#define ACTION_EMPTYING 22
#define ACTION_CHANGING 23
#define ACTION_EXPLODING 24
-#define ACTION_DYING 25
-#define ACTION_TURNING 26
-#define ACTION_TURNING_FROM_LEFT 27
-#define ACTION_TURNING_FROM_RIGHT 28
-#define ACTION_TURNING_FROM_UP 29
-#define ACTION_TURNING_FROM_DOWN 30
-#define ACTION_OTHER 31
-
-#define NUM_ACTIONS 32
+#define ACTION_BORING 25
+#define ACTION_SLEEPING 26
+#define ACTION_DYING 27
+#define ACTION_TURNING 28
+#define ACTION_TURNING_FROM_LEFT 29
+#define ACTION_TURNING_FROM_RIGHT 30
+#define ACTION_TURNING_FROM_UP 31
+#define ACTION_TURNING_FROM_DOWN 32
+#define ACTION_OTHER 33
+
+#define NUM_ACTIONS 34
/* values for special image configuration suffixes (must match game mode) */
#define GFX_SPECIAL_ARG_MAIN 0