#define PROGRAM_VERSION_SUPER 4
#define PROGRAM_VERSION_MAJOR 2
#define PROGRAM_VERSION_MINOR 2
-#define PROGRAM_VERSION_PATCH 1
+#define PROGRAM_VERSION_PATCH 2
#define PROGRAM_VERSION_EXTRA ""
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "https://www.artsoft.org/"
-#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2020 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2021 by Holger Schemel"
#define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
#define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
// ('int' instead of 'boolean' because used as selectbox value in editor)
int use_step_counter; // count steps instead of seconds for level
+ int time_score_base; // use time score for 1 or 10 seconds/steps
+
short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
boolean use_custom_template; // use custom properties from template file
int drop_delay_random; // additional random delay after dropping
int move_delay_fixed; // constant delay after moving
int move_delay_random; // additional random delay after moving
+ int step_delay_fixed; // constant delay while moving
+ int step_delay_random; // additional random delay while moving
int move_pattern; // direction movable element moves to
int move_direction_initial; // initial direction element moves to