+#define ACTION_PAGE_29 81
+#define ACTION_PAGE_30 82
+#define ACTION_PAGE_31 83
+#define ACTION_PAGE_32 84
+#define ACTION_PART_1 85
+#define ACTION_PART_2 86
+#define ACTION_PART_3 87
+#define ACTION_PART_4 88
+#define ACTION_PART_5 89
+#define ACTION_PART_6 90
+#define ACTION_PART_7 91
+#define ACTION_PART_8 92
+#define ACTION_PART_9 93
+#define ACTION_PART_10 94
+#define ACTION_PART_11 95
+#define ACTION_PART_12 96
+#define ACTION_PART_13 97
+#define ACTION_PART_14 98
+#define ACTION_PART_15 99
+#define ACTION_PART_16 100
+#define ACTION_PART_17 101
+#define ACTION_PART_18 102
+#define ACTION_PART_19 103
+#define ACTION_PART_20 104
+#define ACTION_PART_21 105
+#define ACTION_PART_22 106
+#define ACTION_PART_23 107
+#define ACTION_PART_24 108
+#define ACTION_PART_25 109
+#define ACTION_PART_26 110
+#define ACTION_PART_27 111
+#define ACTION_PART_28 112
+#define ACTION_PART_29 113
+#define ACTION_PART_30 114
+#define ACTION_PART_31 115
+#define ACTION_PART_32 116
+#define ACTION_OTHER 117
+
+#define NUM_ACTIONS 118
#define ACTION_BORING_LAST ACTION_BORING_10
#define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
#define GFX_SPECIAL_ARG_DEFAULT 0
#define GFX_SPECIAL_ARG_LOADING 1
#define GFX_SPECIAL_ARG_TITLE_INITIAL 2
-#define GFX_SPECIAL_ARG_TITLE 3
-#define GFX_SPECIAL_ARG_MAIN 4
-#define GFX_SPECIAL_ARG_LEVELS 5
-#define GFX_SPECIAL_ARG_LEVELNR 6
-#define GFX_SPECIAL_ARG_SCORES 7
-#define GFX_SPECIAL_ARG_EDITOR 8
-#define GFX_SPECIAL_ARG_INFO 9
-#define GFX_SPECIAL_ARG_SETUP 10
-#define GFX_SPECIAL_ARG_PLAYING 11
-#define GFX_SPECIAL_ARG_DOOR 12
-#define GFX_SPECIAL_ARG_TAPE 13
-#define GFX_SPECIAL_ARG_PANEL 14
-#define GFX_SPECIAL_ARG_PREVIEW 15
-#define GFX_SPECIAL_ARG_CRUMBLED 16
-
-#define NUM_SPECIAL_GFX_ARGS 17
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
+#define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
+#define GFX_SPECIAL_ARG_TITLE 8
+#define GFX_SPECIAL_ARG_TITLE_1 9
+#define GFX_SPECIAL_ARG_TITLE_2 10
+#define GFX_SPECIAL_ARG_TITLE_3 11
+#define GFX_SPECIAL_ARG_TITLE_4 12
+#define GFX_SPECIAL_ARG_TITLE_5 13
+#define GFX_SPECIAL_ARG_MAIN 14
+#define GFX_SPECIAL_ARG_LEVELS 15
+#define GFX_SPECIAL_ARG_LEVELNR 16
+#define GFX_SPECIAL_ARG_SCORES 17
+#define GFX_SPECIAL_ARG_EDITOR 18
+#define GFX_SPECIAL_ARG_INFO 19
+#define GFX_SPECIAL_ARG_SETUP 20
+#define GFX_SPECIAL_ARG_PLAYING 21
+#define GFX_SPECIAL_ARG_DOOR 22
+#define GFX_SPECIAL_ARG_TAPE 23
+#define GFX_SPECIAL_ARG_PANEL 24
+#define GFX_SPECIAL_ARG_PREVIEW 25
+#define GFX_SPECIAL_ARG_CRUMBLED 26
+#define GFX_SPECIAL_ARG_MAINONLY 27
+#define GFX_SPECIAL_ARG_TYPENAME 28
+#define GFX_SPECIAL_ARG_SUBMENU 29
+#define GFX_SPECIAL_ARG_MENU 30
+#define GFX_SPECIAL_ARG_TOONS 31
+#define GFX_SPECIAL_ARG_SCORESOLD 32
+#define GFX_SPECIAL_ARG_SCORESNEW 33
+#define GFX_SPECIAL_ARG_FADING 34
+#define GFX_SPECIAL_ARG_QUIT 35
+
+#define NUM_SPECIAL_GFX_ARGS 36
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GFX_ARG_DIGGABLE_LIKE 23
#define GFX_ARG_BORDER_SIZE 24
#define GFX_ARG_STEP_OFFSET 25
-#define GFX_ARG_STEP_DELAY 26
-#define GFX_ARG_DIRECTION 27
-#define GFX_ARG_POSITION 28
-#define GFX_ARG_DRAW_XOFFSET 29
-#define GFX_ARG_DRAW_YOFFSET 30
-#define GFX_ARG_DRAW_MASKED 31
-#define GFX_ARG_ANIM_DELAY_FIXED 32
-#define GFX_ARG_ANIM_DELAY_RANDOM 33
-#define GFX_ARG_POST_DELAY_FIXED 34
-#define GFX_ARG_POST_DELAY_RANDOM 35
-#define GFX_ARG_NAME 36
-#define GFX_ARG_SCALE_UP_FACTOR 37
-#define GFX_ARG_TILE_SIZE 38
-#define GFX_ARG_CLONE_FROM 39
-#define GFX_ARG_FADE_MODE 40
-#define GFX_ARG_FADE_DELAY 41
-#define GFX_ARG_POST_DELAY 42
-#define GFX_ARG_AUTO_DELAY 43
-#define GFX_ARG_ALIGN 44
-#define GFX_ARG_VALIGN 45
-#define GFX_ARG_SORT_PRIORITY 46
-#define GFX_ARG_CLASS 47
-#define GFX_ARG_STYLE 48
-#define GFX_ARG_ACTIVE_XOFFSET 49
-#define GFX_ARG_ACTIVE_YOFFSET 50
-#define GFX_ARG_PRESSED_XOFFSET 51
-#define GFX_ARG_PRESSED_YOFFSET 52
-
-#define NUM_GFX_ARGS 53
+#define GFX_ARG_STEP_XOFFSET 26
+#define GFX_ARG_STEP_YOFFSET 27
+#define GFX_ARG_STEP_DELAY 28
+#define GFX_ARG_DIRECTION 29
+#define GFX_ARG_POSITION 30
+#define GFX_ARG_DRAW_XOFFSET 31
+#define GFX_ARG_DRAW_YOFFSET 32
+#define GFX_ARG_DRAW_MASKED 33
+#define GFX_ARG_DRAW_ORDER 34
+#define GFX_ARG_INIT_DELAY_FIXED 35
+#define GFX_ARG_INIT_DELAY_RANDOM 36
+#define GFX_ARG_ANIM_DELAY_FIXED 37
+#define GFX_ARG_ANIM_DELAY_RANDOM 38
+#define GFX_ARG_POST_DELAY_FIXED 39
+#define GFX_ARG_POST_DELAY_RANDOM 40
+#define GFX_ARG_INIT_EVENT 41
+#define GFX_ARG_ANIM_EVENT 42
+#define GFX_ARG_NAME 43
+#define GFX_ARG_SCALE_UP_FACTOR 44
+#define GFX_ARG_TILE_SIZE 45
+#define GFX_ARG_CLONE_FROM 46
+#define GFX_ARG_FADE_MODE 47
+#define GFX_ARG_FADE_DELAY 48
+#define GFX_ARG_POST_DELAY 49
+#define GFX_ARG_AUTO_DELAY 50
+#define GFX_ARG_ALIGN 51
+#define GFX_ARG_VALIGN 52
+#define GFX_ARG_SORT_PRIORITY 53
+#define GFX_ARG_CLASS 54
+#define GFX_ARG_STYLE 55
+#define GFX_ARG_ACTIVE_XOFFSET 56
+#define GFX_ARG_ACTIVE_YOFFSET 57
+#define GFX_ARG_PRESSED_XOFFSET 58
+#define GFX_ARG_PRESSED_YOFFSET 59
+
+#define NUM_GFX_ARGS 60
/* values for sound configuration suffixes */
#define FONT_INPUT_2_ACTIVE 24
#define FONT_INPUT_1 25
#define FONT_INPUT_2 26
-#define FONT_OPTION_OFF 27
-#define FONT_OPTION_ON 28
-#define FONT_VALUE_1 29
-#define FONT_VALUE_2 30
-#define FONT_VALUE_OLD 31
-#define FONT_LEVEL_NUMBER_ACTIVE 32
-#define FONT_LEVEL_NUMBER 33
-#define FONT_TAPE_RECORDER 34
-#define FONT_GAME_INFO 35
-#define FONT_INFO_ELEMENTS 36
-#define FONT_INFO_LEVELSET 37
-
-#define NUM_FONTS 38
+#define FONT_OPTION_OFF_NARROW 27
+#define FONT_OPTION_OFF 28
+#define FONT_OPTION_ON_NARROW 29
+#define FONT_OPTION_ON 30
+#define FONT_VALUE_1 31
+#define FONT_VALUE_2 32
+#define FONT_VALUE_OLD 33
+#define FONT_VALUE_NARROW 34
+#define FONT_LEVEL_NUMBER_ACTIVE 35
+#define FONT_LEVEL_NUMBER 36
+#define FONT_TAPE_RECORDER 37
+#define FONT_GAME_INFO 38
+#define FONT_INFO_ELEMENTS 39
+#define FONT_INFO_LEVELSET 40
+
+#define NUM_FONTS 41
#define NUM_INITIAL_FONTS 4
+/* values for toon animation configuration */
+#define MAX_NUM_TOONS 20
+
+/* values for global animation configuration (must match those from main.c) */
+#define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
+#define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
+#define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
+#define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
+
+#define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
+#define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
+#define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
+#define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
+
+#define GLOBAL_ANIM_ID_PART_FIRST 0
+#define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
+#define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
+
+/* values for global border graphics */
+#define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
+#define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
+
/* values for game_status (must match special image configuration suffixes) */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_LOADING 1
#define GAME_MODE_TITLE_INITIAL 2
-#define GAME_MODE_TITLE 3
-#define GAME_MODE_MAIN 4
-#define GAME_MODE_LEVELS 5
-#define GAME_MODE_LEVELNR 6
-#define GAME_MODE_SCORES 7
-#define GAME_MODE_EDITOR 8
-#define GAME_MODE_INFO 9
-#define GAME_MODE_SETUP 10
-#define GAME_MODE_PLAYING 11
-#define GAME_MODE_PSEUDO_DOOR 12
-#define GAME_MODE_PSEUDO_TAPE 13
-#define GAME_MODE_PSEUDO_PANEL 14
-#define GAME_MODE_PSEUDO_PREVIEW 15
-#define GAME_MODE_PSEUDO_CRUMBLED 16
-
-/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 17
-#define GAME_MODE_QUIT 18
+#define GAME_MODE_TITLE_INITIAL_1 3
+#define GAME_MODE_TITLE_INITIAL_2 4
+#define GAME_MODE_TITLE_INITIAL_3 5
+#define GAME_MODE_TITLE_INITIAL_4 6
+#define GAME_MODE_TITLE_INITIAL_5 7
+#define GAME_MODE_TITLE 8
+#define GAME_MODE_TITLE_1 9
+#define GAME_MODE_TITLE_2 10
+#define GAME_MODE_TITLE_3 11
+#define GAME_MODE_TITLE_4 12
+#define GAME_MODE_TITLE_5 13
+#define GAME_MODE_MAIN 14
+#define GAME_MODE_LEVELS 15
+#define GAME_MODE_LEVELNR 16
+#define GAME_MODE_SCORES 17
+#define GAME_MODE_EDITOR 18
+#define GAME_MODE_INFO 19
+#define GAME_MODE_SETUP 20
+#define GAME_MODE_PLAYING 21
+#define GAME_MODE_PSEUDO_DOOR 22
+#define GAME_MODE_PSEUDO_TAPE 23
+#define GAME_MODE_PSEUDO_PANEL 24
+#define GAME_MODE_PSEUDO_PREVIEW 25
+#define GAME_MODE_PSEUDO_CRUMBLED 26
+#define GAME_MODE_PSEUDO_MAINONLY 27
+#define GAME_MODE_PSEUDO_TYPENAME 28
+#define GAME_MODE_PSEUDO_SUBMENU 29
+#define GAME_MODE_PSEUDO_MENU 30
+#define GAME_MODE_PSEUDO_TOONS 31
+#define GAME_MODE_PSEUDO_SCORESOLD 32
+#define GAME_MODE_PSEUDO_SCORESNEW 33
+#define GAME_MODE_PSEUDO_FADING 34
+#define GAME_MODE_QUIT 35
+
+#define NUM_GAME_MODES 36
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
/* program information and versioning definitions */
#define PROGRAM_VERSION_MAJOR 4
#define PROGRAM_VERSION_MINOR 0
-#define PROGRAM_VERSION_PATCH 0
-#define PROGRAM_VERSION_BUILD 0
+#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_BUILD 5
+#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2015 by Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
-#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
-#define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds"
-
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
-#undef PROGRAM_TITLE_STRING
-#define PROGRAM_TITLE_STRING "R'n'D jue"
-#undef PROGRAM_UNIX_DATADIR_STRING
-#define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue"
-#endif
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2018 by Holger Schemel"
+#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
+
+#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
-#define ICON_TITLE_STRING PROGRAM_TITLE_STRING
#define COOKIE_PREFIX "ROCKSNDIAMONDS"
-#define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING
-#define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING
-#define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING
#define USERDATA_DIRECTORY_OTHER "userdata"
-#if defined(PLATFORM_WIN32)
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32
-#elif defined(PLATFORM_MACOSX)
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX
-#elif defined(PLATFORM_UNIX)
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX
-#else
-#define USERDATA_DIRECTORY USERDATA_DIRECTORY_OTHER
-#endif
-
-#define SDL_ICON_FILENAME "RocksIcon32x32.png"
-
/* file version numbers for resource files (levels, tapes, score, setup, etc.)
** currently supported/known file version numbers:
** 1.0 (old)
#define LEVEL_FILE_TYPE_DX 5
#define LEVEL_FILE_TYPE_SB 6
#define LEVEL_FILE_TYPE_DC 7
+#define LEVEL_FILE_TYPE_MM 8
-#define NUM_LEVEL_FILE_TYPES 8
+#define NUM_LEVEL_FILE_TYPES 9
/* values for game engine type identifier */
#define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
#define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
#define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
#define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
+#define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
#define NUM_ENGINE_TYPES 4
+/* values for automatically playing tapes */
+#define AUTOPLAY_NONE 0
+#define AUTOPLAY_PLAY (1 << 0)
+#define AUTOPLAY_FFWD (1 << 1)
+#define AUTOPLAY_WARP (1 << 2)
+#define AUTOPLAY_TEST (1 << 3)
+#define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
+
+#define AUTOPLAY_MODE_NONE 0
+#define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
+#define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
+#define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
+#define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
+#define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
+
struct BorderInfo
{
int scrollbar_xoffset;
int list_size[NUM_SPECIAL_GFX_ARGS];
+ int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
struct TitleFadingInfo enter_menu;
struct TitleFadingInfo leave_menu;
struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
- struct TitleFadingInfo next_screen;
+ struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
int step_offset;
int step_delay;
int anim_mode;
+ int align;
+ int valign;
boolean autowrap;
boolean centered;
boolean wrap_single_words;
int anim_mode;
};
+struct EditorTabsInfo
+{
+ int x;
+ int y;
+ int yoffset2;
+ int width;
+ int height;
+ int draw_xoffset;
+ int draw_yoffset;
+};
+
+struct EditorSettingsInfo
+{
+ struct MenuPosInfo headline;
+
+ struct XY element_graphic;
+ struct XY element_name;
+
+ struct EditorTabsInfo tabs;
+};
+
+struct EditorGadgetInfo
+{
+ int normal_spacing;
+ int small_spacing;
+ int tiny_spacing;
+ int line_spacing;
+ int text_spacing;
+ int tab_spacing;
+
+ struct Rect separator_line;
+};
+
struct EditorButtonInfo
{
- struct XY prev_level;
- struct XY next_level;
- struct XY properties;
+ struct XYTileSize prev_level;
+ struct XYTileSize next_level;
+
+ struct XYTileSize properties;
+ struct XYTileSize element_left;
+ struct XYTileSize element_middle;
+ struct XYTileSize element_right;
+ struct XYTileSize palette;
+
+ struct XYTileSize draw_single;
+ struct XYTileSize draw_connected;
+ struct XYTileSize draw_line;
+ struct XYTileSize draw_arc;
+ struct XYTileSize draw_rectangle;
+ struct XYTileSize draw_filled_box;
+ struct XYTileSize rotate_up;
+ struct XYTileSize draw_text;
+ struct XYTileSize flood_fill;
+ struct XYTileSize rotate_left;
+ struct XYTileSize zoom_level;
+ struct XYTileSize rotate_right;
+ struct XYTileSize draw_random;
+ struct XYTileSize grab_brush;
+ struct XYTileSize rotate_down;
+ struct XYTileSize pick_element;
+
+ struct XYTileSize ce_copy_from;
+ struct XYTileSize ce_copy_to;
+ struct XYTileSize ce_swap;
+ struct XYTileSize ce_copy;
+ struct XYTileSize ce_paste;
+
+ struct XYTileSize undo;
+ struct XYTileSize conf;
+ struct XYTileSize save;
+ struct XYTileSize clear;
+ struct XYTileSize test;
+ struct XYTileSize exit;
};
struct EditorInputInfo
struct XY level_number;
};
-struct EditorPaletteElementInfo
+struct EditorPaletteInfo
{
int x, y;
+ int cols, rows;
int tile_size;
+ boolean show_as_separate_screen;
+ boolean show_on_element_buttons;
+
+ struct XYTileSize element_left;
+ struct XYTileSize element_middle;
+ struct XYTileSize element_right;
};
-struct EditorPaletteInfo
+struct EditorDrawingAreaInfo
{
- int x, y;
- int cols, rows;
int tile_size;
-
- struct EditorPaletteElementInfo element_left;
- struct EditorPaletteElementInfo element_middle;
- struct EditorPaletteElementInfo element_right;
};
struct EditorInfo
{
+ struct EditorSettingsInfo settings;
+ struct EditorGadgetInfo gadget;
struct EditorButtonInfo button;
struct EditorInputInfo input;
struct EditorPaletteInfo palette;
+ struct EditorDrawingAreaInfo drawingarea;
};
struct ViewportInfo
{
- struct RectWithBorder window;
+ struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
/* level stored in native format for the alternative native game engines */
struct LevelInfo_EM *native_em_level;
struct LevelInfo_SP *native_sp_level;
+ struct LevelInfo_MM *native_mm_level;
int file_version; /* file format version the level is stored with */
int game_version; /* game release version the level was created with */
int time; /* available time (seconds) */
int gems_needed;
+ boolean auto_count_gems;
char name[MAX_LEVEL_NAME_LEN + 1];
char author[MAX_LEVEL_AUTHOR_LEN + 1];
boolean use_time_orb_bug; /* for compatibility with old levels */
boolean instant_relocation; /* no visual delay when relocating player */
boolean shifted_relocation; /* no level centering when relocating player */
+ boolean lazy_relocation; /* only redraw off-screen player relocation */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
boolean block_last_field; /* player blocks previous field while moving */
boolean sp_block_last_field; /* player blocks previous field while moving */
+ /* values for MM/DF elements */
+ boolean mm_laser_red, mm_laser_green, mm_laser_blue;
+ boolean df_laser_red, df_laser_green, df_laser_blue;
+ int mm_time_fuse;
+ int mm_time_bomb;
+ int mm_time_ball;
+ int mm_time_block;
+
/* ('int' instead of 'boolean' because used as selectbox value in editor) */
int use_step_counter; /* count steps instead of seconds for level */
boolean use_custom_template; /* use custom properties from template file */
+ boolean file_has_custom_elements; /* set when level file contains CEs */
+
boolean no_valid_file; /* set when level file missing or invalid */
+ boolean no_level_file; /* set when falling back to level template */
boolean changed; /* set when level was changed in the editor */
char *autoplay_leveldir;
int autoplay_level[MAX_TAPES_PER_SET];
boolean autoplay_all;
+ boolean autoplay_mode;
char *convert_leveldir;
int convert_level_nr;
int num_toons;
float frames_per_second;
- boolean fps_slowdown;
- int fps_slowdown_factor;
+ boolean show_frames_per_second;
/* global values for fading screens and masking borders */
int border_status;
+ /* values for global animations */
+ int anim_status;
+ int anim_status_next;
+
boolean use_envelope_request;
};
/* internal bitmap ID for special graphics */
};
+struct GlobalAnimNameInfo
+{
+ char *token_name; /* global animation token in config files */
+};
+
+struct GlobalAnimInfo
+{
+ char *token_name; /* global animation token in config files */
+
+ /* global animation graphic and control definitions */
+ int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+
+ /* global animation sound and music definitions */
+ int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+ int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
+};
+
struct GraphicInfo
{
Bitmap **bitmaps; /* bitmaps in all required sizes */
int clone_from; /* graphic for cloning *all* settings */
- int anim_delay_fixed; /* optional delay values for bored and */
- int anim_delay_random; /* sleeping player animations (animation */
- int post_delay_fixed; /* intervall and following pause before */
- int post_delay_random; /* next intervall (bored animation only) */
+ int init_delay_fixed; /* optional initial delay values for global */
+ int init_delay_random; /* animations (pause interval before start) */
+ int anim_delay_fixed; /* optional delay values for bored/sleeping */
+ int anim_delay_random; /* and global animations (animation length) */
+ int post_delay_fixed; /* optional delay values after bored/global */
+ int post_delay_random; /* animations (pause before next animation) */
+
+ int init_event; /* optional event triggering animation start */
+ int anim_event; /* optional event triggering animation end */
int step_offset; /* optional step offset of toon animations */
+ int step_xoffset; /* optional step offset of toon animations */
+ int step_yoffset; /* optional step offset of toon animations */
int step_delay; /* optional step delay of toon animations */
+ int direction; /* optional move direction of toon animations */
+ int position; /* optional draw position of toon animations */
+ int x; /* optional draw position of toon animations */
+ int y; /* optional draw position of toon animations */
int draw_xoffset; /* optional offset for drawing font chars */
int draw_yoffset; /* optional offset for drawing font chars */
int draw_masked; /* optional setting for drawing envelope gfx */
+ int draw_order; /* optional draw order for global animations */
int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */
};
-extern Bitmap *bitmap_db_store;
-extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
extern Bitmap *bitmap_db_door_1;
extern Bitmap *bitmap_db_door_2;
-extern Bitmap *bitmap_db_toons;
+extern Bitmap *bitmap_db_store_1;
+extern Bitmap *bitmap_db_store_2;
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;
extern int game_status;
+extern boolean game_status_last_screen;
extern boolean level_editor_test_game;
extern boolean network_playing;
extern int key_joystick_mapping;
-extern boolean redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
-extern int redraw_x1, redraw_y1;
-
extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int EXSIZE, EYSIZE;
extern int TILESIZE_VAR;
+extern int FADE_SX, FADE_SY;
+extern int FADE_SXSIZE, FADE_SYSIZE;
+
extern int FX, FY;
extern int ScrollStepSize;
extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
extern int BorderElement;
+extern int MenuFrameDelay;
extern int GameFrameDelay;
extern int FfwdFrameDelay;
extern int BX1, BY1;
extern struct ViewportInfo viewport;
extern struct TitleFadingInfo fading;
extern struct TitleFadingInfo fading_none;
+extern struct TitleFadingInfo title_initial_first_default;
extern struct TitleFadingInfo title_initial_default;
+extern struct TitleFadingInfo title_first_default;
extern struct TitleFadingInfo title_default;
+extern struct TitleMessageInfo titlescreen_initial_first_default;
+extern struct TitleMessageInfo titlescreen_initial_first[];
+extern struct TitleMessageInfo titlescreen_initial_default;
+extern struct TitleMessageInfo titlescreen_initial[];
+extern struct TitleMessageInfo titlescreen_first_default;
+extern struct TitleMessageInfo titlescreen_first[];
+extern struct TitleMessageInfo titlescreen_default;
+extern struct TitleMessageInfo titlescreen[];
+extern struct TitleMessageInfo titlemessage_initial_first_default;
+extern struct TitleMessageInfo titlemessage_initial_first[];
extern struct TitleMessageInfo titlemessage_initial_default;
extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_first_default;
+extern struct TitleMessageInfo titlemessage_first[];
extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct SpecialSuffixInfo special_suffix_info[];
extern struct TokenIntPtrInfo image_config_vars[];
extern struct FontInfo font_info[];
+extern struct GlobalAnimInfo global_anim_info[];
+extern struct GlobalAnimNameInfo global_anim_name_info[];
extern struct MusicPrefixInfo music_prefix_info[];
extern struct GraphicInfo *graphic_info;
extern struct SoundInfo *sound_info;
extern SetupFileHash *element_token_hash;
extern SetupFileHash *graphic_token_hash;
extern SetupFileHash *font_token_hash;
+extern SetupFileHash *hide_setup_hash;
extern struct ConfigTypeInfo image_config_suffix[];
extern struct ConfigTypeInfo sound_config_suffix[];
extern struct ConfigTypeInfo music_config_suffix[];