/* Bitmaps with graphic file */
#define PIX_BACK 0
-#define PIX_DOOR 1
-#define PIX_HEROES 2
-#define PIX_TOONS 3
-#define PIX_SP 4
-#define PIX_DC 5
-#define PIX_MORE 6
-#define PIX_BIGFONT 7
-#define PIX_SMALLFONT 8
-#define PIX_MEDIUMFONT 9
+#define PIX_ELEMENTS 1
+#define PIX_DOOR 2
+#define PIX_HEROES 3
+#define PIX_TOONS 4
+#define PIX_SP 5
+#define PIX_DC 6
+#define PIX_MORE 7
+#define PIX_BIGFONT 8
+#define PIX_SMALLFONT 9
+#define PIX_MEDIUMFONT 10
/* Bitmaps without graphic file */
-#define PIX_DB_DOOR 10
-#define PIX_DB_FIELD 11
+#define PIX_DB_DOOR 11
+#define PIX_DB_FIELD 12
-#define NUM_PICTURES 10
+#define NUM_PICTURES 11
#define NUM_BITMAPS 12
/* boundaries of arrays etc. */
#define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
#define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
-#define GFX_STARTX SX
-#define GFX_STARTY SY
-#define MINI_GFX_STARTX SX
-#define MINI_GFX_STARTY 424
-#define MICRO_GFX_STARTX SX
-#define MICRO_GFX_STARTY 536
+#define MINI_GFX_STARTX 0
+#define MINI_GFX_STARTY 416
+#define MICRO_GFX_STARTX 0
+#define MICRO_GFX_STARTY 528
#define GFX_PER_LINE 16
#define MINI_GFX_PER_LINE 32
#define MICRO_GFX_PER_LINE 128
#define EL_MAGIC_WALL_BD_FILLING 612
/* game graphics:
-** 0 - 255: graphics from "RocksScreen"
+** 0 - 255: graphics from "RocksElements"
** 256 - 511: graphics from "RocksFont"
** 512 - 767: graphics from "RocksHeroes"
** 768 - 1023: graphics from "RocksSP"
** 1280 - 1535: graphics from "RocksMore"
*/
-#define GFX_START_ROCKSSCREEN 0
-#define GFX_END_ROCKSSCREEN 255
+#define GFX_START_ROCKSELEMENTS 0
+#define GFX_END_ROCKSELEMENTS 255
#define GFX_START_ROCKSFONT 256
#define GFX_END_ROCKSFONT 511
#define GFX_START_ROCKSHEROES 512