fixed using wrong cave level number when converting BD engine levels
[rocksndiamonds.git] / src / main.h
index 9abb886a5634f03c718f42610aaaf733ffc378ca..96c72b29f9c66cdc28196a59d78c1a1657d29e06 100644 (file)
@@ -3493,6 +3493,7 @@ struct LevelInfo
   boolean bd_intermission;             // BD level is intermission
   boolean bd_diagonal_movements;       // BD style diagonal movements
   boolean bd_topmost_player_active;    // BD engine uses first player found on playfield
+  int bd_snap_element;                 // BD element that is created when player is snapping
   int bd_pushing_prob;                 // BD player probability to push rocks
   int bd_pushing_prob_with_sweet;      // BD player probability to push rocks after eating sweet
   boolean bd_push_mega_rock_with_sweet;        // BD player can push mega rocks after eating sweet
@@ -3521,6 +3522,10 @@ struct LevelInfo
   boolean bd_voodoo_dies_by_rock;      // BD voodoo doll can be killed by a falling rock
   boolean bd_voodoo_vanish_by_explosion;// BD voodoo doll can be destroyed by explosions
   int bd_voodoo_penalty_time;          // BD engine penalty time when voodoo doll destroyed
+  boolean bd_slime_is_predictable;     // BD slime uses predictable random number generator
+  int bd_slime_permeability_rate;      // BD slime permeability rate for unpredictable slime
+  int bd_slime_permeability_bits_c64;  // BD slime permeability bits for predictable slime
+  int bd_slime_random_seed_c64;                // BD slime random number seed for predictable slime
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour
   boolean use_spring_bug;              // for compatibility with old levels