added support for extra diamond score in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index 9a54263f204e3aace9ce1e5ab7a81cb6af8966e1..c98b7d2f4d32259af56c0fe6a5e5df8aa2e94894 100644 (file)
 #define SC_PEARL                               12
 #define SC_SHIELD                              13
 #define SC_ELEM_BONUS                          14
-#define SC_UNKNOWN_15                          15
+#define SC_DIAMOND_EXTRA                       15
 
 #define LEVEL_SCORE_ELEMENTS                   16      // level elements with score
 
@@ -3480,6 +3480,7 @@ struct LevelInfo
   int initial_inventory_size[MAX_PLAYERS];
   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
 
+  boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour