fixed graphical bugs when using smooth movements with BD engine
[rocksndiamonds.git] / src / main.h
index 68b2cd695d0b50fc80a4d3f89f2405fd1435ce69..d1ee5b603ea6812435e23bc8173f45d870e8ddb3 100644 (file)
 #define EL_DF_END_2                            EL_DF_SLOPE_END
 
 // BD style elements
-#define EL_BD_PLAYER                           1253
+#define EL_BD_EMPTY_SPACE                      1253
+#define EL_BD_EMPTY                            EL_BD_EMPTY_SPACE
 #define EL_BD_SAND                             1254
 #define EL_BD_SAND_2                           1255
 #define EL_BD_SAND_BALL                                1256
 #define EL_BD_DRAGONFLY_DOWN                   1377
 #define EL_BD_BOMB                             1378
 #define EL_BD_NITRO_PACK                       1379
-#define EL_BD_PLAYER_WITH_BOMB                 1380
-#define EL_BD_PLAYER_GLUED                     1381
-#define EL_BD_PLAYER_STIRRING                  1382
-#define EL_BD_FAKE_BONUS                       1383
-#define EL_BD_COVERED                          1384
+#define EL_BD_PLAYER                           1380
+#define EL_BD_PLAYER_WITH_BOMB                 1381
+#define EL_BD_PLAYER_GLUED                     1382
+#define EL_BD_PLAYER_STIRRING                  1383
+#define EL_BD_FAKE_BONUS                       1384
+#define EL_BD_COVERED                          1385
 
-#define NUM_FILE_ELEMENTS                      1385
+#define NUM_FILE_ELEMENTS                      1386
 
 
 // "real" (and therefore drawable) runtime elements
 #define EL_GRAPHIC_6                           (EL_FIRST_DUMMY + 34)
 #define EL_GRAPHIC_7                           (EL_FIRST_DUMMY + 35)
 #define EL_GRAPHIC_8                           (EL_FIRST_DUMMY + 36)
+#define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE     (EL_FIRST_DUMMY + 37)
 
 // internal elements (only used for internal purposes like copying)
-#define EL_FIRST_INTERNAL                      (EL_FIRST_DUMMY + 37)
+#define EL_FIRST_INTERNAL                      (EL_FIRST_DUMMY + 38)
 
 #define EL_INTERNAL_CLIPBOARD_CUSTOM           (EL_FIRST_INTERNAL + 0)
 #define EL_INTERNAL_CLIPBOARD_CHANGE           (EL_FIRST_INTERNAL + 1)