rnd-20030301-1-src
[rocksndiamonds.git] / src / main.h
index b4589dcca77e45f8e3594e5f77c7e515493ba685..d435c4033a85e5ad17a7b6e81e5b0bc0b5e92987 100644 (file)
 #define EL_DYNABOMB_PLAYER2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 5)
 #define EL_DYNABOMB_PLAYER3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 6)
 #define EL_DYNABOMB_PLAYER4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 7)
-#define EL_SWITCHGATE_OPENING          (EL_FIRST_RUNTIME_REAL + 8)
-#define EL_SWITCHGATE_CLOSING          (EL_FIRST_RUNTIME_REAL + 9)
-#define EL_TIMEGATE_OPENING            (EL_FIRST_RUNTIME_REAL + 10)
-#define EL_TIMEGATE_CLOSING            (EL_FIRST_RUNTIME_REAL + 11)
-#define EL_PEARL_BREAKING              (EL_FIRST_RUNTIME_REAL + 12)
-#define EL_TRAP_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 13)
-#define EL_INVISIBLE_STEELWALL_ACTIVE  (EL_FIRST_RUNTIME_REAL + 14)
-#define EL_INVISIBLE_WALL_ACTIVE       (EL_FIRST_RUNTIME_REAL + 15)
-#define EL_INVISIBLE_SAND_ACTIVE       (EL_FIRST_RUNTIME_REAL + 16)
-#define EL_CONVEYOR_BELT1_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 17)
-#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 18)
-#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
-#define EL_CONVEYOR_BELT2_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 20)
-#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 21)
-#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
-#define EL_CONVEYOR_BELT3_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 23)
-#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 24)
-#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
-#define EL_CONVEYOR_BELT4_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 26)
-#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_EXIT_OPENING                        (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_SP_DISK_RED_ACTIVE          (EL_FIRST_RUNTIME_REAL + 8)
+#define EL_SWITCHGATE_OPENING          (EL_FIRST_RUNTIME_REAL + 9)
+#define EL_SWITCHGATE_CLOSING          (EL_FIRST_RUNTIME_REAL + 10)
+#define EL_TIMEGATE_OPENING            (EL_FIRST_RUNTIME_REAL + 11)
+#define EL_TIMEGATE_CLOSING            (EL_FIRST_RUNTIME_REAL + 12)
+#define EL_PEARL_BREAKING              (EL_FIRST_RUNTIME_REAL + 13)
+#define EL_TRAP_ACTIVE                 (EL_FIRST_RUNTIME_REAL + 14)
+#define EL_INVISIBLE_STEELWALL_ACTIVE  (EL_FIRST_RUNTIME_REAL + 15)
+#define EL_INVISIBLE_WALL_ACTIVE       (EL_FIRST_RUNTIME_REAL + 16)
+#define EL_INVISIBLE_SAND_ACTIVE       (EL_FIRST_RUNTIME_REAL + 17)
+#define EL_CONVEYOR_BELT1_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 18)
+#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 19)
+#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
+#define EL_CONVEYOR_BELT2_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 21)
+#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 22)
+#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_CONVEYOR_BELT3_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_CONVEYOR_BELT4_LEFT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE        (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_EXIT_OPENING                        (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_SP_EXIT_OPEN                        (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_SP_TERMINAL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_SP_BUGGY_BASE_ACTIVATING    (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_SP_BUGGY_BASE_ACTIVE                (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_SP_MURPHY_CLONE             (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_AMOEBA_DRIPPING             (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_QUICKSAND_EMPTYING          (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_MAGIC_WALL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_BD_MAGIC_WALL_ACTIVE                (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_MAGIC_WALL_FULL             (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_BD_MAGIC_WALL_FULL          (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_MAGIC_WALL_EMPTYING         (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_BD_MAGIC_WALL_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
+#define EL_MAGIC_WALL_DEAD             (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_BD_MAGIC_WALL_DEAD          (EL_FIRST_RUNTIME_REAL + 45)
 
 /* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_FIRST_RUNTIME_UNREAL                (EL_FIRST_RUNTIME_REAL + 46)
 
 #define EL_BLOCKED                     (EL_FIRST_RUNTIME_UNREAL + 0)
 #define EL_EXPLOSION                   (EL_FIRST_RUNTIME_UNREAL + 1)
 #define GFX_ARG_XOFFSET                                8
 #define GFX_ARG_YOFFSET                                9
 #define GFX_ARG_FRAMES                         10
-#define GFX_ARG_START_FRAME                    11
-#define GFX_ARG_DELAY                          12
-#define GFX_ARG_MODE_LOOP                      13
-#define GFX_ARG_MODE_LINEAR                    14
-#define GFX_ARG_MODE_PINGPONG                  15
-#define GFX_ARG_MODE_PINGPONG2                 16
-#define GFX_ARG_MODE_RANDOM                    17
-#define GFX_ARG_MODE_REVERSE                   18
-#define GFX_ARG_GLOBAL_SYNC                    19
-#define GFX_ARG_STEP_OFFSET                    20
-#define GFX_ARG_STEP_DELAY                     21
-#define GFX_ARG_DIRECTION                      22
-#define GFX_ARG_POSITION                       23
-#define GFX_ARG_DRAW_XOFFSET                   24
-#define GFX_ARG_DRAW_YOFFSET                   25
-#define GFX_ARG_NAME                           26
-
-#define NUM_GFX_ARGS                           27
+#define GFX_ARG_FRAMES_PER_LINE                        11
+#define GFX_ARG_START_FRAME                    12
+#define GFX_ARG_DELAY                          13
+#define GFX_ARG_ANIM_MODE                      14
+#define GFX_ARG_GLOBAL_SYNC                    15
+#define GFX_ARG_STEP_OFFSET                    16
+#define GFX_ARG_STEP_DELAY                     17
+#define GFX_ARG_DIRECTION                      18
+#define GFX_ARG_POSITION                       19
+#define GFX_ARG_DRAW_XOFFSET                   20
+#define GFX_ARG_DRAW_YOFFSET                   21
+#define GFX_ARG_FORMAT                         22
+#define GFX_ARG_NAME                           23
+
+#define NUM_GFX_ARGS                           24
 
 
 /* values for sound configuration suffixes */
@@ -919,6 +917,7 @@ struct PlayerInfo
   int GfxAction;
 
   boolean use_murphy_graphic;
+  boolean use_disk_red_graphic;
 
   boolean Pushing;
   boolean Switching;