#define ANIM_DELAY(g) (graphic_info[g].anim_delay)
#define ANIM_MODE(g) (graphic_info[g].anim_mode)
+#define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
+ ANIM_CE_SCORE | \
+ ANIM_CE_DELAY))
#define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
#define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
#define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
int list_size[NUM_SPECIAL_GFX_ARGS];
+ int fade_delay;
+ int post_delay;
+
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
};
};
-extern Bitmap *bitmap_db_title;
+extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
extern Bitmap *bitmap_db_door;