/* Bitmaps with graphic file */
#define PIX_BACK 0
-#define PIX_DOOR 1
-#define PIX_HEROES 2
-#define PIX_TOONS 3
-#define PIX_SP 4
-#define PIX_DC 5
-#define PIX_MORE 6
-#define PIX_BIGFONT 7
-#define PIX_SMALLFONT 8
-#define PIX_MEDIUMFONT 9
+#define PIX_ELEMENTS 1
+#define PIX_DOOR 2
+#define PIX_HEROES 3
+#define PIX_TOONS 4
+#define PIX_SP 5
+#define PIX_DC 6
+#define PIX_MORE 7
+#define PIX_BIGFONT 8
+#define PIX_SMALLFONT 9
+#define PIX_MEDIUMFONT 10
/* Bitmaps without graphic file */
-#define PIX_DB_DOOR 10
-#define PIX_DB_FIELD 11
+#define PIX_DB_DOOR 11
+#define PIX_DB_FIELD 12
-#define NUM_PICTURES 10
+#define NUM_PICTURES 11
#define NUM_BITMAPS 12
/* boundaries of arrays etc. */
extern struct ElementInfo element_info[];
extern struct GraphicInfo graphic_info[];
extern struct ConfigInfo image_config[], sound_config[];
+extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];
extern struct FileInfo *image_files, *sound_files;
-extern char *image_config_suffix[], *sound_config_suffix[];
/* often used screen positions */
#define SX 8
#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define GFX_STARTX SX
-#define GFX_STARTY SY
-#define MINI_GFX_STARTX SX
-#define MINI_GFX_STARTY 424
-#define MICRO_GFX_STARTX SX
-#define MICRO_GFX_STARTY 536
+#define MINI_GFX_STARTX 0
+#define MINI_GFX_STARTY 448
+#define MICRO_GFX_STARTX 384
+#define MICRO_GFX_STARTY 448
#define GFX_PER_LINE 16
-#define MINI_GFX_PER_LINE 32
-#define MICRO_GFX_PER_LINE 128
+#define MINI_GFX_PER_LINE 16
+#define MICRO_GFX_PER_LINE 16
#define HEROES_PER_LINE 16
#define MINI_SP_STARTX 0
-#define MINI_SP_STARTY 352
-#define MICRO_SP_STARTX 0
-#define MICRO_SP_STARTY 448
+#define MINI_SP_STARTY 512
+#define MICRO_SP_STARTX 384
+#define MICRO_SP_STARTY 512
#define SP_PER_LINE 16
#define MINI_SP_PER_LINE 16
-#define MICRO_SP_PER_LINE 64
+#define MICRO_SP_PER_LINE 16
-#define MINI_DC_STARTX 256
-#define MINI_DC_STARTY 256
+#define MINI_DC_STARTX 0
+#define MINI_DC_STARTY 512
#define MICRO_DC_STARTX 384
-#define MICRO_DC_STARTY 384
+#define MICRO_DC_STARTY 512
#define DC_PER_LINE 16
#define MINI_DC_PER_LINE 16
#define MICRO_DC_PER_LINE 16
-#define MINI_MORE_STARTX 256
+#define MINI_MORE_STARTX 0
#define MINI_MORE_STARTY 256
#define MICRO_MORE_STARTX 384
-#define MICRO_MORE_STARTY 384
+#define MICRO_MORE_STARTY 256
#define MORE_PER_LINE 16
#define MINI_MORE_PER_LINE 16
#define MICRO_MORE_PER_LINE 16
#define EL_MAGIC_WALL_BD_FILLING 612
/* game graphics:
-** 0 - 255: graphics from "RocksScreen"
+** 0 - 255: graphics from "RocksElements"
** 256 - 511: graphics from "RocksFont"
** 512 - 767: graphics from "RocksHeroes"
** 768 - 1023: graphics from "RocksSP"
** 1280 - 1535: graphics from "RocksMore"
*/
-#define GFX_START_ROCKSSCREEN 0
-#define GFX_END_ROCKSSCREEN 255
+#define GFX_START_ROCKSELEMENTS 0
+#define GFX_END_ROCKSELEMENTS 255
#define GFX_START_ROCKSFONT 256
#define GFX_END_ROCKSFONT 511
#define GFX_START_ROCKSHEROES 512
#define NUM_SOUNDS 55
-/* values for image configuration */
-#define GFX_BD_DIAMOND 0
-#define GFX_ROBOT_WHEEL 1
-
-#define NUM_IMAGE_FILES 2
+/* values for image configuration suffixes */
+#define GFXARG_XPOS 0
+#define GFXARG_YPOS 1
+#define GFXARG_FRAMES 2
+#define GFXARG_DELAY 3
+#define GFXARG_PINGPONG 4
+#define GFXARG_PINGPONG2 5
+#define GFXARG_REVERSE 6
+#define GFXARG_VERTICAL 7
+/* values for image configuration */
+#if 0
+#define GFX_EMPTY_SPACE 0
+#define GFX_SAND 1
+#define GFX_SAND_CRUMBLED 2
+#define GFX_QUICKSAND_EMPTY 3
+#define GFX_QUICKSAND_FULL 4
+#define GFX_STEELWALL 5
+#define GFX_WALL 6
+#define GFX_WALL_CRUMBLED 7
+#define GFX_EMERALD 8
+#define GFX_EMERALD_FALLING 9
+#define GFX_DIAMOND 10
+#define GFX_DIAMOND_FALLING 11
+#define GFX_ROCK 12
+#define GFX_ROCK_FALLING 13
+#define GFX_ROCK_PUSHING 14
+#define GFX_ACIDPOOL_TOPLEFT 15
+#define GFX_ACIDPOOL_TOPRIGHT 16
+#define GFX_ACIDPOOL_BOTTOMLEFT 17
+#define GFX_ACIDPOOL_BOTTOM 18
+#define GFX_ACIDPOOL_BOTTOMRIGHT 19
+#define GFX_ACID 20
+#define GFX_KEY1 21
+#define GFX_KEY2 22
+#define GFX_KEY3 23
+#define GFX_KEY4 24
+#define GFX_GAMEOFLIFE 25
+#define GFX_BIOMAZE 26
+#define GFX_BOMB 27
+#define GFX_NUT 28
+#define GFX_NUT_CRACKING 29
+#define GFX_GATE1 30
+#define GFX_GATE2 31
+#define GFX_GATE3 32
+#define GFX_GATE4 33
+#define GFX_GATE1_GRAY 34
+#define GFX_GATE2_GRAY 35
+#define GFX_GATE3_GRAY 36
+#define GFX_GATE4_GRAY 37
+#define GFX_DYNAMITE 38
+#define GFX_DYNAMITE_BURNING 39
+#define GFX_SPACESHIP_RIGHT 40
+#define GFX_SPACESHIP_UP 41
+#define GFX_SPACESHIP_LEFT 42
+#define GFX_SPACESHIP_DOWN 43
+#define GFX_BUG_RIGHT 44
+#define GFX_BUG_UP 45
+#define GFX_BUG_LEFT 46
+#define GFX_BUG_DOWN 47
+#define GFX_PACMAN_RIGHT 48
+#define GFX_PACMAN_UP 49
+#define GFX_PACMAN_LEFT 50
+#define GFX_PACMAN_DOWN 51
+#define GFX_EXPLOSION 52
+#define GFX_YAMYAM 53
+#define GFX_ROBOT 54
+#define GFX_ROBOT_WHEEL 55
+#define GFX_AMOEBA_DROP 56
+#define GFX_AMOEBA_GROWING 57
+#define GFX_AMOEBA 58
+#define GFX_AMOEBA_DEAD 59
+#define GFX_LAMP_OFF 60
+#define GFX_LAMP_ON 61
+#define GFX_TIME_ORB_FULL 62
+#define GFX_TIME_ORB_EMPTY 63
+#define GFX_BD_AMOEBA 64
+#define GFX_SOKOBAN_OBJECT 65
+#define GFX_SOKOBAN_FIELD_EMPTY 66
+#define GFX_SOKOBAN_FIELD_FULL 67
+#define GFX_MAGIC_WALL 68
+#define GFX_MAGIC_WALL_RUNNING 69
+#define GFX_BD_MAGIC_WALL 70
+#define GFX_BD_MAGIC_WALL_RUNNING 71
+#define GFX_WALL_EMERALD 72
+#define GFX_WALL_DIAMOND 73
+#define GFX_WALL_EMERALD_RED 74
+#define GFX_WALL_EMERALD_PURPLE 75
+#define GFX_WALL_EMERALD_YELLOW 76
+#define GFX_WALL_BD_DIAMOND 77
+#define GFX_EMERALD_RED 78
+#define GFX_EMERALD_RED_FALLING 79
+#define GFX_EMERALD_PURPLE 80
+#define GFX_EMERALD_PURPLE_FALLING 81
+#define GFX_EMERALD_YELLOW 82
+#define GFX_EMERALD_YELLOW_FALLING 83
+#define GFX_WALL_GROWING_XY 84
+#define GFX_WALL_GROWING_X 85
+#define GFX_WALL_GROWING_Y 86
+#define GFX_DYNABOMB_XL 87
+#define GFX_BLACK_ORB 88
+#define GFX_SPEED_PILL 89
+#define GFX_BD_DIAMOND 90
+#define GFX_BD_DIAMOND_FALLING 91
+#define GFX_WALL_GROWING_RIGHT 92
+#define GFX_WALL_GROWING_LEFT 93
+#define GFX_EXIT_CLOSED 94
+#define GFX_EXIT_OPENING 95
+#define GFX_EXIT_OPEN 96
+#define GFX_DARK_YAMYAM 97
+#define GFX_DYNABOMB_BURNING 98
+#define GFX_DYNABOMB_NR 99
+#define GFX_DYNABOMB_SZ 100
+#define GFX_ARROW_LEFT 101
+#define GFX_ARROW_RIGHT 102
+#define GFX_ARROW_UP 103
+#define GFX_ARROW_DOWN 104
+#define GFX_BD_BUTTERFLY_RIGHT 105
+#define GFX_BD_BUTTERFLY_UP 106
+#define GFX_BD_BUTTERFLY_LEFT 107
+#define GFX_BD_BUTTERFLY_DOWN 108
+#define GFX_BD_BUTTERFLY_MOVING 109
+#define GFX_BD_FIREFLY_RIGHT 110
+#define GFX_BD_FIREFLY_UP 111
+#define GFX_BD_FIREFLY_LEFT 112
+#define GFX_BD_FIREFLY_DOWN 113
+#define GFX_BD_FIREFLY_MOVING 114
+#define GFX_STEELWALL_TOPLEFT 115
+#define GFX_STEELWALL_TOPRIGHT 116
+#define GFX_STEELWALL_BOTTOMLEFT 117
+#define GFX_STEELWALL_BOTTOMRIGHT 118
+#define GFX_STEELWALL_HORIZONTAL 119
+#define GFX_INVISIBLE_STEELWALL_TOPLEFT 120
+#define GFX_INVISIBLE_STEELWALL_TOPRIGHT 121
+#define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT 122
+#define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT 123
+#define GFX_INVISIBLE_STEELWALL_HORIZONTAL 124
+#define GFX_PLAYER1_DOWN 125
+#define GFX_PLAYER1_DOWN_MOVING 126
+#define GFX_PLAYER1_DOWN_DIGGING 127
+#define GFX_PLAYER1_UP 128
+#define GFX_PLAYER1_UP_MOVING 129
+#define GFX_PLAYER1_UP_DIGGING 130
+#define GFX_PLAYER1_LEFT 131
+#define GFX_PLAYER1_LEFT_MOVING 132
+#define GFX_PLAYER1_LEFT_DIGGING 133
+#define GFX_PLAYER1_LEFT_PUSHING 134
+#define GFX_PLAYER1_RIGHT 135
+#define GFX_PLAYER1_RIGHT_MOVING 136
+#define GFX_PLAYER1_RIGHT_DIGGING 137
+#define GFX_PLAYER1_RIGHT_PUSHING 138
+#define GFX_PLAYER2_DOWN 139
+#define GFX_PLAYER2_DOWN_MOVING 140
+#define GFX_PLAYER2_DOWN_DIGGING 141
+#define GFX_PLAYER2_UP 142
+#define GFX_PLAYER2_UP_MOVING 143
+#define GFX_PLAYER2_UP_DIGGING 144
+#define GFX_PLAYER2_LEFT 145
+#define GFX_PLAYER2_LEFT_MOVING 146
+#define GFX_PLAYER2_LEFT_DIGGING 147
+#define GFX_PLAYER2_LEFT_PUSHING 148
+#define GFX_PLAYER2_RIGHT 149
+#define GFX_PLAYER2_RIGHT_MOVING 150
+#define GFX_PLAYER2_RIGHT_DIGGING 151
+#define GFX_PLAYER2_RIGHT_PUSHING 152
+#define GFX_PLAYER3_DOWN 153
+#define GFX_PLAYER3_DOWN_MOVING 154
+#define GFX_PLAYER3_DOWN_DIGGING 155
+#define GFX_PLAYER3_UP 156
+#define GFX_PLAYER3_UP_MOVING 157
+#define GFX_PLAYER3_UP_DIGGING 158
+#define GFX_PLAYER3_LEFT 159
+#define GFX_PLAYER3_LEFT_MOVING 160
+#define GFX_PLAYER3_LEFT_DIGGING 161
+#define GFX_PLAYER3_LEFT_PUSHING 162
+#define GFX_PLAYER3_RIGHT 163
+#define GFX_PLAYER3_RIGHT_MOVING 164
+#define GFX_PLAYER3_RIGHT_DIGGING 165
+#define GFX_PLAYER3_RIGHT_PUSHING 166
+#define GFX_PLAYER4_DOWN 167
+#define GFX_PLAYER4_DOWN_MOVING 168
+#define GFX_PLAYER4_DOWN_DIGGING 169
+#define GFX_PLAYER4_UP 170
+#define GFX_PLAYER4_UP_MOVING 171
+#define GFX_PLAYER4_UP_DIGGING 172
+#define GFX_PLAYER4_LEFT 173
+#define GFX_PLAYER4_LEFT_MOVING 174
+#define GFX_PLAYER4_LEFT_DIGGING 175
+#define GFX_PLAYER4_LEFT_PUSHING 176
+#define GFX_PLAYER4_RIGHT 177
+#define GFX_PLAYER4_RIGHT_MOVING 178
+#define GFX_PLAYER4_RIGHT_DIGGING 179
+#define GFX_PLAYER4_RIGHT_PUSHING 180
+#define GFX_WALL_GROWING_DOWN 181
+#define GFX_WALL_GROWING_UP 182
+#define GFX_SHIELD_PASSIVE_ACTIVATED 183
+#define GFX_SHIELD_ACTIVE_ACTIVATED 184
+#define GFX_PIG_DOWN 185
+#define GFX_PIG_DOWN_MOVING 186
+#define GFX_PIG_DOWN_EATING 187
+#define GFX_PIG_UP 188
+#define GFX_PIG_UP_MOVING 189
+#define GFX_PIG_UP_EATING 190
+#define GFX_PIG_LEFT 191
+#define GFX_PIG_LEFT_MOVING 192
+#define GFX_PIG_LEFT_EATING 193
+#define GFX_PIG_RIGHT 194
+#define GFX_PIG_RIGHT_MOVING 195
+#define GFX_PIG_RIGHT_EATING 196
+#define GFX_DRAGON_DOWN 197
+#define GFX_DRAGON_DOWN_MOVING 198
+#define GFX_DRAGON_DOWN_ATTACKING 199
+#define GFX_DRAGON_UP 200
+#define GFX_DRAGON_UP_MOVING 201
+#define GFX_DRAGON_UP_ATTACKING 202
+#define GFX_DRAGON_LEFT 203
+#define GFX_DRAGON_LEFT_MOVING 204
+#define GFX_DRAGON_LEFT_ATTACKING 205
+#define GFX_DRAGON_RIGHT 206
+#define GFX_DRAGON_RIGHT_MOVING 207
+#define GFX_DRAGON_RIGHT_ATTACKING 208
+#define GFX_MOLE_DOWN 209
+#define GFX_MOLE_DOWN_MOVING 210
+#define GFX_MOLE_DOWN_DIGGING 211
+#define GFX_MOLE_UP 212
+#define GFX_MOLE_UP_MOVING 213
+#define GFX_MOLE_UP_DIGGING 214
+#define GFX_MOLE_LEFT 215
+#define GFX_MOLE_LEFT_MOVING 216
+#define GFX_MOLE_LEFT_DIGGING 217
+#define GFX_MOLE_RIGHT 218
+#define GFX_MOLE_RIGHT_MOVING 219
+#define GFX_MOLE_RIGHT_DIGGING 220
+#define GFX_PENGUIN_DOWN 221
+#define GFX_PENGUIN_DOWN_MOVING 222
+#define GFX_PENGUIN_UP 223
+#define GFX_PENGUIN_UP_MOVING 224
+#define GFX_PENGUIN_LEFT 225
+#define GFX_PENGUIN_LEFT_MOVING 226
+#define GFX_PENGUIN_RIGHT 227
+#define GFX_PENGUIN_RIGHT_MOVING 228
+#define GFX_SATELLITE 229
+#define GFX_SATELLITE_MOVING 230
+#define GFX_ACID_SPLASHING_LEFT 231
+#define GFX_ACID_SPLASHING_RIGHT 232
+#define GFX_SPARKLING_BLUE 233
+#define GFX_SPARKLING_WHITE 234
+#define GFX_FLAMES_LEFT1 235
+#define GFX_FLAMES_LEFT2 236
+#define GFX_FLAMES_LEFT3 237
+#define GFX_FLAMES_RIGHT1 238
+#define GFX_FLAMES_RIGHT2 239
+#define GFX_FLAMES_RIGHT3 240
+#define GFX_FLAMES_UP1 241
+#define GFX_FLAMES_UP2 242
+#define GFX_FLAMES_UP3 243
+#define GFX_FLAMES_DOWN1 244
+#define GFX_FLAMES_DOWN2 245
+#define GFX_FLAMES_DOWN3 246
+#define GFX_SP_EMPTY_SPACE 247
+#define GFX_SP_ZONK 248
+#define GFX_SP_ZONK_FALLING 249
+#define GFX_SP_ZONK_PUSHING 250
+#define GFX_SP_BASE 251
+#define GFX_SP_MURPHY 252
+#define GFX_SP_MURPHY_LEFT 253
+#define GFX_SP_MURPHY_LEFT_MOVING 254
+#define GFX_SP_MURPHY_LEFT_DIGGING 255
+#define GFX_SP_MURPHY_LEFT_PUSHING 256
+#define GFX_SP_MURPHY_LEFT_SNAPPING 257
+#define GFX_SP_MURPHY_RIGHT 258
+#define GFX_SP_MURPHY_RIGHT_MOVING 259
+#define GFX_SP_MURPHY_RIGHT_DIGGING 260
+#define GFX_SP_MURPHY_RIGHT_PUSHING 261
+#define GFX_SP_MURPHY_RIGHT_SNAPPING 262
+#define GFX_SP_MURPHY_UP 263
+#define GFX_SP_MURPHY_UP_SNAPPING 264
+#define GFX_SP_MURPHY_DOWN 265
+#define GFX_SP_MURPHY_DOWN_SNAPPING 266
+#define GFX_SP_MURPHY_CLONE 267
+#define GFX_SP_INFOTRON 268
+#define GFX_SP_INFOTRON_FALLING 269
+#define GFX_SP_CHIP_SINGLE 270
+#define GFX_SP_CHIP_LEFT 271
+#define GFX_SP_CHIP_RIGHT 272
+#define GFX_SP_CHIP_UPPER 273
+#define GFX_SP_CHIP_LOWER 274
+#define GFX_SP_HARD_GRAY 275
+#define GFX_SP_HARD_GREEN 276
+#define GFX_SP_HARD_BLUE 277
+#define GFX_SP_HARD_RED 278
+#define GFX_SP_HARD_YELLOW 279
+#define GFX_SP_EXIT_CLOSED 280
+#define GFX_SP_EXIT_OPEN 281
+#define GFX_SP_DISK_ORANGE 282
+#define GFX_SP_DISK_ORANGE_FALLING 283
+#define GFX_SP_DISK_ORANGE_PUSHING 284
+#define GFX_SP_DISK_YELLOW 285
+#define GFX_SP_DISK_YELLOW_PUSHING 286
+#define GFX_SP_DISK_RED 287
+#define GFX_SP_DISK_RED_COLLECTING 288
+#define GFX_SP_PORT1_RIGHT 289
+#define GFX_SP_PORT1_DOWN 290
+#define GFX_SP_PORT1_LEFT 291
+#define GFX_SP_PORT1_UP 292
+#define GFX_SP_PORT2_RIGHT 293
+#define GFX_SP_PORT2_DOWN 294
+#define GFX_SP_PORT2_LEFT 295
+#define GFX_SP_PORT2_UP 296
+#define GFX_SP_PORT_X 297
+#define GFX_SP_PORT_Y 298
+#define GFX_SP_PORT_XY 299
+#define GFX_SP_SNIKSNAK 300
+#define GFX_SP_SNIKSNAK_LEFT 301
+#define GFX_SP_SNIKSNAK_LEFT_MOVING 302
+#define GFX_SP_SNIKSNAK_RIGHT 303
+#define GFX_SP_SNIKSNAK_RIGHT_MOVING 304
+#define GFX_SP_SNIKSNAK_UP 305
+#define GFX_SP_SNIKSNAK_UP_MOVING 306
+#define GFX_SP_SNIKSNAK_DOWN 307
+#define GFX_SP_SNIKSNAK_DOWN_MOVING 308
+#define GFX_SP_ELECTRON 309
+#define GFX_SP_ELECTRON_MOVING 310
+#define GFX_SP_TERMINAL 311
+#define GFX_SP_TERMINAL_RUNNING 312
+#define GFX_SP_TERMINAL_ACTIVE 313
+#define GFX_SP_TERMINAL_ACTIVE_RUNNING 314
+#define GFX_SP_BUGGY_BASE 315
+#define GFX_SP_BUGGY_BASE_ACTIVATING 316
+#define GFX_SP_HARD_BASE1 317
+#define GFX_SP_HARD_BASE2 318
+#define GFX_SP_HARD_BASE3 319
+#define GFX_SP_HARD_BASE4 320
+#define GFX_SP_HARD_BASE5 321
+#define GFX_SP_HARD_BASE6 322
+#define GFX_INVISIBLE_STEELWALL 323
+#define GFX_INVISIBLE_STEELWALL_ON 324
+#define GFX_INVISIBLE_SAND 325
+#define GFX_INVISIBLE_SAND_ON 326
+#define GFX_INVISIBLE_WALL 327
+#define GFX_INVISIBLE_WALL_ON 328
+#define GFX_EM_KEY1 329
+#define GFX_EM_KEY2 330
+#define GFX_EM_KEY3 331
+#define GFX_EM_KEY4 332
+#define GFX_EM_GATE1 333
+#define GFX_EM_GATE2 334
+#define GFX_EM_GATE3 335
+#define GFX_EM_GATE4 336
+#define GFX_EM_GATE1_GRAY 337
+#define GFX_EM_GATE2_GRAY 338
+#define GFX_EM_GATE3_GRAY 339
+#define GFX_EM_GATE4_GRAY 340
+#define GFX_SP_EXPLOSION 341
+#define GFX_SP_EXPLOSION_INFOTRON 342
+#define GFX_CONVEYOR_BELT1_MIDDLE 343
+#define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING 344
+#define GFX_CONVEYOR_BELT1_LEFT 345
+#define GFX_CONVEYOR_BELT1_LEFT_RUNNING 346
+#define GFX_CONVEYOR_BELT1_RIGHT 347
+#define GFX_CONVEYOR_BELT1_RIGHT_RUNNING 348
+#define GFX_CONVEYOR_BELT1_SWITCH_LEFT 349
+#define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE 350
+#define GFX_CONVEYOR_BELT1_SWITCH_RIGHT 351
+#define GFX_CONVEYOR_BELT2_MIDDLE 352
+#define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING 353
+#define GFX_CONVEYOR_BELT2_LEFT 354
+#define GFX_CONVEYOR_BELT2_LEFT_RUNNING 355
+#define GFX_CONVEYOR_BELT2_RIGHT 356
+#define GFX_CONVEYOR_BELT2_RIGHT_RUNNING 357
+#define GFX_CONVEYOR_BELT2_SWITCH_LEFT 358
+#define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE 359
+#define GFX_CONVEYOR_BELT2_SWITCH_RIGHT 360
+#define GFX_CONVEYOR_BELT3_MIDDLE 361
+#define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING 362
+#define GFX_CONVEYOR_BELT3_LEFT 363
+#define GFX_CONVEYOR_BELT3_LEFT_RUNNING 364
+#define GFX_CONVEYOR_BELT3_RIGHT 365
+#define GFX_CONVEYOR_BELT3_RIGHT_RUNNING 366
+#define GFX_CONVEYOR_BELT3_SWITCH_LEFT 367
+#define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE 368
+#define GFX_CONVEYOR_BELT3_SWITCH_RIGHT 369
+#define GFX_CONVEYOR_BELT4_MIDDLE 370
+#define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING 371
+#define GFX_CONVEYOR_BELT4_LEFT 372
+#define GFX_CONVEYOR_BELT4_LEFT_RUNNING 373
+#define GFX_CONVEYOR_BELT4_RIGHT 374
+#define GFX_CONVEYOR_BELT4_RIGHT_RUNNING 375
+#define GFX_CONVEYOR_BELT4_SWITCH_LEFT 376
+#define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE 377
+#define GFX_CONVEYOR_BELT4_SWITCH_RIGHT 378
+#define GFX_SWITCHGATE_SWITCH_UP 379
+#define GFX_SWITCHGATE_SWITCH_DOWN 380
+#define GFX_LIGHT_SWITCH_OFF 381
+#define GFX_LIGHT_SWITCH_ON 382
+#define GFX_TIMEGATE_WHEEL 383
+#define GFX_TIMEGATE_WHEEL_RUNNING 384
+#define GFX_ENVELOPE 385
+#define GFX_SIGN_EXCLAMATION 386
+#define GFX_SIGN_STOP 387
+#define GFX_LANDMINE 388
+#define GFX_STEELWALL_SLANTED 389
+#define GFX_EXTRA_TIME 390
+#define GFX_SHIELD_ACTIVE 391
+#define GFX_SHIELD_PASSIVE 392
+#define GFX_SWITCHGATE_CLOSED 393
+#define GFX_SWITCHGATE_OPENING 394
+#define GFX_SWITCHGATE_OPEN 395
+#define GFX_SWITCHGATE_CLOSING 396
+#define GFX_TIMEGATE_CLOSED 397
+#define GFX_TIMEGATE_OPENING 398
+#define GFX_TIMEGATE_OPEN 399
+#define GFX_TIMEGATE_CLOSING 400
+#define GFX_BALLOON 401
+#define GFX_BALLOON_MOVING 402
+#define GFX_BALLOON_WINDROSE_LEFT 403
+#define GFX_BALLOON_WINDROSE_RIGHT 404
+#define GFX_BALLOON_WINDROSE_UP 405
+#define GFX_BALLOON_WINDROSE_DOWN 406
+#define GFX_BALLOON_WINDROSE_ALL 407
+#define GFX_EMC_STEELWALL1 408
+#define GFX_EMC_STEELWALL2 409
+#define GFX_EMC_STEELWALL3 410
+#define GFX_EMC_STEELWALL4 411
+#define GFX_EMC_WALL_PILLAR_UPPER 412
+#define GFX_EMC_WALL_PILLAR_MIDDLE 413
+#define GFX_EMC_WALL_PILLAR_LOWER 414
+#define GFX_EMC_WALL4 415
+#define GFX_EMC_WALL5 416
+#define GFX_EMC_WALL6 417
+#define GFX_EMC_WALL7 418
+#define GFX_EMC_WALL8 419
+#define GFX_ARROW_BLUE_LEFT 420
+#define GFX_ARROW_BLUE_RIGHT 421
+#define GFX_ARROW_BLUE_UP 422
+#define GFX_ARROW_BLUE_DOWN 423
+#define GFX_ARROW_RED_LEFT 424
+#define GFX_ARROW_RED_RIGHT 425
+#define GFX_ARROW_RED_UP 426
+#define GFX_ARROW_RED_DOWN 427
+#define GFX_SCROLLBAR_BLUE 428
+#define GFX_SCROLLBAR_RED 429
+#define GFX_SCROLLBAR_GREEN 430
+#define GFX_SCROLLBAR_YELLOW 431
+#define GFX_PEARL 432
+#define GFX_PEARL_BREAKING 433
+#define GFX_CRYSTAL 434
+#define GFX_WALL_PEARL 435
+#define GFX_WALL_CRYSTAL 436
+#define GFX_SPRING 437
+#define GFX_TUBE_RIGHT_DOWN 438
+#define GFX_TUBE_HORIZONTAL_DOWN 439
+#define GFX_TUBE_LEFT_DOWN 440
+#define GFX_TUBE_HORIZONTAL 441
+#define GFX_TUBE_VERTICAL_RIGHT 442
+#define GFX_TUBE_ALL 443
+#define GFX_TUBE_VERTICAL_LEFT 444
+#define GFX_TUBE_VERTICAL 445
+#define GFX_TUBE_RIGHT_UP 446
+#define GFX_TUBE_HORIZONTAL_UP 447
+#define GFX_TUBE_LEFT_UP 448
+#define GFX_TRAP_INACTIVE 449
+#define GFX_TRAP_ACTIVE 450
+#define GFX_TRAP_ACTIVATING 451
+#define GFX_BD_WALL 452
+#define GFX_BD_ROCK 453
+#define GFX_BD_ROCK_FALLING 454
+#define GFX_BD_ROCK_PUSHING 455
+#define GFX_DX_BOMB 456
+#endif
+
+#define NUM_IMAGE_FILES 457
+
+/* values for sound configuration suffixes */
+/* (currently none) */
/* values for sound configuration */
#define SND_BD_EMPTY_SPACE_DIGGING 0