(CH_EVENT_VAR(e) |= CH_EVENT_BIT(c)) : \
(CH_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
-/* values for change sides for custom elements */
+/* values for change side for custom elements */
#define CH_SIDE_NONE MV_NO_MOVING
#define CH_SIDE_LEFT MV_LEFT
#define CH_SIDE_RIGHT MV_RIGHT
#define CH_SIDE_TOP_BOTTOM MV_VERTICAL
#define CH_SIDE_ANY MV_ANY_DIRECTION
+/* values for change player for custom elements */
+#define CH_PLAYER_NONE 0
+#define CH_PLAYER_1 (1 << 0)
+#define CH_PLAYER_2 (1 << 1)
+#define CH_PLAYER_3 (1 << 2)
+#define CH_PLAYER_4 (1 << 3)
+#define CH_PLAYER_ANY (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
+ CH_PLAYER_4)
+
+/* values for change page for custom elements */
+#define CH_PAGE_ANY_FILE (0xff)
+#define CH_PAGE_ANY (0xffffffff)
+
/* values for change power for custom elements */
#define CP_NON_DESTRUCTIVE 0
#define CP_HALF_DESTRUCTIVE 1
/* values for custom move patterns */
#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
-#define MV_VERTICAL (MV_UP | MV_DOWN)
-#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
- int index_nr, client_nr, element_nr;
+ int index_nr; /* player number (0 to 3) */
+ int index_bit; /* player number bit (1 << 0 to 1 << 3) */
+ int element_nr; /* element (EL_PLAYER_1 to EL_PLAYER_4) */
+ int client_nr; /* network client identifier */
byte action; /* action from local input device */
byte effective_action; /* action acknowledged from network server
int shield_deadly_time_left;
int inventory_element[MAX_INVENTORY_SIZE];
+ int inventory_infinite_element;
int inventory_size;
};
int time_light;
int time_timegate;
- int can_move_into_acid; /* bits indicate property for element groups */
+ int can_move_into_acid_bits; /* bits indicate property for element groups */
boolean double_speed;
boolean initial_gravity;
boolean sp_block_last_field; /* player blocks previous field while moving */
boolean use_spring_bug; /* for compatibility with old levels */
+ int use_step_counter; /* count steps instead of seconds for level */
+
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; /* use custom properties from template file */
- boolean no_level_file; /* set for currently undefined levels */
+ boolean no_valid_file; /* set when level file missing or invalid */
};
struct TapeInfo
byte action[MAX_PLAYERS];
byte delay;
} pos[MAX_TAPELEN];
+
+ boolean no_valid_file; /* set when tape file missing or invalid */
};
struct GameInfo
boolean can_change; /* use or ignore this change info */
unsigned long events; /* change events */
- int sides; /* change sides */
+
+ int trigger_player; /* player triggering change */
+ int trigger_side; /* side triggering change */
+ int trigger_page; /* page triggering change */
short target_element; /* target element after change */
extern int ExitX, ExitY;
extern int AllPlayersGone;
-extern int TimeFrames, TimePlayed, TimeLeft;
+extern int TimeFrames, TimePlayed, TimeLeft, TapeTime;
extern boolean SiebAktiv;
extern int SiebCount;