added support for menu list entry size for game elements info screen
[rocksndiamonds.git] / src / main.h
index 26e0570ad0bdc3c62abc727ae35dd98b39372f12..b81458875913219cda9e595784edf6bc824da399 100644 (file)
@@ -2619,7 +2619,7 @@ enum
 #define PROGRAM_VERSION_SUPER          4
 #define PROGRAM_VERSION_MAJOR          3
 #define PROGRAM_VERSION_MINOR          5
-#define PROGRAM_VERSION_PATCH          2
+#define PROGRAM_VERSION_PATCH          3
 #define PROGRAM_VERSION_EXTRA          ""
 
 #define PROGRAM_TITLE_STRING           "Rocks'n'Diamonds"
@@ -2883,6 +2883,8 @@ struct MenuInfo
 
   int list_size[NUM_SPECIAL_GFX_ARGS];
   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+  int list_entry_size[NUM_SPECIAL_GFX_ARGS];
+  int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
 
   int left_spacing[NUM_SPECIAL_GFX_ARGS];
   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
@@ -3312,6 +3314,7 @@ struct LevelInfo
   int mm_ball_choice_mode;
   int mm_ball_content[MAX_MM_BALL_CONTENTS];
   boolean rotate_mm_ball_content;
+  boolean explode_mm_ball;
 
   // ('int' instead of 'boolean' because used as selectbox value in editor)
   int use_step_counter;                // count steps instead of seconds for level