added support for bladder settings in BD engine to level editor
[rocksndiamonds.git] / src / main.h
index cf694a786359b81480fb9111407055a856b702a2..8f53e89daf091101eac19c2396f4c4df7f49b119 100644 (file)
@@ -3539,6 +3539,7 @@ struct LevelInfo
   int bd_acid_turns_to_element;                // BD acid target element after spreading
   int bd_biter_move_delay;             // BD biter delay between movements (in BD frames)
   int bd_biter_eats_element;           // BD biter eats this game element when moving
+  int bd_bladder_converts_by_element;  // BD bladder converts to clock by touching this element
 
   boolean em_slippery_gems;            // EM style "gems slip from wall" behaviour
   boolean em_explodes_by_fire;         // EM style chain explosion behaviour