#define STD_ELEMENT_CONTENTS 4
#define MAX_ELEMENT_CONTENTS 8
+#define MIN_MM_BALL_CONTENTS 1
+#define STD_MM_BALL_CONTENTS 8
+#define MAX_MM_BALL_CONTENTS 16
+
// values for initial player inventory
#define MIN_INITIAL_INVENTORY_SIZE 1
#define MAX_INITIAL_INVENTORY_SIZE 8
#define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
#define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
#define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
+#define EL_MM_BOMB_ACTIVE (EL_FIRST_RUNTIME_REAL + 81)
+#define EL_DF_MINE_ACTIVE (EL_FIRST_RUNTIME_REAL + 82)
-#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
+#define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 83)
#define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
#define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
int mm_time_ball;
int mm_time_block;
+ int num_mm_ball_contents;
+ int mm_ball_choice_mode;
+ int mm_ball_content[MAX_MM_BALL_CONTENTS];
+
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level