#define GFX_SPECIAL_ARG_DEFAULT 0
#define GFX_SPECIAL_ARG_TITLE_INITIAL 1
#define GFX_SPECIAL_ARG_TITLE 2
-#define GFX_SPECIAL_ARG_MESSAGE_INITIAL 3
-#define GFX_SPECIAL_ARG_MESSAGE 4
-#define GFX_SPECIAL_ARG_MAIN 5
-#define GFX_SPECIAL_ARG_LEVELS 6
-#define GFX_SPECIAL_ARG_SCORES 7
-#define GFX_SPECIAL_ARG_EDITOR 8
-#define GFX_SPECIAL_ARG_INFO 9
-#define GFX_SPECIAL_ARG_SETUP 10
-#define GFX_SPECIAL_ARG_PLAYING 11
-#define GFX_SPECIAL_ARG_DOOR 12
-#define GFX_SPECIAL_ARG_PREVIEW 13
-#define GFX_SPECIAL_ARG_CRUMBLED 14
-
-#define NUM_SPECIAL_GFX_ARGS 15
+#define GFX_SPECIAL_ARG_MAIN 3
+#define GFX_SPECIAL_ARG_LEVELS 4
+#define GFX_SPECIAL_ARG_SCORES 5
+#define GFX_SPECIAL_ARG_EDITOR 6
+#define GFX_SPECIAL_ARG_INFO 7
+#define GFX_SPECIAL_ARG_SETUP 8
+#define GFX_SPECIAL_ARG_PLAYING 9
+#define GFX_SPECIAL_ARG_DOOR 10
+#define GFX_SPECIAL_ARG_PREVIEW 11
+#define GFX_SPECIAL_ARG_CRUMBLED 12
+
+#define NUM_SPECIAL_GFX_ARGS 13
/* these additional definitions are currently only used for draw offsets */
#define GFX_SPECIAL_ARG_INFO_MAIN 0
#define GFX_ARG_NAME 36
#define GFX_ARG_SCALE_UP_FACTOR 37
#define GFX_ARG_CLONE_FROM 38
-#define GFX_ARG_FADE_DELAY 39
-#define GFX_ARG_POST_DELAY 40
-#define GFX_ARG_AUTO_DELAY 41
-#define GFX_ARG_ALIGN 42
-#define GFX_ARG_VALIGN 43
-#define GFX_ARG_SORT_PRIORITY 44
+#define GFX_ARG_FADE_MODE 39
+#define GFX_ARG_FADE_DELAY 40
+#define GFX_ARG_POST_DELAY 41
+#define GFX_ARG_AUTO_DELAY 42
+#define GFX_ARG_ALIGN 43
+#define GFX_ARG_VALIGN 44
+#define GFX_ARG_SORT_PRIORITY 45
-#define NUM_GFX_ARGS 45
+#define NUM_GFX_ARGS 46
/* values for sound configuration suffixes */
#define GAME_MODE_DEFAULT 0
#define GAME_MODE_TITLE_INITIAL 1
#define GAME_MODE_TITLE 2
-#define GAME_MODE_MESSAGE_INITIAL 3
-#define GAME_MODE_MESSAGE 4
-#define GAME_MODE_MAIN 5
-#define GAME_MODE_LEVELS 6
-#define GAME_MODE_SCORES 7
-#define GAME_MODE_EDITOR 8
-#define GAME_MODE_INFO 9
-#define GAME_MODE_SETUP 10
-#define GAME_MODE_PLAYING 11
-#define GAME_MODE_PSEUDO_DOOR 12
-#define GAME_MODE_PSEUDO_PREVIEW 13
-#define GAME_MODE_PSEUDO_CRUMBLED 14
+#define GAME_MODE_MAIN 3
+#define GAME_MODE_LEVELS 4
+#define GAME_MODE_SCORES 5
+#define GAME_MODE_EDITOR 6
+#define GAME_MODE_INFO 7
+#define GAME_MODE_SETUP 8
+#define GAME_MODE_PLAYING 9
+#define GAME_MODE_PSEUDO_DOOR 10
+#define GAME_MODE_PSEUDO_PREVIEW 11
+#define GAME_MODE_PSEUDO_CRUMBLED 12
/* there are no special config file suffixes for these modes */
-#define GAME_MODE_PSEUDO_TYPENAME 15
-#define GAME_MODE_QUIT 16
+#define GAME_MODE_PSEUDO_TYPENAME 13
+#define GAME_MODE_QUIT 14
/* special definitions currently only used for custom artwork configuration */
#define MUSIC_PREFIX_BACKGROUND 0
struct MenuMainInputInfo input;
};
-struct TitleInfo
+struct TitleFadingInfo
{
+ int fade_mode;
int fade_delay;
int post_delay;
int auto_delay;
-
- int fade_delay_final;
- int post_delay_final;
- int auto_delay_final;
};
struct TitleMessageInfo
int font;
boolean autowrap;
boolean centered;
- boolean skip_comments;
+ boolean parse_comments;
int sort_priority;
+
+ int fade_mode;
+ int fade_delay;
+ int post_delay;
+ int auto_delay;
};
struct MenuInfo
int list_size[NUM_SPECIAL_GFX_ARGS];
- int fade_delay;
- int post_delay;
- int auto_delay;
+ struct TitleFadingInfo enter_menu;
+ struct TitleFadingInfo leave_menu;
+ struct TitleFadingInfo start_item;
int sound[NUM_SPECIAL_GFX_ARGS];
int music[NUM_SPECIAL_GFX_ARGS];
int draw_masked; /* optional setting for drawing envelope gfx */
+ int fade_mode; /* optional setting for drawing title screens */
int fade_delay; /* optional setting for drawing title screens */
int post_delay; /* optional setting for drawing title screens */
int auto_delay; /* optional setting for drawing title screens */
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;
-extern struct TitleInfo title;
+extern struct TitleFadingInfo fading;
+extern struct TitleFadingInfo fading_none;
+extern struct TitleFadingInfo title_initial_default;
+extern struct TitleFadingInfo title_default;
+extern struct TitleMessageInfo titlemessage_initial_default;
extern struct TitleMessageInfo titlemessage_initial[];
+extern struct TitleMessageInfo titlemessage_default;
extern struct TitleMessageInfo titlemessage[];
extern struct TitleMessageInfo readme;
extern struct MenuInfo menu;