#include "conf_gfx.h"
#include "conf_snd.h"
+#define IMG_EMPTY IMG_EMPTY_SPACE
+#define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
#define WIN_XSIZE 672
#define WIN_YSIZE 560
#define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
#define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
#define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
-#define EL_AMOEBA_PART1 (EL_FIRST_DUMMY + 17)
-#define EL_AMOEBA_PART2 (EL_FIRST_DUMMY + 18)
-#define EL_AMOEBA_PART3 (EL_FIRST_DUMMY + 19)
-#define EL_AMOEBA_PART4 (EL_FIRST_DUMMY + 20)
-#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 21)
-#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 22)
-#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 23)
-#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 24)
-#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 25)
-#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 26)
-#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 27)
-#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 28)
-#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 29)
-#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 30)
-#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 31)
-
-#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 32)
+#define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
+#define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
+#define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
+#define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
+#define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
+#define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
+#define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
+#define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
+#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25)
+#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26)
+#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27)
+#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28)
+#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29)
+#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30)
+#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31)
+#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32)
+#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33)
+#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34)
+#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36)
/* game graphics:
/* values for image configuration suffixes */
#define GFX_ARG_XPOS 0
#define GFX_ARG_YPOS 1
-#define GFX_ARG_FRAMES 2
-#define GFX_ARG_DELAY 3
-#define GFX_ARG_MODE_LINEAR 4
-#define GFX_ARG_MODE_PINGPONG 5
-#define GFX_ARG_MODE_PINGPONG2 6
-#define GFX_ARG_MODE_REVERSE 7
-#define GFX_ARG_GLOBAL_SYNC 8
-#define GFX_ARG_VERTICAL 9
+#define GFX_ARG_OFFSET 2
+#define GFX_ARG_VERTICAL 3
+#define GFX_ARG_FRAMES 4
+#define GFX_ARG_DELAY 5
+#define GFX_ARG_MODE_LOOP 6
+#define GFX_ARG_MODE_LINEAR 7
+#define GFX_ARG_MODE_PINGPONG 8
+#define GFX_ARG_MODE_PINGPONG2 9
+#define GFX_ARG_MODE_REVERSE 10
+#define GFX_ARG_GLOBAL_SYNC 11
/* values for sound configuration suffixes */
/* (currently none) */
struct NewGraphicInfo
{
Bitmap *bitmap;
- int src_x, src_y;
+ int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
+ int offset_x, offset_y; /* x/y offset to next animation frame */
int anim_frames;
- int anim_delay;
+ int anim_delay; /* important: delay of 1 means "no delay"! */
int anim_mode;
boolean anim_global_sync;
- boolean anim_vertical;
};
extern GC tile_clip_gc;