boolean fading;
boolean autorecord;
boolean quick_doors;
+ boolean team_mode;
char login_name[MAX_NAMELEN];
char alias_name[MAX_NAMELEN];
int index_nr, client_nr, element_nr;
- byte action; /* action from server or for local playing */
- byte potential_action; /* must go to network server first */
+ byte action; /* action from local input device */
+ byte effective_action; /* action aknowledged from network server
+ or summarized over all configured input
+ devices when in single player mode */
int joystick_fd; /* file descriptor of player's joystick */