#define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
#define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
#define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
-#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
-#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
-#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
-#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
-#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
-#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
-#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
-#define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 81)
-#define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
-
-#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 83)
+#define EL_MM_GRAY_BALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 74)
+#define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 75)
+#define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 76)
+#define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 77)
+#define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 78)
+#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 79)
+#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 80)
+#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 81)
+#define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
+#define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 83)
+
+#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 84)
#define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
#define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
GFX_SPECIAL_ARG_SCORESNEW,
GFX_SPECIAL_ARG_NO_TITLE,
GFX_SPECIAL_ARG_FADING,
+ GFX_SPECIAL_ARG_RESTARTING,
GFX_SPECIAL_ARG_QUIT,
NUM_SPECIAL_GFX_ARGS
#define GAME_MODE_PSEUDO_SCORESNEW GFX_SPECIAL_ARG_SCORESNEW
#define GAME_MODE_PSEUDO_NO_TITLE GFX_SPECIAL_ARG_NO_TITLE
#define GAME_MODE_PSEUDO_FADING GFX_SPECIAL_ARG_FADING
+#define GAME_MODE_PSEUDO_RESTARTING GFX_SPECIAL_ARG_RESTARTING
#define GAME_MODE_QUIT GFX_SPECIAL_ARG_QUIT
#define NUM_GAME_MODES NUM_SPECIAL_GFX_ARGS
#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 5
-#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_PATCH 3
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
int list_size[NUM_SPECIAL_GFX_ARGS];
int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int list_entry_size[NUM_SPECIAL_GFX_ARGS];
+ int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
int left_spacing[NUM_SPECIAL_GFX_ARGS];
int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
int num_mm_ball_contents;
int mm_ball_choice_mode;
int mm_ball_content[MAX_MM_BALL_CONTENTS];
+ boolean rotate_mm_ball_content;
+ boolean explode_mm_ball;
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level