#define IMG_UNDEFINED (-1)
#define IMG_EMPTY IMG_EMPTY_SPACE
#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
+#define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
#define IMG_CHAR_START IMG_CHAR_SPACE
#define IMG_CUSTOM_START IMG_CUSTOM_1
/* values for change events for custom elements */
#define CE_DELAY 0
-#define CE_PRESSED_BY_PLAYER 1
-#define CE_TOUCHED_BY_PLAYER 2
+#define CE_TOUCHED_BY_PLAYER 1
+#define CE_PRESSED_BY_PLAYER 2
+#define CE_PUSHED_BY_PLAYER 3
+#define CE_IMPACT 4
+#define CE_SMASHED 5
+#define CE_OTHER_COLLECTING 6
+#define CE_OTHER_PUSHING 7
+#define CE_OTHER_CHANGING 8
+#define CE_OTHER_EXPLODING 9
/* values for internal purpose only (level editor) */
-#define CE_BY_PLAYER 3
+#define CE_BY_PLAYER 10
+#define CE_IMPACT_SMASHED 11
+#define CE_BY_OTHER 12
-#define NUM_CHANGE_EVENTS 4
+#define NUM_CHANGE_EVENTS 13
#define CE_BITMASK_DEFAULT 0
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
-#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
-#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
-#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 5)
-#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
-#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 7)
-#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
-#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
-#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
-#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
-#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
+#define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
+#define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
+#define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
+#define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
+#define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
+#define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
+#define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 9)
+#define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 10)
+#define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
+#define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
+#define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 13)
/* dummy elements (never used as game elements, only used as graphics) */
-#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
+#define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 14)
#define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
#define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 14)
#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 15)
+#define EL_DEFAULT (EL_FIRST_DUMMY + 16)
+#define EL_BD_DEFAULT (EL_FIRST_DUMMY + 17)
+#define EL_SP_DEFAULT (EL_FIRST_DUMMY + 18)
+#define EL_SB_DEFAULT (EL_FIRST_DUMMY + 19)
-#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 16)
+#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 20)
/* values for graphics/sounds action types */
#define ACTION_COLLECTING 6
#define ACTION_DROPPING 7
#define ACTION_PUSHING 8
-#define ACTION_PASSING 9
-#define ACTION_IMPACT 10
-#define ACTION_BREAKING 11
-#define ACTION_ACTIVATING 12
-#define ACTION_DEACTIVATING 13
-#define ACTION_OPENING 14
-#define ACTION_CLOSING 15
-#define ACTION_ATTACKING 16
-#define ACTION_GROWING 17
-#define ACTION_SHRINKING 18
-#define ACTION_ACTIVE 19
-#define ACTION_FILLING 20
-#define ACTION_EMPTYING 21
-#define ACTION_CHANGING 22
-#define ACTION_EXPLODING 23
-#define ACTION_DYING 24
-#define ACTION_OTHER 25
-
-#define NUM_ACTIONS 26
+#define ACTION_WALKING 9
+#define ACTION_PASSING 10
+#define ACTION_IMPACT 11
+#define ACTION_BREAKING 12
+#define ACTION_ACTIVATING 13
+#define ACTION_DEACTIVATING 14
+#define ACTION_OPENING 15
+#define ACTION_CLOSING 16
+#define ACTION_ATTACKING 17
+#define ACTION_GROWING 18
+#define ACTION_SHRINKING 19
+#define ACTION_ACTIVE 20
+#define ACTION_FILLING 21
+#define ACTION_EMPTYING 22
+#define ACTION_CHANGING 23
+#define ACTION_EXPLODING 24
+#define ACTION_DYING 25
+#define ACTION_OTHER 26
+
+#define NUM_ACTIONS 27
/* values for special image configuration suffixes (must match game mode) */
#define GFX_SPECIAL_ARG_MAIN 0
int draw_yoffset_default;
int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
+
+ int list_size_default;
+ int list_size[NUM_SPECIAL_GFX_ARGS];
};
struct DoorInfo
int delay_random; /* added frame delay before changed (random) */
int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
+ short trigger; /* custom element triggering change */
+
short successor; /* new custom element after change */
};
extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern short AmoebaCnt[MAX_NUM_AMOEBA];