int num_entries;
int last_added;
+ int last_added_local;
+
+ boolean updated;
+ boolean force_last_added;
struct ScoreEntry entry[MAX_SCORE_ENTRIES];
};
boolean auto_exit_sokoban; // automatically finish solved Sokoban levels
boolean solved_by_one_player; // level is solved if one player enters exit
boolean finish_dig_collect; // only finished dig/collect triggers ce action
+ boolean keep_walkable_ce; // keep walkable CE if it changes to the player
boolean continuous_snapping; // repeated snapping without releasing key
boolean block_snap_field; // snapping blocks field to show animation
char *convert_leveldir;
int convert_level_nr;
- char *create_images_dir;
+ char *dumplevel_leveldir;
+ int dumplevel_level_nr;
+
+ char *dumptape_leveldir;
+ int dumptape_level_nr;
+
+ char *create_sketch_images_dir;
+ char *create_collect_images_dir;
int num_toons;
extern int graphics_action_mapping[];
extern struct LevelInfo level, level_template;
-extern struct ScoreInfo scores;
+extern struct ScoreInfo scores, server_scores;
extern struct TapeInfo tape;
extern struct GlobalInfo global;
extern struct BorderInfo border;