(e) == EL_PEARL ? EL_BOMB : \
(e) == EL_CRYSTAL ? EL_CRYSTAL : \
EL_ROCK)
+
+#define IS_BD_PLAYER_ELEMENT(e) ((e) == EL_BD_INBOX || \
+ (e) == EL_BD_PLAYER || \
+ (e) == EL_BD_PLAYER_WITH_BOMB || \
+ (e) == EL_BD_PLAYER_GLUED || \
+ (e) == EL_BD_PLAYER_STIRRING)
+
+#define IS_SOKOBAN_OBJECT_OR_FIELD(e) ((e) == EL_SOKOBAN_OBJECT || \
+ (e) == EL_SOKOBAN_FIELD_EMPTY || \
+ (e) == EL_SOKOBAN_FIELD_FULL)
+
#define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
#define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
#define TAPE_IS_EMPTY(x) ((x).length == 0)
#define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 34)
#define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 35)
#define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 36)
+#define EL_BD_GAME_GRAPHICS_COLOR_TEMPLATE (EL_FIRST_DUMMY + 37)
// internal elements (only used for internal purposes like copying)
-#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 37)
+#define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 38)
#define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
#define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)