#define CE_PLAYER_PUSHES_X 13
#define CE_PLAYER_COLLECTS_X 14
#define CE_PLAYER_DROPS_X 15
+
+#if 1
+#define CE_COUNT_AT_ZERO 16
+#define CE_COUNT_AT_ZERO_OF_X 17
+#else
#define CE_BY_PLAYER_OBSOLETE 16 /* obsolete; now CE_BY_DIRECT_ACTION */
#define CE_BY_COLLISION_OBSOLETE 17 /* obsolete; now CE_BY_DIRECT_ACTION */
+#endif
+
#define CE_BY_OTHER_ACTION 18 /* activates other element events */
#define CE_BY_DIRECT_ACTION 19 /* activates direct element events */
#define CE_PLAYER_DIGS_X 20
(CH_ANY_EVENT_VAR(e) &= ~CH_EVENT_BIT(c))) : 0)
#endif
+/* values for player bitmasks */
+#define PLAYER_BITS_NONE 0
+#define PLAYER_BITS_1 (1 << 0)
+#define PLAYER_BITS_2 (1 << 1)
+#define PLAYER_BITS_3 (1 << 2)
+#define PLAYER_BITS_4 (1 << 3)
+#define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
+ PLAYER_BITS_2 | \
+ PLAYER_BITS_3 | \
+ PLAYER_BITS_4)
+#define PLAYER_BITS_TRIGGER (1 << 4)
+
/* values for change side for custom elements */
#define CH_SIDE_NONE MV_NO_MOVING
#define CH_SIDE_LEFT MV_LEFT
#define CH_SIDE_ANY MV_ANY_DIRECTION
/* values for change player for custom elements */
-#define CH_PLAYER_NONE 0
-#define CH_PLAYER_1 (1 << 0)
-#define CH_PLAYER_2 (1 << 1)
-#define CH_PLAYER_3 (1 << 2)
-#define CH_PLAYER_4 (1 << 3)
-#define CH_PLAYER_ANY (CH_PLAYER_1 | CH_PLAYER_2 | CH_PLAYER_3 | \
- CH_PLAYER_4)
+#define CH_PLAYER_NONE PLAYER_BITS_NONE
+#define CH_PLAYER_1 PLAYER_BITS_1
+#define CH_PLAYER_2 PLAYER_BITS_2
+#define CH_PLAYER_3 PLAYER_BITS_3
+#define CH_PLAYER_4 PLAYER_BITS_4
+#define CH_PLAYER_ANY PLAYER_BITS_ANY
/* values for change page for custom elements */
#define CH_PAGE_ANY_FILE (0xff)
#define CP_WHEN_REMOVABLE 4
#define CP_WHEN_WALKABLE 5
+/* values for change actions for custom elements */
+#define CA_NO_ACTION 0
+#define CA_EXIT_PLAYER 1
+#define CA_KILL_PLAYER 2
+#define CA_RESTART_LEVEL 3
+#define CA_SHOW_ENVELOPE 4
+#define CA_ADD_KEY 5
+#define CA_DEL_KEY 6
+#define CA_SET_PLAYER_SPEED 7
+#define CA_SET_GEMS 8
+#define CA_SET_TIME 9
+#define CA_SET_SCORE 10
+#define CA_SET_CE_SCORE 11
+#define CA_SET_CE_COUNT 12
+#define CA_SET_DYNABOMB_NUMBER 13
+#define CA_SET_DYNABOMB_SIZE 14
+#define CA_SET_DYNABOMB_POWER 15
+#define CA_TOGGLE_PLAYER_GRAVITY 16
+#define CA_ENABLE_PLAYER_GRAVITY 17
+#define CA_DISABLE_PLAYER_GRAVITY 18
+
+/* values for change action mode for custom elements */
+#define CA_MODE_UNDEFINED 0
+#define CA_MODE_ADD 1
+#define CA_MODE_SUBTRACT 2
+#define CA_MODE_MULTIPLY 3
+#define CA_MODE_DIVIDE 4
+#define CA_MODE_SET 5
+
+/* values for change action parameters for custom elements */
+#define CA_ARG_MIN 0
+#define CA_ARG_0 0
+#define CA_ARG_1 1
+#define CA_ARG_2 2
+#define CA_ARG_3 3
+#define CA_ARG_4 4
+#define CA_ARG_5 5
+#define CA_ARG_10 10
+#define CA_ARG_100 100
+#define CA_ARG_1000 1000
+#define CA_ARG_MAX 9999
+#define CA_ARG_PLAYER 10000
+#define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 0)
+#define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
+#define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
+#define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
+#define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
+#define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
+#define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
+#define CA_ARG_NUMBER 20000
+#define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 0)
+#define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 1)
+#define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 2)
+#define CA_ARG_NUMBER_NORMAL (CA_ARG_NUMBER + 3)
+#define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 4)
+#define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 5)
+#define CA_ARG_NUMBER_CE_COUNT (CA_ARG_NUMBER + 6)
+#define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 7)
+#define CA_ARG_ELEMENT 30000
+#define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 0)
+#define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
+#define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
+#define CA_ARG_UNDEFINED 30999
+
/* values for custom move patterns (bits 0 - 3: basic move directions) */
#define MV_BIT_TOWARDS_PLAYER 4
#define MV_BIT_AWAY_FROM_PLAYER 5
/* program information and versioning definitions */
-#define RELEASE_311 TRUE
+#define RELEASE_311 FALSE
#if RELEASE_311
#define PROGRAM_VERSION_MAJOR 3
#define PROGRAM_VERSION_MINOR 1
-#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_PATCH 2
#define PROGRAM_VERSION_BUILD 0
#else
/* !!! make sure that packaging script can find unique version number !!! */
-#define X_PROGRAM_VERSION_MAJOR 3
-#define X_PROGRAM_VERSION_MINOR 2
-#define X_PROGRAM_VERSION_PATCH 0
-#define X_PROGRAM_VERSION_BUILD 3
+#define PROGRAM_VERSION_MAJOR 3
+#define PROGRAM_VERSION_MINOR 2
+#define PROGRAM_VERSION_PATCH 0
+#define PROGRAM_VERSION_BUILD 3
#endif
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
boolean explode; /* explode instead of change */
+ boolean use_action; /* execute action on specified condition */
+ int action_type; /* type of action */
+ int action_mode; /* mode of action */
+ int action_arg; /* parameter of action */
+
/* ---------- internal values used at runtime when playing ---------- */
/* functions that are called before, while and after the change of an
int explosion_delay; /* duration of explosion of this element */
int ignition_delay; /* delay for explosion by other explosion */
+ int counter_initial; /* initial value of generic CE counter */
+
struct ElementChangeInfo *change_page; /* actual list of change pages */
struct ElementChangeInfo *change; /* pointer to current change page */
boolean can_leave_element_last;
#endif
+ int counter; /* current value of generic CE counter */
+
/* ---------- internal values used in level editor ---------- */
int access_type; /* walkable or passable */