/* ---------- graphic and sound definitions ---------- */
int graphic[NUM_ACTIONS]; /* default graphics for several actions */
- int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
+ int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
/* special graphics for left/right/up/down */
int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
- int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS];
+ int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
/* crumbled graphics for left/right/up/down */
int special_graphic[NUM_SPECIAL_GFX_ARGS];