rnd-20030120-3-src
[rocksndiamonds.git] / src / main.h
index 7f92ca8fcbbb66dec41ce38529ffe5c5c384daa5..aab0040c8c8a90d0d7fc83e17a0b6a6e126c0442 100644 (file)
 #define IMG_CHAR_START         IMG_CHAR_SPACE
 #define IMG_CUSTOM_START       IMG_CUSTOM_1
 
-#define WIN_XSIZE      672
-#define WIN_YSIZE      560
-
-#define SCR_FIELDX     17
-#define SCR_FIELDY     17
-#define MAX_BUF_XSIZE  (SCR_FIELDX + 2)
-#define MAX_BUF_YSIZE  (SCR_FIELDY + 2)
-#define MIN_LEV_FIELDX 3
-#define MIN_LEV_FIELDY 3
-#define STD_LEV_FIELDX 64
-#define STD_LEV_FIELDY 32
-#define MAX_LEV_FIELDX 128
-#define MAX_LEV_FIELDY 128
-
-#define SCREENX(a)     ((a) - scroll_x)
-#define SCREENY(a)     ((a) - scroll_y)
-#define LEVELX(a)      ((a) + scroll_x)
-#define LEVELY(a)      ((a) + scroll_y)
+#define SND_UNDEFINED          (-1)
+
+#define WIN_XSIZE              672
+#define WIN_YSIZE              560
+
+#define SCR_FIELDX             17
+#define SCR_FIELDY             17
+#define MAX_BUF_XSIZE          (SCR_FIELDX + 2)
+#define MAX_BUF_YSIZE          (SCR_FIELDY + 2)
+#define MIN_LEV_FIELDX         3
+#define MIN_LEV_FIELDY         3
+#define STD_LEV_FIELDX         64
+#define STD_LEV_FIELDY         32
+#define MAX_LEV_FIELDX         128
+#define MAX_LEV_FIELDY         128
+
+#define SCREENX(a)             ((a) - scroll_x)
+#define SCREENY(a)             ((a) - scroll_y)
+#define LEVELX(a)              ((a) + scroll_x)
+#define LEVELY(a)              ((a) + scroll_y)
 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
 #define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 36)
 
 
-/* values for animation action types */
-#define GFX_ACTION_DEFAULT             0
-#define GFX_ACTION_WAITING             1
-#define GFX_ACTION_FALLING             2
-#define GFX_ACTION_MOVING              3
-#define GFX_ACTION_DIGGING             4
-#define GFX_ACTION_SNAPPING            5
-#define GFX_ACTION_COLLECTING          6
-#define GFX_ACTION_PUSHING             7
-#define GFX_ACTION_PASSING             8
-#define GFX_ACTION_IMPACT              9
-#define GFX_ACTION_CRACKING            10
-#define GFX_ACTION_BREAKING            11
-#define GFX_ACTION_ACTIVATING          12
-#define GFX_ACTION_OPENING             13
-#define GFX_ACTION_CLOSING             14
-#define GFX_ACTION_EATING              15
-#define GFX_ACTION_ATTACKING           16
-#define GFX_ACTION_GROWING             17
-#define GFX_ACTION_SHRINKING           18
-#define GFX_ACTION_OTHER               19
-
-#define NUM_GFX_ACTIONS                        20
-#define NUM_GFX_ACTIONS_MAPPED         8
+/* values for graphics/sounds action types */
+#define ACTION_DEFAULT                         0
+#define ACTION_WAITING                         1
+#define ACTION_FALLING                         2
+#define ACTION_MOVING                          3
+#define ACTION_DIGGING                         4
+#define ACTION_SNAPPING                                5
+#define ACTION_COLLECTING                      6
+#define ACTION_PUSHING                         7
+#define ACTION_PASSING                         8
+#define ACTION_IMPACT                          9
+#define ACTION_CRACKING                                10
+#define ACTION_BREAKING                                11
+#define ACTION_ACTIVATING                      12
+#define ACTION_OPENING                         13
+#define ACTION_CLOSING                         14
+#define ACTION_EATING                          15
+#define ACTION_ATTACKING                       16
+#define ACTION_GROWING                         17
+#define ACTION_SHRINKING                       18
+#define ACTION_ACTIVE                          19
+#define ACTION_OTHER                           20
+
+#define NUM_ACTIONS                            21
 
 
 /* values for image configuration suffixes */
 
 #define NUM_GFX_ARGS                           16
 
-#define GFX_ARG_UNDEFINED                      "-1000000"
-#define GFX_ARG_UNDEFINED_VALUE                        (atoi(GFX_ARG_UNDEFINED))
-
 
 /* values for sound configuration suffixes */
-/* (currently none) */
+#define SND_ARG_MODE_LOOP                      0
+
+#define NUM_SND_ARGS                           1
 
 
 /* values for game_status */
@@ -1026,24 +1027,18 @@ struct GlobalInfo
 
 struct ElementInfo
 {
-  char *token_name;            /* element token used in config files */
+  char *token_name;            /* element token prefix used in config files */
   char *sound_class_name;      /* classification for custom sound effects */
   char *editor_description;    /* short description for level editor */
 
-                               /* default graphics for several actions */
-  int graphic[NUM_GFX_ACTIONS_MAPPED];
-
+  int graphic[NUM_ACTIONS];    /* default graphics for several actions */
                                /* special graphics for left/right/up/down */
-  int direction_graphic[NUM_GFX_ACTIONS_MAPPED][NUM_MV_DIRECTIONS];
-};
+  int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
 
-struct GraphicInfo
-{
-  Bitmap *bitmap;
-  int src_x, src_y;
+  int sound[NUM_ACTIONS];      /* default sounds for several actions */
 };
 
-struct NewGraphicInfo
+struct GraphicInfo
 {
   Bitmap *bitmap;
   int src_x, src_y;            /* derived from (tile sized) .xpos/.ypos */
@@ -1060,65 +1055,89 @@ struct NewGraphicInfo
 #endif
 };
 
+struct SoundInfo
+{
+  boolean loop;
+};
+
+struct ElementActionInfo
+{
+  char *suffix;
+  int value;
+  boolean is_loop_sound;
+};
+
+struct ElementDirectionInfo
+{
+  char *suffix;
+  int value;
+};
+
+
 #if 0
-extern GC              tile_clip_gc;
-extern Bitmap         *pix[];
+extern GC                      tile_clip_gc;
+extern Bitmap                 *pix[];
 #endif
-extern Bitmap         *bitmap_db_field, *bitmap_db_door;
-extern Pixmap          tile_clipmask[];
-extern DrawBuffer      *fieldbuffer;
-extern DrawBuffer      *drawto_field;
-
-extern int             game_status;
-extern boolean         level_editor_test_game;
-extern boolean         network_playing;
-
-extern int             key_joystick_mapping;
-
-extern boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-extern int             redraw_x1, redraw_y1;
-
-extern short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
-extern short           ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-
-extern unsigned long   Properties1[MAX_NUM_ELEMENTS];
-extern unsigned long   Properties2[MAX_NUM_ELEMENTS];
-
-extern int             GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-extern short           GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
-
-extern int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
-
-extern int             FX,FY, ScrollStepSize;
-extern int             ScreenMovDir, ScreenMovPos, ScreenGfxPos;
-extern int             BorderElement;
-extern int             GameFrameDelay;
-extern int             FfwdFrameDelay;
-extern int             BX1,BY1, BX2,BY2;
-extern int             SBX_Left, SBX_Right;
-extern int             SBY_Upper, SBY_Lower;
-extern int             ZX,ZY, ExitX,ExitY;
-extern int             AllPlayersGone;
-
-extern int             TimeFrames, TimePlayed, TimeLeft;
-extern boolean         SiebAktiv;
-extern int             SiebCount;
-
-extern boolean         network_player_action_received;
-
-extern int             graphics_action_mapping[];
+extern Bitmap                 *bitmap_db_field, *bitmap_db_door;
+extern Pixmap                  tile_clipmask[];
+extern DrawBuffer            *fieldbuffer;
+extern DrawBuffer            *drawto_field;
+
+extern int                     game_status;
+extern boolean                 level_editor_test_game;
+extern boolean                 network_playing;
+
+extern int                     key_joystick_mapping;
+
+extern boolean                 redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
+extern int                     redraw_x1, redraw_y1;
+
+extern short                   Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern boolean                 Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   AmoebaCnt[MAX_NUM_AMOEBA];
+extern short                   AmoebaCnt2[MAX_NUM_AMOEBA];
+extern short                   ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+extern unsigned long           Properties1[MAX_NUM_ELEMENTS];
+extern unsigned long           Properties2[MAX_NUM_ELEMENTS];
+
+extern int                     GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+extern short                   GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+
+extern int                     lev_fieldx, lev_fieldy;
+extern int                     scroll_x, scroll_y;
+
+extern int                     FX, FY;
+extern int                     ScrollStepSize;
+extern int                     ScreenMovDir, ScreenMovPos, ScreenGfxPos;
+extern int                     BorderElement;
+extern int                     GameFrameDelay;
+extern int                     FfwdFrameDelay;
+extern int                     BX1, BY1;
+extern int                     BX2, BY2;
+extern int                     SBX_Left, SBX_Right;
+extern int                     SBY_Upper, SBY_Lower;
+extern int                     ZX, ZY;
+extern int                     ExitX, ExitY;
+extern int                     AllPlayersGone;
+
+extern int                     TimeFrames, TimePlayed, TimeLeft;
+extern boolean                 SiebAktiv;
+extern int                     SiebCount;
+
+extern boolean                 network_player_action_received;
+
+extern int                     graphics_action_mapping[];
 
 extern struct LevelInfo                level;
 extern struct PlayerInfo       stored_player[], *local_player;
@@ -1127,7 +1146,10 @@ extern struct TapeInfo           tape;
 extern struct GameInfo         game;
 extern struct GlobalInfo       global;
 extern struct ElementInfo      element_info[];
-extern struct NewGraphicInfo   graphic_info[];
+extern struct ElementActionInfo        element_action_info[];
+extern struct ElementDirectionInfo element_direction_info[];
+extern struct GraphicInfo      graphic_info[];
+extern struct SoundInfo                sound_info[];
 extern struct ConfigInfo       image_config[], sound_config[];
 extern struct ConfigInfo       image_config_suffix[], sound_config_suffix[];
 extern struct FileInfo        *image_files, *sound_files;