changed how custom elements change to player if they are walkable
[rocksndiamonds.git] / src / main.h
index 2d4e61d632948ed15d5d25e509c683bec6c6efa3..a77d6eeedcafb0b0310ca097295aebda0f6cdffd 100644 (file)
@@ -3056,6 +3056,10 @@ struct ScoreInfo
 
   int num_entries;
   int last_added;
+  int last_added_local;
+
+  boolean updated;
+  boolean force_last_added;
 
   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
 };
@@ -3209,6 +3213,7 @@ struct LevelInfo
   boolean auto_exit_sokoban;   // automatically finish solved Sokoban levels
   boolean solved_by_one_player;        // level is solved if one player enters exit
   boolean finish_dig_collect;  // only finished dig/collect triggers ce action
+  boolean keep_walkable_ce;    // keep walkable CE if it changes to the player
 
   boolean continuous_snapping; // repeated snapping without releasing key
   boolean block_snap_field;    // snapping blocks field to show animation
@@ -3269,7 +3274,14 @@ struct GlobalInfo
   char *convert_leveldir;
   int convert_level_nr;
 
-  char *create_images_dir;
+  char *dumplevel_leveldir;
+  int dumplevel_level_nr;
+
+  char *dumptape_leveldir;
+  int dumptape_level_nr;
+
+  char *create_sketch_images_dir;
+  char *create_collect_images_dir;
 
   int num_toons;