#define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 20)
#define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 21)
#define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
-#define EL_SPRING_MOVING (EL_FIRST_RUNTIME_REAL + 23)
-#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 24)
-#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
-#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
-#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 27)
-#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 28)
-#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 29)
-#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
-#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
-#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
-#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
-#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
-#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
-#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
-#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
-#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
-#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
-#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
-#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
-#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
-#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
-#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
+#define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 23)
+#define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 24)
+#define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 25)
+#define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 26)
+#define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 27)
+#define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 28)
+#define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 29)
+#define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 30)
+#define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
+#define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 32)
+#define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
+#define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 34)
+#define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 35)
+#define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 36)
+#define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
+#define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
+#define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
+#define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 40)
+#define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 41)
+#define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 42)
+#define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 43)
/* "unreal" (and therefore not drawable) runtime elements */
-#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
+#define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 44)
#define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
#define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
#define GFX_ACTION_PASSING 8
#define GFX_ACTION_IMPACT 9
#define GFX_ACTION_CRACKING 10
-#define GFX_ACTION_ACTIVATING 11
-#define GFX_ACTION_EATING 12
-#define GFX_ACTION_ATTACKING 13
-#define GFX_ACTION_GROWING 14
-#define GFX_ACTION_OTHER 15
-
-#define NUM_GFX_ACTIONS 16
+#define GFX_ACTION_BREAKING 11
+#define GFX_ACTION_ACTIVATING 12
+#define GFX_ACTION_OPENING 13
+#define GFX_ACTION_CLOSING 14
+#define GFX_ACTION_EATING 15
+#define GFX_ACTION_ATTACKING 16
+#define GFX_ACTION_GROWING 17
+#define GFX_ACTION_SHRINKING 18
+#define GFX_ACTION_OTHER 19
+
+#define NUM_GFX_ACTIONS 20
#define NUM_GFX_ACTIONS_MAPPED 8
#define GFX_ARG_MODE_REVERSE 11
#define GFX_ARG_GLOBAL_SYNC 12
+#define NUM_GFX_ARGS 13
+
+
/* values for sound configuration suffixes */
/* (currently none) */
extern GC tile_clip_gc;
extern Bitmap *pix[];
+extern Bitmap *bitmap_db_field, *bitmap_db_door;
extern Pixmap tile_clipmask[];
extern DrawBuffer *fieldbuffer;
extern DrawBuffer *drawto_field;