rnd-20020912-1-src
[rocksndiamonds.git] / src / main.h
index 844b725c105a2a61774f5e780532d95f553b5c5c..d4ab4235b302ef9ec08fadc9d7f3da79fa39b180 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
 #define WIN_XSIZE      672
 #define WIN_YSIZE      560
 
-#if !defined(PLATFORM_MSDOS)
-#define WIN_XPOS       0
-#define WIN_YPOS       0
-#else
-#define WIN_XPOS       ((XRES - WIN_XSIZE) / 2)
-#define WIN_YPOS       ((YRES - WIN_YSIZE) / 2)
-#endif
-
 #define SCR_FIELDX     17
 #define SCR_FIELDY     17
 #define MAX_BUF_XSIZE  (SCR_FIELDX + 2)
 #define IS_DRAWABLE(e)         ((e) < EL_BLOCKED)
 #define IS_NOT_DRAWABLE(e)     ((e) >= EL_BLOCKED)
 #define TAPE_IS_EMPTY(x)       ((x).length == 0)
-#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing &&!(x).pausing)
+#define TAPE_IS_STOPPED(x)     (!(x).recording && !(x).playing)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
 
 /* Bitmaps with graphic file */
 #define PIX_BACK               0
-#define PIX_DOOR               1
-#define PIX_HEROES             2
-#define PIX_TOONS              3
-#define PIX_SP                 4
-#define PIX_DC                 5
-#define PIX_MORE               6
-#define        PIX_BIGFONT             7
-#define PIX_SMALLFONT          8
-#define PIX_MEDIUMFONT         9
+#define PIX_ELEMENTS           1
+#define PIX_DOOR               2
+#define PIX_HEROES             3
+#define PIX_TOONS              4
+#define PIX_SP                 5
+#define PIX_DC                 6
+#define PIX_MORE               7
+#define        PIX_BIGFONT             8
+#define PIX_SMALLFONT          9
+#define PIX_MEDIUMFONT         10
 /* Bitmaps without graphic file */
-#define PIX_DB_DOOR            10
-#define PIX_DB_FIELD           11
+#define PIX_DB_DOOR            11
+#define PIX_DB_FIELD           12
 
-#define NUM_PICTURES           10
+#define NUM_PICTURES           11
 #define NUM_BITMAPS            12
 
 /* boundaries of arrays etc. */
 #define MAX_TAPELEN            (1000 * 50)     /* max. time * framerate */
 #define MAX_SCORE_ENTRIES      100
 #define MAX_ELEMENTS           700             /* 500 static + 200 runtime */
+#define MAX_GRAPHICS           1536            /* see below: NUM_TILES */
 #define MAX_NUM_AMOEBA         100
 
 /* values for elements with content */
@@ -234,12 +228,12 @@ struct PlayerInfo
   boolean LevelSolved, GameOver;
   boolean snapped;
 
-  unsigned long move_delay;
-  int move_delay_value;
-
   int last_move_dir;
   int is_moving;
 
+  unsigned long move_delay;
+  int move_delay_value;
+
   unsigned long push_delay;
   unsigned long push_delay_value;
 
@@ -262,7 +256,8 @@ struct PlayerInfo
 struct LevelInfo
 {
   int file_version;    /* file format version the level is stored with    */
-  int game_version;    /* game engine version the level was created with  */
+  int game_version;    /* game release version the level was created with */
+
   boolean encoding_16bit_field;                /* level contains 16-bit elements  */
   boolean encoding_16bit_yamyam;       /* yamyam contains 16-bit elements */
   boolean encoding_16bit_amoeba;       /* amoeba contains 16-bit elements */
@@ -289,9 +284,10 @@ struct LevelInfo
 
 struct TapeInfo
 {
-  int file_version;    /* file format version the tape is stored with   */
-  int game_version;    /* game engine version the tape was created with */
-  int version;
+  int file_version;    /* file format version the tape is stored with    */
+  int game_version;    /* game release version the tape was created with */
+  int engine_version;  /* game engine version the tape was recorded with */
+
   int level_nr;
   unsigned long random_seed;
   unsigned long date;
@@ -302,9 +298,13 @@ struct TapeInfo
   boolean pause_before_death;
   boolean recording, playing, pausing;
   boolean fast_forward;
+  boolean index_search;
+  boolean quick_resume;
+  boolean single_step;
   boolean changed;
   boolean player_participates[MAX_PLAYERS];
   int num_participating_players;
+
   struct
   {
     byte action[MAX_PLAYERS];
@@ -314,8 +314,13 @@ struct TapeInfo
 
 struct GameInfo
 {
-  int version;
+  /* constant within running game */
+  int engine_version;
   int emulation;
+  int initial_move_delay;
+  int initial_move_delay_value;
+
+  /* variable within running game */
   int yam_content_nr;
   boolean magic_wall_active;
   int magic_wall_time_left;
@@ -335,6 +340,23 @@ struct GlobalInfo
   int fps_slowdown_factor;
 };
 
+struct ElementInfo
+{
+  char *sound_class_name;      /* classification for custom sound effects */
+  char *editor_description;    /* short description for level editor */
+
+  int graphic;
+};
+
+struct GraphicInfo
+{
+  Bitmap *bitmap;
+  int src_x, src_y;
+  int anim_frames;
+  int anim_delay;
+  int anim_mode;
+};
+
 extern GC              tile_clip_gc;
 extern Bitmap         *pix[];
 extern Pixmap          tile_clipmask[];
@@ -392,12 +414,11 @@ extern struct HiScore             highscore[];
 extern struct TapeInfo         tape;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
-
-extern char            *sound_name[];
-extern int             background_loop[];
-extern int             num_bg_loops;
-extern char            *element_info[];
-extern int             num_element_info;
+extern struct ElementInfo      element_info[];
+extern struct GraphicInfo      graphic_info[];
+extern struct ConfigInfo       image_config[], sound_config[];
+extern struct ConfigInfo       image_config_suffix[], sound_config_suffix[];
+extern struct FileInfo        *image_files, *sound_files;
 
 /* often used screen positions */
 #define SX                     8
@@ -436,38 +457,36 @@ extern int                num_element_info;
 #define MICROLEV_YPOS          (SX + 12 * TILEY - MICRO_TILEY)
 #define MICROLABEL_YPOS                (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
 
-#define GFX_STARTX             SX
-#define GFX_STARTY             SY
-#define MINI_GFX_STARTX                SX
-#define MINI_GFX_STARTY                424
-#define MICRO_GFX_STARTX       SX
-#define MICRO_GFX_STARTY       536
+#define MINI_GFX_STARTX                0
+#define MINI_GFX_STARTY                448
+#define MICRO_GFX_STARTX       384
+#define MICRO_GFX_STARTY       448
 #define GFX_PER_LINE           16
-#define MINI_GFX_PER_LINE      32
-#define MICRO_GFX_PER_LINE     128
+#define MINI_GFX_PER_LINE      16
+#define MICRO_GFX_PER_LINE     16
 
 #define HEROES_PER_LINE                16
 
 #define MINI_SP_STARTX         0
-#define MINI_SP_STARTY         352
-#define MICRO_SP_STARTX                0
-#define MICRO_SP_STARTY                448
+#define MINI_SP_STARTY         512
+#define MICRO_SP_STARTX                384
+#define MICRO_SP_STARTY                512
 #define SP_PER_LINE            16
 #define MINI_SP_PER_LINE       16
-#define MICRO_SP_PER_LINE      64
+#define MICRO_SP_PER_LINE      16
 
-#define MINI_DC_STARTX         256
-#define MINI_DC_STARTY         256
+#define MINI_DC_STARTX         0
+#define MINI_DC_STARTY         512
 #define MICRO_DC_STARTX                384
-#define MICRO_DC_STARTY                384
+#define MICRO_DC_STARTY                512
 #define DC_PER_LINE            16
 #define MINI_DC_PER_LINE       16
 #define MICRO_DC_PER_LINE      16
 
-#define MINI_MORE_STARTX       256
+#define MINI_MORE_STARTX       0
 #define MINI_MORE_STARTY       256
 #define MICRO_MORE_STARTX      384
-#define MICRO_MORE_STARTY      384
+#define MICRO_MORE_STARTY      256
 #define MORE_PER_LINE          16
 #define MINI_MORE_PER_LINE     16
 #define MICRO_MORE_PER_LINE    16
@@ -822,6 +841,9 @@ extern int          num_element_info;
 #define EL_TRAP_INACTIVE       356
 #define EL_DX_SUPABOMB         357
 
+#define NUM_LEVEL_ELEMENTS     358
+
+
 /* "real" (and therefore drawable) runtime elements */
 #define EL_FIRST_RUNTIME_EL    500
 
@@ -871,7 +893,7 @@ extern int          num_element_info;
 #define EL_MAGIC_WALL_BD_FILLING 612
 
 /* game graphics:
-**       0 -  255: graphics from "RocksScreen"
+**       0 -  255: graphics from "RocksElements"
 **     256 -  511: graphics from "RocksFont"
 **     512 -  767: graphics from "RocksHeroes"
 **     768 - 1023: graphics from "RocksSP"
@@ -879,8 +901,8 @@ extern int          num_element_info;
 **     1280 - 1535: graphics from "RocksMore"
 */
 
-#define GFX_START_ROCKSSCREEN  0
-#define GFX_END_ROCKSSCREEN    255
+#define GFX_START_ROCKSELEMENTS        0
+#define GFX_END_ROCKSELEMENTS  255
 #define GFX_START_ROCKSFONT    256
 #define GFX_END_ROCKSFONT      511
 #define GFX_START_ROCKSHEROES  512
@@ -892,7 +914,7 @@ extern int          num_element_info;
 #define GFX_START_ROCKSMORE    1280
 #define GFX_END_ROCKSMORE      1535
 
-#define NUM_TILES              1536
+#define NUM_TILES              1536            /* see above: MAX_GRAPHICS */
 
 /* graphics from "RocksScreen" */
 /* Zeile 0 (0) */
@@ -1436,6 +1458,657 @@ extern int              num_element_info;
 
 #define NUM_SOUNDS             55
 
+
+/* values for image configuration suffixes */
+#define GFXARG_XPOS                            0
+#define GFXARG_YPOS                            1
+#define GFXARG_FRAMES                          2
+#define GFXARG_DELAY                           3
+#define GFXARG_PINGPONG                                4
+#define GFXARG_PINGPONG2                       5
+#define GFXARG_REVERSE                         6
+#define GFXARG_VERTICAL                                7
+
+/* values for image configuration */
+#if 0
+#define GFX_EMPTY_SPACE                                0
+#define GFX_SAND                               1
+#define GFX_SAND_CRUMBLED                      2
+#define GFX_QUICKSAND_EMPTY                    3
+#define GFX_QUICKSAND_FULL                     4
+#define GFX_STEELWALL                          5
+#define GFX_WALL                               6
+#define GFX_WALL_CRUMBLED                      7
+#define GFX_EMERALD                            8
+#define GFX_EMERALD_FALLING                    9
+#define GFX_DIAMOND                            10
+#define GFX_DIAMOND_FALLING                    11
+#define GFX_ROCK                               12
+#define GFX_ROCK_FALLING                       13
+#define GFX_ROCK_PUSHING                       14
+#define GFX_ACIDPOOL_TOPLEFT                   15
+#define GFX_ACIDPOOL_TOPRIGHT                  16
+#define GFX_ACIDPOOL_BOTTOMLEFT                        17
+#define GFX_ACIDPOOL_BOTTOM                    18
+#define GFX_ACIDPOOL_BOTTOMRIGHT               19
+#define GFX_ACID                               20
+#define GFX_KEY1                               21
+#define GFX_KEY2                               22
+#define GFX_KEY3                               23
+#define GFX_KEY4                               24
+#define GFX_GAMEOFLIFE                         25
+#define GFX_BIOMAZE                            26
+#define GFX_BOMB                               27
+#define GFX_NUT                                        28
+#define GFX_NUT_CRACKING                       29
+#define GFX_GATE1                              30
+#define GFX_GATE2                              31
+#define GFX_GATE3                              32
+#define GFX_GATE4                              33
+#define GFX_GATE1_GRAY                         34
+#define GFX_GATE2_GRAY                         35
+#define GFX_GATE3_GRAY                         36
+#define GFX_GATE4_GRAY                         37
+#define GFX_DYNAMITE                           38
+#define GFX_DYNAMITE_BURNING                   39
+#define GFX_SPACESHIP_RIGHT                    40
+#define GFX_SPACESHIP_UP                       41
+#define GFX_SPACESHIP_LEFT                     42
+#define GFX_SPACESHIP_DOWN                     43
+#define GFX_BUG_RIGHT                          44
+#define GFX_BUG_UP                             45
+#define GFX_BUG_LEFT                           46
+#define GFX_BUG_DOWN                           47
+#define GFX_PACMAN_RIGHT                       48
+#define GFX_PACMAN_UP                          49
+#define GFX_PACMAN_LEFT                                50
+#define GFX_PACMAN_DOWN                                51
+#define GFX_EXPLOSION                          52
+#define GFX_YAMYAM                             53
+#define GFX_ROBOT                              54
+#define GFX_ROBOT_WHEEL                                55
+#define GFX_AMOEBA_DROP                                56
+#define GFX_AMOEBA_GROWING                     57
+#define GFX_AMOEBA                             58
+#define GFX_AMOEBA_DEAD                                59
+#define GFX_LAMP_OFF                           60
+#define GFX_LAMP_ON                            61
+#define GFX_TIME_ORB_FULL                      62
+#define GFX_TIME_ORB_EMPTY                     63
+#define GFX_BD_AMOEBA                          64
+#define GFX_SOKOBAN_OBJECT                     65
+#define GFX_SOKOBAN_FIELD_EMPTY                        66
+#define GFX_SOKOBAN_FIELD_FULL                 67
+#define GFX_MAGIC_WALL                         68
+#define GFX_MAGIC_WALL_RUNNING                 69
+#define GFX_BD_MAGIC_WALL                      70
+#define GFX_BD_MAGIC_WALL_RUNNING              71
+#define GFX_WALL_EMERALD                       72
+#define GFX_WALL_DIAMOND                       73
+#define GFX_WALL_EMERALD_RED                   74
+#define GFX_WALL_EMERALD_PURPLE                        75
+#define GFX_WALL_EMERALD_YELLOW                        76
+#define GFX_WALL_BD_DIAMOND                    77
+#define GFX_EMERALD_RED                                78
+#define GFX_EMERALD_RED_FALLING                        79
+#define GFX_EMERALD_PURPLE                     80
+#define GFX_EMERALD_PURPLE_FALLING             81
+#define GFX_EMERALD_YELLOW                     82
+#define GFX_EMERALD_YELLOW_FALLING             83
+#define GFX_WALL_GROWING_XY                    84
+#define GFX_WALL_GROWING_X                     85
+#define GFX_WALL_GROWING_Y                     86
+#define GFX_DYNABOMB_XL                                87
+#define GFX_BLACK_ORB                          88
+#define GFX_SPEED_PILL                         89
+#define GFX_BD_DIAMOND                         90
+#define GFX_BD_DIAMOND_FALLING                 91
+#define GFX_WALL_GROWING_RIGHT                 92
+#define GFX_WALL_GROWING_LEFT                  93
+#define GFX_EXIT_CLOSED                                94
+#define GFX_EXIT_OPENING                       95
+#define GFX_EXIT_OPEN                          96
+#define GFX_DARK_YAMYAM                                97
+#define GFX_DYNABOMB_BURNING                   98
+#define GFX_DYNABOMB_NR                                99
+#define GFX_DYNABOMB_SZ                                100
+#define GFX_ARROW_LEFT                         101
+#define GFX_ARROW_RIGHT                                102
+#define GFX_ARROW_UP                           103
+#define GFX_ARROW_DOWN                         104
+#define GFX_BD_BUTTERFLY_RIGHT                 105
+#define GFX_BD_BUTTERFLY_UP                    106
+#define GFX_BD_BUTTERFLY_LEFT                  107
+#define GFX_BD_BUTTERFLY_DOWN                  108
+#define GFX_BD_BUTTERFLY_MOVING                        109
+#define GFX_BD_FIREFLY_RIGHT                   110
+#define GFX_BD_FIREFLY_UP                      111
+#define GFX_BD_FIREFLY_LEFT                    112
+#define GFX_BD_FIREFLY_DOWN                    113
+#define GFX_BD_FIREFLY_MOVING                  114
+#define GFX_STEELWALL_TOPLEFT                  115
+#define GFX_STEELWALL_TOPRIGHT                 116
+#define GFX_STEELWALL_BOTTOMLEFT               117
+#define GFX_STEELWALL_BOTTOMRIGHT              118
+#define GFX_STEELWALL_HORIZONTAL               119
+#define GFX_INVISIBLE_STEELWALL_TOPLEFT                120
+#define GFX_INVISIBLE_STEELWALL_TOPRIGHT       121
+#define GFX_INVISIBLE_STEELWALL_BOTTOMLEFT     122
+#define GFX_INVISIBLE_STEELWALL_BOTTOMRIGHT    123
+#define GFX_INVISIBLE_STEELWALL_HORIZONTAL     124
+#define GFX_PLAYER1_DOWN                       125
+#define GFX_PLAYER1_DOWN_MOVING                        126
+#define GFX_PLAYER1_DOWN_DIGGING               127
+#define GFX_PLAYER1_UP                         128
+#define GFX_PLAYER1_UP_MOVING                  129
+#define GFX_PLAYER1_UP_DIGGING                 130
+#define GFX_PLAYER1_LEFT                       131
+#define GFX_PLAYER1_LEFT_MOVING                        132
+#define GFX_PLAYER1_LEFT_DIGGING               133
+#define GFX_PLAYER1_LEFT_PUSHING               134
+#define GFX_PLAYER1_RIGHT                      135
+#define GFX_PLAYER1_RIGHT_MOVING               136
+#define GFX_PLAYER1_RIGHT_DIGGING              137
+#define GFX_PLAYER1_RIGHT_PUSHING              138
+#define GFX_PLAYER2_DOWN                       139
+#define GFX_PLAYER2_DOWN_MOVING                        140
+#define GFX_PLAYER2_DOWN_DIGGING               141
+#define GFX_PLAYER2_UP                         142
+#define GFX_PLAYER2_UP_MOVING                  143
+#define GFX_PLAYER2_UP_DIGGING                 144
+#define GFX_PLAYER2_LEFT                       145
+#define GFX_PLAYER2_LEFT_MOVING                        146
+#define GFX_PLAYER2_LEFT_DIGGING               147
+#define GFX_PLAYER2_LEFT_PUSHING               148
+#define GFX_PLAYER2_RIGHT                      149
+#define GFX_PLAYER2_RIGHT_MOVING               150
+#define GFX_PLAYER2_RIGHT_DIGGING              151
+#define GFX_PLAYER2_RIGHT_PUSHING              152
+#define GFX_PLAYER3_DOWN                       153
+#define GFX_PLAYER3_DOWN_MOVING                        154
+#define GFX_PLAYER3_DOWN_DIGGING               155
+#define GFX_PLAYER3_UP                         156
+#define GFX_PLAYER3_UP_MOVING                  157
+#define GFX_PLAYER3_UP_DIGGING                 158
+#define GFX_PLAYER3_LEFT                       159
+#define GFX_PLAYER3_LEFT_MOVING                        160
+#define GFX_PLAYER3_LEFT_DIGGING               161
+#define GFX_PLAYER3_LEFT_PUSHING               162
+#define GFX_PLAYER3_RIGHT                      163
+#define GFX_PLAYER3_RIGHT_MOVING               164
+#define GFX_PLAYER3_RIGHT_DIGGING              165
+#define GFX_PLAYER3_RIGHT_PUSHING              166
+#define GFX_PLAYER4_DOWN                       167
+#define GFX_PLAYER4_DOWN_MOVING                        168
+#define GFX_PLAYER4_DOWN_DIGGING               169
+#define GFX_PLAYER4_UP                         170
+#define GFX_PLAYER4_UP_MOVING                  171
+#define GFX_PLAYER4_UP_DIGGING                 172
+#define GFX_PLAYER4_LEFT                       173
+#define GFX_PLAYER4_LEFT_MOVING                        174
+#define GFX_PLAYER4_LEFT_DIGGING               175
+#define GFX_PLAYER4_LEFT_PUSHING               176
+#define GFX_PLAYER4_RIGHT                      177
+#define GFX_PLAYER4_RIGHT_MOVING               178
+#define GFX_PLAYER4_RIGHT_DIGGING              179
+#define GFX_PLAYER4_RIGHT_PUSHING              180
+#define GFX_WALL_GROWING_DOWN                  181
+#define GFX_WALL_GROWING_UP                    182
+#define GFX_SHIELD_PASSIVE_ACTIVATED           183
+#define GFX_SHIELD_ACTIVE_ACTIVATED            184
+#define GFX_PIG_DOWN                           185
+#define GFX_PIG_DOWN_MOVING                    186
+#define GFX_PIG_DOWN_EATING                    187
+#define GFX_PIG_UP                             188
+#define GFX_PIG_UP_MOVING                      189
+#define GFX_PIG_UP_EATING                      190
+#define GFX_PIG_LEFT                           191
+#define GFX_PIG_LEFT_MOVING                    192
+#define GFX_PIG_LEFT_EATING                    193
+#define GFX_PIG_RIGHT                          194
+#define GFX_PIG_RIGHT_MOVING                   195
+#define GFX_PIG_RIGHT_EATING                   196
+#define GFX_DRAGON_DOWN                                197
+#define GFX_DRAGON_DOWN_MOVING                 198
+#define GFX_DRAGON_DOWN_ATTACKING              199
+#define GFX_DRAGON_UP                          200
+#define GFX_DRAGON_UP_MOVING                   201
+#define GFX_DRAGON_UP_ATTACKING                        202
+#define GFX_DRAGON_LEFT                                203
+#define GFX_DRAGON_LEFT_MOVING                 204
+#define GFX_DRAGON_LEFT_ATTACKING              205
+#define GFX_DRAGON_RIGHT                       206
+#define GFX_DRAGON_RIGHT_MOVING                        207
+#define GFX_DRAGON_RIGHT_ATTACKING             208
+#define GFX_MOLE_DOWN                          209
+#define GFX_MOLE_DOWN_MOVING                   210
+#define GFX_MOLE_DOWN_DIGGING                  211
+#define GFX_MOLE_UP                            212
+#define GFX_MOLE_UP_MOVING                     213
+#define GFX_MOLE_UP_DIGGING                    214
+#define GFX_MOLE_LEFT                          215
+#define GFX_MOLE_LEFT_MOVING                   216
+#define GFX_MOLE_LEFT_DIGGING                  217
+#define GFX_MOLE_RIGHT                         218
+#define GFX_MOLE_RIGHT_MOVING                  219
+#define GFX_MOLE_RIGHT_DIGGING                 220
+#define GFX_PENGUIN_DOWN                       221
+#define GFX_PENGUIN_DOWN_MOVING                        222
+#define GFX_PENGUIN_UP                         223
+#define GFX_PENGUIN_UP_MOVING                  224
+#define GFX_PENGUIN_LEFT                       225
+#define GFX_PENGUIN_LEFT_MOVING                        226
+#define GFX_PENGUIN_RIGHT                      227
+#define GFX_PENGUIN_RIGHT_MOVING               228
+#define GFX_SATELLITE                          229
+#define GFX_SATELLITE_MOVING                   230
+#define GFX_ACID_SPLASHING_LEFT                        231
+#define GFX_ACID_SPLASHING_RIGHT               232
+#define GFX_SPARKLING_BLUE                     233
+#define GFX_SPARKLING_WHITE                    234
+#define GFX_FLAMES_LEFT1                       235
+#define GFX_FLAMES_LEFT2                       236
+#define GFX_FLAMES_LEFT3                       237
+#define GFX_FLAMES_RIGHT1                      238
+#define GFX_FLAMES_RIGHT2                      239
+#define GFX_FLAMES_RIGHT3                      240
+#define GFX_FLAMES_UP1                         241
+#define GFX_FLAMES_UP2                         242
+#define GFX_FLAMES_UP3                         243
+#define GFX_FLAMES_DOWN1                       244
+#define GFX_FLAMES_DOWN2                       245
+#define GFX_FLAMES_DOWN3                       246
+#define GFX_SP_EMPTY_SPACE                     247
+#define GFX_SP_ZONK                            248
+#define GFX_SP_ZONK_FALLING                    249
+#define GFX_SP_ZONK_PUSHING                    250
+#define GFX_SP_BASE                            251
+#define GFX_SP_MURPHY                          252
+#define GFX_SP_MURPHY_LEFT                     253
+#define GFX_SP_MURPHY_LEFT_MOVING              254
+#define GFX_SP_MURPHY_LEFT_DIGGING             255
+#define GFX_SP_MURPHY_LEFT_PUSHING             256
+#define GFX_SP_MURPHY_LEFT_SNAPPING            257
+#define GFX_SP_MURPHY_RIGHT                    258
+#define GFX_SP_MURPHY_RIGHT_MOVING             259
+#define GFX_SP_MURPHY_RIGHT_DIGGING            260
+#define GFX_SP_MURPHY_RIGHT_PUSHING            261
+#define GFX_SP_MURPHY_RIGHT_SNAPPING           262
+#define GFX_SP_MURPHY_UP                       263
+#define GFX_SP_MURPHY_UP_SNAPPING              264
+#define GFX_SP_MURPHY_DOWN                     265
+#define GFX_SP_MURPHY_DOWN_SNAPPING            266
+#define GFX_SP_MURPHY_CLONE                    267
+#define GFX_SP_INFOTRON                                268
+#define GFX_SP_INFOTRON_FALLING                        269
+#define GFX_SP_CHIP_SINGLE                     270
+#define GFX_SP_CHIP_LEFT                       271
+#define GFX_SP_CHIP_RIGHT                      272
+#define GFX_SP_CHIP_UPPER                      273
+#define GFX_SP_CHIP_LOWER                      274
+#define GFX_SP_HARD_GRAY                       275
+#define GFX_SP_HARD_GREEN                      276
+#define GFX_SP_HARD_BLUE                       277
+#define GFX_SP_HARD_RED                                278
+#define GFX_SP_HARD_YELLOW                     279
+#define GFX_SP_EXIT_CLOSED                     280
+#define GFX_SP_EXIT_OPEN                       281
+#define GFX_SP_DISK_ORANGE                     282
+#define GFX_SP_DISK_ORANGE_FALLING             283
+#define GFX_SP_DISK_ORANGE_PUSHING             284
+#define GFX_SP_DISK_YELLOW                     285
+#define GFX_SP_DISK_YELLOW_PUSHING             286
+#define GFX_SP_DISK_RED                                287
+#define GFX_SP_DISK_RED_COLLECTING             288
+#define GFX_SP_PORT1_RIGHT                     289
+#define GFX_SP_PORT1_DOWN                      290
+#define GFX_SP_PORT1_LEFT                      291
+#define GFX_SP_PORT1_UP                                292
+#define GFX_SP_PORT2_RIGHT                     293
+#define GFX_SP_PORT2_DOWN                      294
+#define GFX_SP_PORT2_LEFT                      295
+#define GFX_SP_PORT2_UP                                296
+#define GFX_SP_PORT_X                          297
+#define GFX_SP_PORT_Y                          298
+#define GFX_SP_PORT_XY                         299
+#define GFX_SP_SNIKSNAK                                300
+#define GFX_SP_SNIKSNAK_LEFT                   301
+#define GFX_SP_SNIKSNAK_LEFT_MOVING            302
+#define GFX_SP_SNIKSNAK_RIGHT                  303
+#define GFX_SP_SNIKSNAK_RIGHT_MOVING           304
+#define GFX_SP_SNIKSNAK_UP                     305
+#define GFX_SP_SNIKSNAK_UP_MOVING              306
+#define GFX_SP_SNIKSNAK_DOWN                   307
+#define GFX_SP_SNIKSNAK_DOWN_MOVING            308
+#define GFX_SP_ELECTRON                                309
+#define GFX_SP_ELECTRON_MOVING                 310
+#define GFX_SP_TERMINAL                                311
+#define GFX_SP_TERMINAL_RUNNING                        312
+#define GFX_SP_TERMINAL_ACTIVE                 313
+#define GFX_SP_TERMINAL_ACTIVE_RUNNING         314
+#define GFX_SP_BUGGY_BASE                      315
+#define GFX_SP_BUGGY_BASE_ACTIVATING           316
+#define GFX_SP_HARD_BASE1                      317
+#define GFX_SP_HARD_BASE2                      318
+#define GFX_SP_HARD_BASE3                      319
+#define GFX_SP_HARD_BASE4                      320
+#define GFX_SP_HARD_BASE5                      321
+#define GFX_SP_HARD_BASE6                      322
+#define GFX_INVISIBLE_STEELWALL                        323
+#define GFX_INVISIBLE_STEELWALL_ON             324
+#define GFX_INVISIBLE_SAND                     325
+#define GFX_INVISIBLE_SAND_ON                  326
+#define GFX_INVISIBLE_WALL                     327
+#define GFX_INVISIBLE_WALL_ON                  328
+#define GFX_EM_KEY1                            329
+#define GFX_EM_KEY2                            330
+#define GFX_EM_KEY3                            331
+#define GFX_EM_KEY4                            332
+#define GFX_EM_GATE1                           333
+#define GFX_EM_GATE2                           334
+#define GFX_EM_GATE3                           335
+#define GFX_EM_GATE4                           336
+#define GFX_EM_GATE1_GRAY                      337
+#define GFX_EM_GATE2_GRAY                      338
+#define GFX_EM_GATE3_GRAY                      339
+#define GFX_EM_GATE4_GRAY                      340
+#define GFX_SP_EXPLOSION                       341
+#define GFX_SP_EXPLOSION_INFOTRON              342
+#define GFX_CONVEYOR_BELT1_MIDDLE              343
+#define GFX_CONVEYOR_BELT1_MIDDLE_RUNNING      344
+#define GFX_CONVEYOR_BELT1_LEFT                        345
+#define GFX_CONVEYOR_BELT1_LEFT_RUNNING                346
+#define GFX_CONVEYOR_BELT1_RIGHT               347
+#define GFX_CONVEYOR_BELT1_RIGHT_RUNNING       348
+#define GFX_CONVEYOR_BELT1_SWITCH_LEFT         349
+#define GFX_CONVEYOR_BELT1_SWITCH_MIDDLE       350
+#define GFX_CONVEYOR_BELT1_SWITCH_RIGHT                351
+#define GFX_CONVEYOR_BELT2_MIDDLE              352
+#define GFX_CONVEYOR_BELT2_MIDDLE_RUNNING      353
+#define GFX_CONVEYOR_BELT2_LEFT                        354
+#define GFX_CONVEYOR_BELT2_LEFT_RUNNING                355
+#define GFX_CONVEYOR_BELT2_RIGHT               356
+#define GFX_CONVEYOR_BELT2_RIGHT_RUNNING       357
+#define GFX_CONVEYOR_BELT2_SWITCH_LEFT         358
+#define GFX_CONVEYOR_BELT2_SWITCH_MIDDLE       359
+#define GFX_CONVEYOR_BELT2_SWITCH_RIGHT                360
+#define GFX_CONVEYOR_BELT3_MIDDLE              361
+#define GFX_CONVEYOR_BELT3_MIDDLE_RUNNING      362
+#define GFX_CONVEYOR_BELT3_LEFT                        363
+#define GFX_CONVEYOR_BELT3_LEFT_RUNNING                364
+#define GFX_CONVEYOR_BELT3_RIGHT               365
+#define GFX_CONVEYOR_BELT3_RIGHT_RUNNING       366
+#define GFX_CONVEYOR_BELT3_SWITCH_LEFT         367
+#define GFX_CONVEYOR_BELT3_SWITCH_MIDDLE       368
+#define GFX_CONVEYOR_BELT3_SWITCH_RIGHT                369
+#define GFX_CONVEYOR_BELT4_MIDDLE              370
+#define GFX_CONVEYOR_BELT4_MIDDLE_RUNNING      371
+#define GFX_CONVEYOR_BELT4_LEFT                        372
+#define GFX_CONVEYOR_BELT4_LEFT_RUNNING                373
+#define GFX_CONVEYOR_BELT4_RIGHT               374
+#define GFX_CONVEYOR_BELT4_RIGHT_RUNNING       375
+#define GFX_CONVEYOR_BELT4_SWITCH_LEFT         376
+#define GFX_CONVEYOR_BELT4_SWITCH_MIDDLE       377
+#define GFX_CONVEYOR_BELT4_SWITCH_RIGHT                378
+#define GFX_SWITCHGATE_SWITCH_UP               379
+#define GFX_SWITCHGATE_SWITCH_DOWN             380
+#define GFX_LIGHT_SWITCH_OFF                   381
+#define GFX_LIGHT_SWITCH_ON                    382
+#define GFX_TIMEGATE_WHEEL                     383
+#define GFX_TIMEGATE_WHEEL_RUNNING             384
+#define GFX_ENVELOPE                           385
+#define GFX_SIGN_EXCLAMATION                   386
+#define GFX_SIGN_STOP                          387
+#define GFX_LANDMINE                           388
+#define GFX_STEELWALL_SLANTED                  389
+#define GFX_EXTRA_TIME                         390
+#define GFX_SHIELD_ACTIVE                      391
+#define GFX_SHIELD_PASSIVE                     392
+#define GFX_SWITCHGATE_CLOSED                  393
+#define GFX_SWITCHGATE_OPENING                 394
+#define GFX_SWITCHGATE_OPEN                    395
+#define GFX_SWITCHGATE_CLOSING                 396
+#define GFX_TIMEGATE_CLOSED                    397
+#define GFX_TIMEGATE_OPENING                   398
+#define GFX_TIMEGATE_OPEN                      399
+#define GFX_TIMEGATE_CLOSING                   400
+#define GFX_BALLOON                            401
+#define GFX_BALLOON_MOVING                     402
+#define GFX_BALLOON_WINDROSE_LEFT              403
+#define GFX_BALLOON_WINDROSE_RIGHT             404
+#define GFX_BALLOON_WINDROSE_UP                        405
+#define GFX_BALLOON_WINDROSE_DOWN              406
+#define GFX_BALLOON_WINDROSE_ALL               407
+#define GFX_EMC_STEELWALL1                     408
+#define GFX_EMC_STEELWALL2                     409
+#define GFX_EMC_STEELWALL3                     410
+#define GFX_EMC_STEELWALL4                     411
+#define GFX_EMC_WALL_PILLAR_UPPER              412
+#define GFX_EMC_WALL_PILLAR_MIDDLE             413
+#define GFX_EMC_WALL_PILLAR_LOWER              414
+#define GFX_EMC_WALL4                          415
+#define GFX_EMC_WALL5                          416
+#define GFX_EMC_WALL6                          417
+#define GFX_EMC_WALL7                          418
+#define GFX_EMC_WALL8                          419
+#define GFX_ARROW_BLUE_LEFT                    420
+#define GFX_ARROW_BLUE_RIGHT                   421
+#define GFX_ARROW_BLUE_UP                      422
+#define GFX_ARROW_BLUE_DOWN                    423
+#define GFX_ARROW_RED_LEFT                     424
+#define GFX_ARROW_RED_RIGHT                    425
+#define GFX_ARROW_RED_UP                       426
+#define GFX_ARROW_RED_DOWN                     427
+#define GFX_SCROLLBAR_BLUE                     428
+#define GFX_SCROLLBAR_RED                      429
+#define GFX_SCROLLBAR_GREEN                    430
+#define GFX_SCROLLBAR_YELLOW                   431
+#define GFX_PEARL                              432
+#define GFX_PEARL_BREAKING                     433
+#define GFX_CRYSTAL                            434
+#define GFX_WALL_PEARL                         435
+#define GFX_WALL_CRYSTAL                       436
+#define GFX_SPRING                             437
+#define GFX_TUBE_RIGHT_DOWN                    438
+#define GFX_TUBE_HORIZONTAL_DOWN               439
+#define GFX_TUBE_LEFT_DOWN                     440
+#define GFX_TUBE_HORIZONTAL                    441
+#define GFX_TUBE_VERTICAL_RIGHT                        442
+#define GFX_TUBE_ALL                           443
+#define GFX_TUBE_VERTICAL_LEFT                 444
+#define GFX_TUBE_VERTICAL                      445
+#define GFX_TUBE_RIGHT_UP                      446
+#define GFX_TUBE_HORIZONTAL_UP                 447
+#define GFX_TUBE_LEFT_UP                       448
+#define GFX_TRAP_INACTIVE                      449
+#define GFX_TRAP_ACTIVE                                450
+#define GFX_TRAP_ACTIVATING                    451
+#define GFX_BD_WALL                            452
+#define GFX_BD_ROCK                            453
+#define GFX_BD_ROCK_FALLING                    454
+#define GFX_BD_ROCK_PUSHING                    455
+#define GFX_DX_BOMB                            456
+#endif
+
+#define NUM_IMAGE_FILES                                457
+
+/* values for sound configuration suffixes */
+/* (currently none) */
+
+/* values for sound configuration */
+#define SND_BD_EMPTY_SPACE_DIGGING             0
+#define SND_BD_SAND_DIGGING                    1
+#define SND_BD_DIAMOND_COLLECTING              2
+#define SND_BD_DIAMOND_IMPACT                  3
+#define SND_BD_ROCK_PUSHING                    4
+#define SND_BD_ROCK_IMPACT                     5
+#define SND_BD_MAGIC_WALL_ACTIVATING           6
+#define SND_BD_MAGIC_WALL_CHANGING             7
+#define SND_BD_MAGIC_WALL_RUNNING              8
+#define SND_BD_AMOEBA_WAITING                  9
+#define SND_BD_AMOEBA_CREATING                 10
+#define SND_BD_AMOEBA_TURNING_TO_GEM           11
+#define SND_BD_AMOEBA_TURNING_TO_ROCK          12
+#define SND_BD_BUTTERFLY_MOVING                        13
+#define SND_BD_BUTTERFLY_WAITING               14
+#define SND_BD_FIREFLY_MOVING                  15
+#define SND_BD_FIREFLY_WAITING                 16
+#define SND_BD_EXIT_ENTERING                   17
+#define SND_SP_EMPTY_SPACE_DIGGING             18
+#define SND_SP_BASE_DIGGING                    19
+#define SND_SP_BUGGY_BASE_DIGGING              20
+#define SND_SP_BUGGY_BASE_ACTIVATING           21
+#define SND_SP_INFOTRON_COLLECTING             22
+#define SND_SP_INFOTRON_IMPACT                 23
+#define SND_SP_ZONK_PUSHING                    24
+#define SND_SP_ZONK_IMPACT                     25
+#define SND_SP_DISK_RED_COLLECTING             26
+#define SND_SP_DISK_ORANGE_PUSHING             27
+#define SND_SP_DISK_YELLOW_PUSHING             28
+#define SND_SP_PORT_PASSING                    29
+#define SND_SP_EXIT_ENTERING                   30
+#define SND_SP_ELEMENT_EXPLODING               31
+#define SND_SP_SNIKSNAK_MOVING                 32
+#define SND_SP_SNIKSNAK_WAITING                        33
+#define SND_SP_ELECTRON_MOVING                 34
+#define SND_SP_ELECTRON_WAITING                        35
+#define SND_SP_TERMINAL_ACTIVATING             36
+#define SND_SOKOBAN_OBJECT_PUSHING             37
+#define SND_SOKOBAN_FIELD_FILLING              38
+#define SND_SOKOBAN_FIELD_CLEARING             39
+#define SND_SOKOBAN_GAME_SOLVING               40
+#define SND_EMPTY_SPACE_DIGGING                        41
+#define SND_SAND_DIGGING                       42
+#define SND_EMERALD_COLLECTING                 43
+#define SND_EMERALD_IMPACT                     44
+#define SND_DIAMOND_COLLECTING                 45
+#define SND_DIAMOND_IMPACT                     46
+#define SND_DIAMOND_BREAKING                   47
+#define SND_ROCK_PUSHING                       48
+#define SND_ROCK_IMPACT                                49
+#define SND_BOMB_PUSHING                       50
+#define SND_NUT_PUSHING                                51
+#define SND_NUT_CRACKING                       52
+#define SND_NUT_IMPACT                         53
+#define SND_DYNAMITE_COLLECTING                        54
+#define SND_DYNAMITE_PLACING                   55
+#define SND_DYNAMITE_BURNING                   56
+#define SND_KEY_COLLECTING                     57
+#define SND_GATE_PASSING                       58
+#define SND_BUG_MOVING                         59
+#define SND_BUG_WAITING                                60
+#define SND_SPACESHIP_MOVING                   61
+#define SND_SPACESHIP_WAITING                  62
+#define SND_YAMYAM_MOVING                      63
+#define SND_YAMYAM_WAITING                     64
+#define SND_YAMYAM_EATING_DIAMOND              65
+#define SND_ROBOT_STEPPING                     66
+#define SND_ROBOT_WAITING                      67
+#define SND_ROBOT_WHEEL_ACTIVATING             68
+#define SND_ROBOT_WHEEL_RUNNING                        69
+#define SND_MAGIC_WALL_ACTIVATING              70
+#define SND_MAGIC_WALL_CHANGING                        71
+#define SND_MAGIC_WALL_RUNNING                 72
+#define SND_AMOEBA_WAITING                     73
+#define SND_AMOEBA_CREATING                    74
+#define SND_AMOEBA_DROPPING                    75
+#define SND_ACID_SPLASHING                     76
+#define SND_QUICKSAND_FILLING                  77
+#define SND_QUICKSAND_SLIPPING_THROUGH         78
+#define SND_QUICKSAND_EMPTYING                 79
+#define SND_EXIT_OPENING                       80
+#define SND_EXIT_ENTERING                      81
+#define SND_BALLOON_MOVING                     82
+#define SND_BALLOON_WAITING                    83
+#define SND_BALLOON_PUSHING                    84
+#define SND_BALLOON_SWITCH_ACTIVATING          85
+#define SND_SPRING_MOVING                      86
+#define SND_SPRING_PUSHING                     87
+#define SND_SPRING_IMPACT                      88
+#define SND_WALL_GROWING                       89
+#define SND_PEARL_COLLECTING                   90
+#define SND_PEARL_BREAKING                     91
+#define SND_PEARL_IMPACT                       92
+#define SND_CRYSTAL_COLLECTING                 93
+#define SND_CRYSTAL_IMPACT                     94
+#define SND_ENVELOPE_COLLECTING                        95
+#define SND_SAND_INVISIBLE_DIGGING             96
+#define SND_SHIELD_PASSIVE_COLLECTING          97
+#define SND_SHIELD_PASSIVE_ACTIVATED           98
+#define SND_SHIELD_ACTIVE_COLLECTING           99
+#define SND_SHIELD_ACTIVE_ACTIVATED            100
+#define SND_EXTRA_TIME_COLLECTING              101
+#define SND_MOLE_MOVING                                102
+#define SND_MOLE_WAITING                       103
+#define SND_MOLE_EATING_AMOEBA                 104
+#define SND_SWITCHGATE_SWITCH_ACTIVATING       105
+#define SND_SWITCHGATE_OPENING                 106
+#define SND_SWITCHGATE_CLOSING                 107
+#define SND_SWITCHGATE_PASSING                 108
+#define SND_TIMEGATE_WHEEL_ACTIVATING          109
+#define SND_TIMEGATE_WHEEL_RUNNING             110
+#define SND_TIMEGATE_OPENING                   111
+#define SND_TIMEGATE_CLOSING                   112
+#define SND_TIMEGATE_PASSING                   113
+#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING    114
+#define SND_CONVEYOR_BELT_RUNNING              115
+#define SND_LIGHT_SWITCH_ACTIVATING            116
+#define SND_LIGHT_SWITCH_DEACTIVATING          117
+#define SND_DX_BOMB_PUSHING                    118
+#define SND_TRAP_INACTIVE_DIGGING              119
+#define SND_TRAP_ACTIVATING                    120
+#define SND_TUBE_PASSING                       121
+#define SND_AMOEBA_TURNING_TO_GEM              122
+#define SND_AMOEBA_TURNING_TO_ROCK             123
+#define SND_SPEED_PILL_COLLECTING              124
+#define SND_DYNABOMB_NR_COLLECTING             125
+#define SND_DYNABOMB_SZ_COLLECTING             126
+#define SND_DYNABOMB_XL_COLLECTING             127
+#define SND_DYNABOMB_PLACING                   128
+#define SND_DYNABOMB_BURNING                   129
+#define SND_SATELLITE_MOVING                   130
+#define SND_SATELLITE_WAITING                  131
+#define SND_SATELLITE_PUSHING                  132
+#define SND_LAMP_ACTIVATING                    133
+#define SND_LAMP_DEACTIVATING                  134
+#define SND_TIME_ORB_FULL_COLLECTING           135
+#define SND_TIME_ORB_FULL_IMPACT               136
+#define SND_TIME_ORB_EMPTY_PUSHING             137
+#define SND_TIME_ORB_EMPTY_IMPACT              138
+#define SND_GAMEOFLIFE_WAITING                 139
+#define SND_GAMEOFLIFE_CREATING                        140
+#define SND_BIOMAZE_WAITING                    141
+#define SND_BIOMAZE_CREATING                   142
+#define SND_PACMAN_MOVING                      143
+#define SND_PACMAN_WAITING                     144
+#define SND_PACMAN_EATING_AMOEBA               145
+#define SND_DARK_YAMYAM_MOVING                 146
+#define SND_DARK_YAMYAM_WAITING                        147
+#define SND_DARK_YAMYAM_EATING_ANY             148
+#define SND_PENGUIN_MOVING                     149
+#define SND_PENGUIN_WAITING                    150
+#define SND_PENGUIN_ENTERING_EXIT              151
+#define SND_PIG_MOVING                         152
+#define SND_PIG_WAITING                                153
+#define SND_PIG_EATING_GEM                     154
+#define SND_DRAGON_MOVING                      155
+#define SND_DRAGON_WAITING                     156
+#define SND_DRAGON_ATTACKING                   157
+#define SND_PLAYER_DYING                       158
+#define SND_ELEMENT_EXPLODING                  159
+#define SND_GAME_STARTING                      160
+#define SND_GAME_RUNNING_OUT_OF_TIME           161
+#define SND_GAME_LEVELTIME_BONUS               162
+#define SND_GAME_LOSING                                163
+#define SND_GAME_WINNING                       164
+#define SND_MENU_DOOR_OPENING                  165
+#define SND_MENU_DOOR_CLOSING                  166
+#define SND_MENU_HALL_OF_FAME                  167
+#define SND_MENU_INFO_SCREEN                   168
+
+#define NUM_SOUND_FILES                                169
+
+
 /* values for game_status */
 #define EXITGAME               0
 #define MAINMENU               1
@@ -1446,13 +2119,11 @@ extern int              num_element_info;
 #define TYPENAME               6
 #define HALLOFFAME             7
 #define SETUP                  8
-#define SETUPINPUT             9
-#define CALIBRATION            10
 
 #define PROGRAM_VERSION_MAJOR  2
-#define PROGRAM_VERSION_MINOR  0
+#define PROGRAM_VERSION_MINOR  1
 #define PROGRAM_VERSION_PATCH  2
-#define PROGRAM_VERSION_STRING "2.0.2"
+#define PROGRAM_VERSION_STRING "2.1.2"
 
 #define PROGRAM_TITLE_STRING   "Rocks'n'Diamonds"
 #define PROGRAM_AUTHOR_STRING  "Holger Schemel"