(d) == MV_DOWN ? "MV_DOWN" : "(various)")
#define ELEMENT_ACTIVE(e) (ActiveElement[e])
-
+#define BUTTON_ACTIVE(b) (ActiveButton[b])
#define FONT_ACTIVE(f) (ActiveFont[f])
extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
extern int ActiveElement[MAX_NUM_ELEMENTS];
+extern int ActiveButton[NUM_IMAGE_FILES];
extern int ActiveFont[NUM_FONTS];
extern int lev_fieldx, lev_fieldy;