moved headers to game engine specific import files
[rocksndiamonds.git] / src / main.h
index 91c9e81ac7bd567b91dfc10dcc331318aaf64c6c..ce5fbf2012bb9f2817589ebb940a7a43015f738c 100644 (file)
 #include <fcntl.h>
 
 #include "libgame/libgame.h"
+#include "game_bd/game_bd.h"
 #include "game_em/game_em.h"
 #include "game_sp/game_sp.h"
 #include "game_mm/game_mm.h"
-#include "engines.h"
 
 #include "conf_gfx.h"  // include auto-generated data structure definitions
 #include "conf_snd.h"  // include auto-generated data structure definitions