#define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
#define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
#define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
-#define EL_AMOEBA_PART1 (EL_FIRST_DUMMY + 17)
-#define EL_AMOEBA_PART2 (EL_FIRST_DUMMY + 18)
-#define EL_AMOEBA_PART3 (EL_FIRST_DUMMY + 19)
-#define EL_AMOEBA_PART4 (EL_FIRST_DUMMY + 20)
-#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 21)
-#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 22)
-#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 23)
-#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 24)
-#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 25)
-#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 26)
-#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 27)
-#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 28)
-#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 29)
-#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 30)
-#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 31)
-
-#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 32)
+#define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
+#define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
+#define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
+#define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
+#define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
+#define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
+#define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
+#define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
+#define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 25)
+#define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 26)
+#define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 27)
+#define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 28)
+#define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 29)
+#define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 30)
+#define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 31)
+#define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 32)
+#define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 33)
+#define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 34)
+#define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 35)
+
+#define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 36)
/* game graphics: