boolean bd_intermission; // BD level is intermission
boolean bd_diagonal_movements; // BD style diagonal movements
boolean bd_topmost_player_active; // BD engine uses first player found on playfield
+ int bd_snap_element; // BD element that is created when player is snapping
int bd_pushing_prob; // BD player probability to push rocks
int bd_pushing_prob_with_sweet; // BD player probability to push rocks after eating sweet
boolean bd_push_mega_rock_with_sweet; // BD player can push mega rocks after eating sweet
int bd_amoeba_2_content_exploding; // BD amoeba 2 changes to this element if exploding
int bd_amoeba_2_content_looks_like; // BD amoeba 2 looks like this other game element
int bd_clock_extra_time; // BD engine extra time when collecting clock
+ boolean bd_voodoo_collects_diamonds; // BD voodoo doll can collect diamonds for the player
+ boolean bd_voodoo_hurt_kills_player; // BD voodoo doll hurt in any way, player is killed
+ boolean bd_voodoo_dies_by_rock; // BD voodoo doll can be killed by a falling rock
+ boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
+ int bd_voodoo_penalty_time; // BD engine penalty time when voodoo doll destroyed
boolean em_slippery_gems; // EM style "gems slip from wall" behaviour
boolean em_explodes_by_fire; // EM style chain explosion behaviour
boolean use_spring_bug; // for compatibility with old levels